Recently Approved or Updated Submissions
 EntryMemberTypeDate
Dragon Fire DGR-6GR "DragonSword" Chancellori BattleMechs 16-Mar-2026 22:17
Artic Fox D smartphone BattleMechs 16-Mar-2026 21:47
Machine gun nest Gwarior Combat Vehicles 16-Mar-2026 21:39
Marauder II (Mad Cat IIs) MAD-5A DragonKnightRyu BattleMechs 16-Mar-2026 20:52
Gorgon 7 Karl43 ProtoMechs 16-Mar-2026 20:41
Nova Cat (Tabi) NC-T madmax675 BattleMechs 16-Mar-2026 20:10
Thanatos (Jungle Juice) TNS-JJ madmax675 BattleMechs 16-Mar-2026 19:47
Wolf - Fire Support LRM Alt 3 AgentBers BattleMechs 16-Mar-2026 19:33
UrbanMech UM-R60L-S Kirbanzo BattleMechs 16-Mar-2026 19:10
Gambier GMB-01X JackLtdurban BattleMechs 16-Mar-2026 18:39
Vibromachine LP BattleMechs 16-Mar-2026 17:51
Untitled LP BattleMechs 16-Mar-2026 17:51
Krovos Prime [BASE] Easton BattleMechs 16-Mar-2026 17:26
Violence (VLC-7A) Soundwave BattleMechs 16-Mar-2026 17:24
Assassin ASN-27 Cody Haynes BattleMechs 16-Mar-2026 16:30
Marauder II (Mad Cat II) MAD-5A DragonKnightRyu BattleMechs 16-Mar-2026 16:26
Sphinx UV Peri BattleMechs 16-Mar-2026 14:24
Sphinx P Peri BattleMechs 16-Mar-2026 14:09
Marauder MAD-4Xr Mickey Serendipity BattleMechs 16-Mar-2026 13:36
C3 Command Truck Kirbanzo Combat Vehicles 16-Mar-2026 12:46
Wolf - All Around Alt 5 AgentBers BattleMechs 16-Mar-2026 11:41
Archer ARC-HUT (Houston) Electric BattleMechs 16-Mar-2026 11:36
Snow Hawk A Oberst_Klink BattleMechs 16-Mar-2026 11:32
Thug (Rustys Razor) THG-11Ed JescoKerensky BattleMechs 16-Mar-2026 11:29
Snow Hawk Prime Oberst_Klink BattleMechs 16-Mar-2026 11:25
Wolf - All Around Alt 4 AgentBers BattleMechs 16-Mar-2026 11:19
Snow Hawk [BASE] Oberst_Klink BattleMechs 16-Mar-2026 11:14
Wolf - Fire Support LRM Alt 2 AgentBers BattleMechs 16-Mar-2026 10:34
Infernus INF-OD jlb2007 BattleMechs 16-Mar-2026 10:02
Nova Cat Rawr Gyatt 67 Beaubot BattleMechs 16-Mar-2026 09:38
Infernus INF-OC jlb2007 BattleMechs 16-Mar-2026 09:22
Battlecat (Warmachine) BTC-XD Lord_Axelrod BattleMechs 16-Mar-2026 09:05
Battlecat BTC-XD Lord_Axelrod BattleMechs 16-Mar-2026 09:04
Wolverine WVR-BR (Austin) Electric BattleMechs 16-Mar-2026 08:57
Infernus INF-OB jlb2007 BattleMechs 16-Mar-2026 08:56
Warhammer IIC (XD) WHM-2C Lord_Axelrod BattleMechs 16-Mar-2026 08:52
Infernus INF-OA jlb2007 BattleMechs 16-Mar-2026 08:51
Hellbringer (Loki) LOK-XD Lord_Axelrod BattleMechs 16-Mar-2026 08:39
Summoner (Thor) THR-XD Lord_Axelrod BattleMechs 16-Mar-2026 08:33
Nova Cat rawr B cc Beaubot BattleMechs 16-Mar-2026 08:28
Wolf - Fire Support LRM Alt AgentBers BattleMechs 16-Mar-2026 08:20
Accuser IIC2 Jerxes BattleMechs 16-Mar-2026 08:04
Wolf - All Around Alt 3 AgentBers BattleMechs 16-Mar-2026 07:59
Infernus INF-O jlb2007 BattleMechs 16-Mar-2026 07:16
Hailfire Model 2 Battleframe VHT-20XA ApostleZyraja BattleMechs 16-Mar-2026 06:38
Hailfire Model 1 Battleframe VHT-20XM ApostleZyraja BattleMechs 16-Mar-2026 06:20
Black Hawk-KU "T-Bone" BHKU-DV Baitball BattleMechs 16-Mar-2026 03:58
Vulcan VL-CT Wisecrack BattleMechs 16-Mar-2026 03:13
Crusader "Diva" CRD-5DV Baitball BattleMechs 16-Mar-2026 02:11
Strider SR1-OA-NC WestRider BattleMechs 16-Mar-2026 02:01
 
[04-Mar-2026 19:58]   Announcements
Patch 2.26.6 Applied:
Another day, another update. I continue to make some backend changes with each release. Small steps, but all in the name of performance and scalability. Details of what's included are as follows:

Changes
  • Modified how data related to manufacturers, factories, and location-specific structure information (i.e., when you have Hybrid structure selected) is stored in the database for more efficient storage and retrieval.
  • Heat efficiency calculations (Short/Medium as well as Long) are now fully broken out on the Alpha Strike tab. This makes the exact math done more visible to easily identify all sources of dissipation and output.
  • Added a method to "Cancel" the processing dialog. There could be times when the dialog hangs when saving a design or performing another action. While this usually means something went wrong, the Cancel button now offers a way to close the dialog without having to refresh the browser window.
  • Vehicular DropChutes (Standard, Camouflage, and Stealth) have been implemented and are available for use on all unit types. This includes the zer-crit, zero-weight version as well as the Reusable one, which requires crits and weight in the unit.
  • Update descriptions, game rules, and stats for all Heat Sink types as well as all Enhanced LRT weapons (including OS and I-OS).

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[06-May-2025 12:31]   Combat Vehicle Technical Readout
Hardshot Supertank HDS-1B
                 Combat Vehicle Technical Readout

Name/Model:         Hardshot Supertank HDS-1B
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Brawler
Configuration:      Combat Vehicle
Era/Year:           Star League / 2640
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,643,000 C-Bills
Battle Value:       1,549

Movement Type:        Tracked
Power Plant:          GM 300 
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                StarGuard CII Ferro-Fibrous with CASE
Armament:             
    1 ER Large Laser
    2 General Motors Nova-5 Ultra AC/5s
    1 Ford Rat Narc Missile Beacon
    1 Scatter Gun Light Machine Gun
Manufacturer:         General Motors, StarCorps Industries, TharHes Industries
    Primary Factory:  Detroit 'Mechworks, Terra (GM), Son Hoa (SCI), Eutin (THI)
Communications:       Ford Watchdog
Targeting & Tracking: GME HiTrak-2

================================================================================================
Overview:
    The Hardshot 1B was made for the SLDF Royals in 2640 as more of a main battle tank than a
    juggernaut. Instead of focusing on close-in firepower, the combat vehicle uses a twin-linked
    cannon setup to increase the number of shells it can put out, and also carries equipment for
    coordinating missile strikes.  While slow for a MBT, the durability of the Hardshot platform
    and the consistent firepower & utility more than made up for it. It also was generally
    regarded as safer than the original Hardshot due to its reduced ammo stores overall.
    
    With the fall of the Star League and the Succession Wars, the 1B would serve the Lyrans for
    a time before its factories on Son Hoa were destroyed by the Free Worlds League in 2789.
    Several of the components themselves became LosTech by 2975, and all remaining units were
    soon converted into Hardshot variants that could still be maintained. Despite being extinct
    for countless years, the design would experience an unexpected revival thanks to the Helm
    Memory Core, and in 3052 would be reintroduced by TharHes Industries' Eutin plant in order
    to combat the threat of the Clans. The Battle of Tukkayid would also reveal that General
    Motors had actually been manufacturing and maintaining HDS-1Bs for ComStar's ComGuard
    forces.

Capabilities:
    The 1B uses two Ultra Autocannon/5s on its turret, each having 20 shots from a shared 2-ton
    ammo pool. It also has a foward-mounted ER Large Laser installed with 2 more heat sinks,
    believed to have been copied from common field refits of the 1C. The Machine Gun of the
    standard Hardshot is still installed, but has had its ammo reduced to only a single 1-ton
    drum. Finally, to coordinate with friendly indirect fire units on the battlefield, a Narc
    Missile Beacon was installed on the turret as well with 2 tons of reloads.
    
    Protection is provided by 20 tons of Ferro-Fibrous armor, augmented with CASE to protect the
    remaining ammunition stores. These two technologies along with the Ultra Autocannons and ER
    Large Laser would be the reason the design went extinct in the Inner Sphere for centuries.
    
    DESIGN QUIRKS: Narrow/Low Profile, Fast Reload (Machine Gun), Slow Traverse

Deployment:
    Several GM-make ComGuard Hardshot 1Bs would be deployed as part of the Battle of Tukkayid.
    It would not have a notable role, other than revealing ComStar still had access to the
    design even after it supposedly went extinct.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                28.50                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            12                     2.00                     
Control Equipment:                                                     5.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                2.50                     
Armor Factor:                                  358                    20.00                     
    Type:                                 Ferro-Fibrous                                         

                                              Armor                                             
                                              Value                                             
    Front:                                      92                                              
    R/L Side:                                   72                                              
    Rear:                                       51                                              
    Turret:                                     71                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
ER Large Laser                                                Front                5.00         
Machine Gun                                                  Turret                0.50         
Narc Missile Beacon                                          Turret                3.00         
2 Ultra AC/5s                                                Turret                18.00        
CASE                                                          Body                 0.50         
Machine Gun (Ammo 200)                                        Body                 1.00         
Narc Missile Beacon (Ammo 12) [Homing]                        Body                 2.00         
Ultra AC/5 (Ammo 40)                                          Body                 2.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: CV,  SZ: 4,  TMM: 1,  MV: 6"t
Damage: (S) 3 / (M) 3 / (L) 3
Armor (A): 12,  Structure (S): 5
Specials: CASE, SNARC, SRCH, TUR(2/2/2, SNARC)