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Member Review : 09-May-2026 13:07 |
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0 out of 0 users (0.00%) have found this review useful
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| BattleMech: |
Thanatos TNS-6X (Munchkin Killer) |
| Rating: |
2.00 |
| Comment: |
A switch from Laser Reflective to Ballistic armor would prevent head-chopping from almost any source while the BSPFD was active - Laser Reflective increases vulnerabilities to melee while PPC sources are already mostly handled. A swap would leave only Blazer, Hyper-Laser, and AC/20 with AP. IJJ doesn't appear to have any benefit here; the design. A swap to standard JJ and an MML Launcher would allow missile shenanigans and be traditional with the right arm. The last Re-Laser is at a bad break for TC tonnage; a substitution for MML, MPL, or 2xML would save 1.5t.
The minimal number of weapons is very feast-or-famine despite accuracy boosts. |
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Member Review : 09-May-2026 10:13 |
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0 out of 0 users (0.00%) have found this review useful
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| BattleMech: |
Thanatos TNS-3L |
| Rating: |
4.00 |
| Comment: |
Cheap. Cheerful. Extremely high-functioning for SHS. I would trade 1t of ammo for CASE and some armor, then move the Medium Lasers back to their traditional locations. But that's nitpicking. |
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Member Review : 09-May-2026 09:57 |
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0 out of 0 users (0.00%) have found this review useful
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| BattleMech: |
Thanatos THS-01PLS |
| Rating: |
2.00 |
| Comment: |
Heavily overgunned; does not have the heat capacity to bring this much fire to bear. I would recommend removing the ERLL for 4xJJ, matching the movement profile of most Thanatos, and an extra DHS. ERLL+ERPPC is 27/24 heat before firing the MMLs at long range; ERPPC+MML9x2 is 25/24 - an extra DHS would put this at about where it needs to be.
A swap to Ferro-Fib or LFF would allow CASE or CASE II for the missiles, which is well-advised. |
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Member Review : 07-May-2026 15:05 |
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0 out of 0 users (0.00%) have found this review useful
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| BattleMech: |
Banshee "Crimson Cavaliers" BNC-3SCC |
| Rating: |
3.50 |
| Comment: |
Not a terrible take on the BNC-3S, but the stated year doesn't quite work for it. A switch from the UAC/5 to LB-X/10 would be a good swap - 3035 was the year of reintroduction. 2t of ammo would keep it well-fed. It could do this with no other changes, and would simplify brackets with the PPCs while allowing some extra utility.
I would personally consider adding a ton of ammo for SRM utility swaps by giving up the TAG, but if the rest of the team needs TAG, it isn't completely necessary. |
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Member Review : 01-May-2026 01:02 |
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0 out of 1 users (0.00%) have found this review useful
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| BattleMech: |
Longbow LGB-X4 |
| Rating: |
1.00 |
| Comment: |
Not enough shots for the Gauss. 4 turns of shooting. |
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Member Review : 26-Apr-2026 09:48 |
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0 out of 0 users (0.00%) have found this review useful
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| BattleMech: |
Panther PNT-10KL |
| Rating: |
2.50 |
| Comment: |
Not the worst, but could be arranged better. Losing the RT strips all the weapons and the LT is usually the place for backup guns on a Panther when the CT isn't usable. Might as well adjust it so the UAC's in the LT. Carefully trim the armor to add CASE; they'd do it in-universe. Or put the ammo in the head for Periphery CASE. |
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Member Review : 05-Apr-2026 04:29 |
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0 out of 0 users (0.00%) have found this review useful
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| BattleMech: |
Mauler |
| Rating: |
3.50 |
| Comment: |
A decent attempt at a Mauler - relatively balanced in all directions, able to put forth maximum effort and has access to a variety of special munitions. Near perfection... But lacks CASE and doesn't lack ammo. While it's not an automatic death sentence under the new rules, it is a severe flaw in an otherwise exemplary adaptation. |
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Member Review : 31-Mar-2026 20:39 |
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0 out of 0 users (0.00%) have found this review useful
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| BattleMech: |
Stealthy PPC Sniper |
| Rating: |
2.00 |
| Comment: |
The heat balance here is - not good. It functions well enough with the Stealth off, but not on. It can move into position while charging up, but can only fire half the guns at any given time, can't sustain, and can't break contact.
I'd recommend trading an ERPPC for an LPPC or ERLL and spending the savings on heat sinks. That way, it can maintain Stealth or switch to all guns, no Stealth. |
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Member Review : 17-Mar-2026 15:33 |
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0 out of 1 users (0.00%) have found this review useful
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| BattleMech: |
Marauder MAD-3 "Jester" |
| Rating: |
2.00 |
| Comment: |
Over-sinked; under-ammo'd. It can alpha strike every turn standing in a raging fire, and gain +7 heat running while being rained with Infernos - if the Streak locks. Otherwise it's just +3.
There might be value in that? But I'd trade 2xDHS for 2 tons of Gauss ammo. |
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Member Review : 23-Feb-2026 06:05 |
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0 out of 1 users (0.00%) have found this review useful
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| BattleMech: |
Fafnir FNR-RL6 |
| Rating: |
0.00 |
| Comment: |
Too many heat sinks. Too little ammo. Too much confusion. Is this a finished 'mech? |
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