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Member Review : 27-Jun-2005 00:00 |
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1 out of 1 users (100.00%) have found this review useful
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BattleMech: |
Wakizashi WKI-3X |
Rating: |
3.50 |
Comment: |
The mech is an interesting design, although it lacks the explanation for how the TComp got there. The TSM is especially nice when combined with the sword, and once it's activated, one only needs to fire the lasers and walk or run to keep it active.
That all said, the XL engine is somewhat of a drawback, limiting the 'mech's ability to take damage. A second drawback is the use of the MRMs. A SRM-6 system would be more effective (and accurate) for close range firepower, although has less ammo per ton.
As a city-fighter, this mech does well, but in more open terrain I don't see it performing terribly well as it seems based around the sword/TSM combo for close in power. |
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Member Review : 04-Mar-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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BattleMech: |
Owens OW-1 |
Rating: |
3.50 |
Comment: |
While the OW-1 doesn't look like much at first, my personal experience with it has proved otherwise. The C3 system and BAP make it an excellent addition to any light scout lance, but the it also makes a good addition to a support or hunter-killer lance if it maintains its speed. Furthermore, the TAG allows it to quickly run in, paint a target and run out before the enemy can tear it apart.
While the Owens lacks DHS, there's a reason for it. It doesn't need them to dissipate heat and so there's no point to adding the extra cost.
In short, the OW-1 makes a good addition to any company size or larger unit in a campaign setting. It also works well in lance vs. lance battles as part of Hunter-killer C3 lance. The high speed of the Owens also makes it a good choice for hit and fade style tactics.
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