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Delta Blues - FINAL
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PostPosted: 13-May-2017 11:48    Post subject: Delta Blues - TURN 8 MOVEMENT Reply to topic Reply with quote

Movement for turn 8 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 8 Firing is Monday, May 15th at 10pm Eastern. Should I get all the firing declarations earlier, I can post the results earlier as well.

Turn 8 Movement
#NameStartActionCheckRollEffect/DamageEnd
7.Jade_Dragon2014F1Jump 5 Hexes1514F1
9.PaWeasley1203F5Run 3 Hexes1001F1
3.Mekslayer2510F5Walk 0 Hexes2510F6
10.Sir Henry2409F1 (Prone)Stand Up4(p)= 48Stood Successfully2409F3
Target hex (2510) claimed, movement ends one hex short
Walk 0 Hexes
2.Vagabond0911F4 (Prone)Stand Up5(p) + 3(gyro)= 86Falls Facing 50911F1 (Prone)
Center Torso {Structure - 5}
Possible Critical - 7
Right Torso {Armor - 2}
Avoid pilot damage at 8+11Pilot avoids damage
Stand Up5(p) + 3(gyro)= 84Falls Facing 1
Center Torso {Structure - 5}
Possible Critical - 10 {Gyro, Gyro}
Center Torso {Structure - 2}
Possible Critical - 8 {Gyro}
VAGABOND HAS BEEN ELIMINATED
Run 0 Hexes
8.Horhiro0207F3Stand still0207F3
5.chihawk1101F4 (Prone)Stand Up5(p)= 55Stood Successfully1101F4
Walk 0 Hexes
1.Stinger071011F6Stand still1011F6
4.jymset1102F1Stand still1102F1


Turn 8 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
7.Jade_DragonStinger075Light Woods (x2)+2Rear
jymset14Heavy Woods, Light Woods+3Rear
PaWeasley15Light Woods+2Rear
9.PaWeasleychihawk10Front
jymset1Heavy Woods+2Front
Stinger0710Light Woods (x2)+2Front
Horhiro10Light Woods (x2), Depth 1 Water+3Front
Jade_Dragon15+3Front
3.MekslayerSir Henry1Heavy Woods+2Front
Stinger0715Light Woods (x3)+3Right
10.Sir HenryMekslayer1Heavy Woods+2Front
Stinger0714Light Woods (x2)+2Right
8.HorhiroPaWeasley10Light Woods (x3)+4Left
5.chihawkjymset1Heavy Woods+2Front
PaWeasley1Light Woods+2Front
1.Stinger07Jade_Dragon5Light Woods+4Front
PaWeasley10Light Woods (x2)+3Rear
jymset10Heavy Woods, Light Woods (x2)+4Rear
Sir Henry14Heavy Woods, Light Woods+3Right
Mekslayer15Heavy Woods, Light Woods (x2)+4Front
4.jymsetchihawk10Front
PaWeasley1Light Woods+2Right
Stinger0710Light Woods (x3)+3Front
Jade_Dragon14Light Woods+4Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T8M.jpg
 Description: Turn 8 Movement
 Filesize: 1.41 MB
 Viewed: 625 Time(s)

Blues_T8M.jpg


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PostPosted: 19-May-2017 09:45    Post subject: Delta Blues - TURN 8 FIRING Reply to topic Reply with quote

Results for turn 8 firing as well as the turn 9 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 9 Movement is Sunday, May 21st at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 8 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
7.Jade_DragonStinger07Large Pulse Laser2(g) + 3(jump) + 2(med) + 2(woods) - 2(pulse)= 77Left Torso Rear {Armor - 6, Structure - 3}
Possible Critical - 11 {XL Engine, Guardian ECM Suite}
Medium Pulse Laser2(g) + 3(jump) + 4(long) + 2(woods) - 2(pulse)= 97
SRM 62(g) + 3(jump) + 2(med) + 2(woods)= 95
SRM 62(g) + 3(jump) + 2(med) + 2(woods)= 97
9.PaWeasleychihawkLarge Laser2(g) + 2(run)= 47Right Arm {Armor - 8}
Large Laser2(g) + 2(run)= 44Left Torso {Armor - 8}
Medium Laser2(g) + 2(run)= 49Right Arm {Armor - 5}
Medium Laser2(g) + 2(run)= 411Right Torso {Armor - 5}
SRM 42(g) + 2(run)= 46Cluster Hits Table - 9 {3 hit}
Left Arm {Armor - 2}
Right Leg {Armor - 2}
Right Torso {Armor - 2}
3.MekslayerSir HenryMedium Pulse Laser3(g) + 1(walk) + 2(woods) - 2(pulse)= 46Right Leg {Armor - 6}
Medium Pulse Laser3(g) + 1(walk) + 2(woods) - 2(pulse)= 47Center Torso {Armor - 6}
Medium Pulse Laser3(g) + 1(walk) + 2(woods) - 2(pulse)= 411Left Leg {Armor - 6}
Medium Pulse Laser3(g) + 1(walk) + 2(woods) - 2(pulse)= 49Right Leg {Armor - 6}
Medium Laser3(g) + 1(walk) + 2(woods)= 65
Medium Laser3(g) + 1(walk) + 2(woods)= 610Left Torso {Armor - 5}
Medium Laser3(g) + 1(walk) + 2(woods)= 68Center Torso {Armor - 5}
Medium Laser3(g) + 1(walk) + 2(woods)= 63
Medium Laser3(g) + 1(walk) + 2(woods)= 68Right Arm {Armor - 5}
Medium Laser3(g) + 1(walk) + 2(woods)= 65
Small Laser3(g) + 1(walk) + 2(woods)= 65
Small Laser3(g) + 1(walk) + 2(woods)= 69Right Torso {Structure - 3}
Possible Critical - 6
10.Sir HenryMekslayerLarge Pulse Laser2(g) + 1(walk) + 2(woods) - 2(pulse)= 33Right Leg {Armor - 9}
Medium Pulse Laser2(g) + 1(walk) + 2(woods) - 2(pulse)= 310Left Arm {Armor - 6}
Medium Pulse Laser2(g) + 1(walk) + 2(woods) - 2(pulse)= 34Right Arm {Armor - 6}
8.HorhiroPaWeasleyLRM 152(g) + 1(tm) + 2(med) + 3(woods)= 86
5.chihawkPaWeasleyPPC3(g) + 1(walk) + 1(tm) + 1(woods) + 3(min) + 1(heat)= 107
Large Laser3(g) + 1(walk) + 1(tm) + 1(woods) + 1(heat)= 79Left Leg {Armor - 8}
Medium Laser3(g) + 1(walk) + 1(tm) + 1(woods) + 1(heat)= 78Right Torso {Armor - 5}
Medium Laser3(g) + 1(walk) + 1(tm) + 1(woods) + 1(heat)= 78Right Torso {Armor - 5}
1.Stinger07Jade_DragonER PPC3(g) + 3(tm) + 1(woods)= 76
LB 10-X AC3(g) + 3(tm) + 1(woods)= 79Center Torso {Armor - 10}
LB 10-X AC3(g) + 3(tm) + 1(woods) - 1(cluster)= 66Cluster Hits Table - 7 {6 hit}
Right Torso {Armor - 1}
Right Arm {Armor - 1}
Floating Critical ~ Left Torso {Armor - 1}
Possible Critical - 2
Left Leg {Armor - 1}
Left Torso {Armor - 1}
Left Torso {Armor - 1}
4.jymsetchihawkMedium Pulse Laser3(g) - 2(pulse)= 13Right Torso {Armor - 2, Structure - 4}
Possible Critical - 9 {Heat Sink}
Medium Pulse Laser3(g) - 2(pulse)= 19Right Leg {Armor - 6}
Medium Pulse Laser3(g) - 2(pulse)= 15Left Arm {Armor - 6}
Medium Pulse Laser3(g) - 2(pulse)= 17Right Torso {Structure - 6}
Possible Critical - 10 {Large Laser, Large Laser}
Medium Pulse Laser3(g) - 2(pulse)= 18Right Torso {Structure - 6}
Possible Critical - 10 {Heat Sink, Heat Sink}
Medium Pulse Laser3(g) - 2(pulse)= 19Right Torso {Structure - 5}
Possible Critical - 10 {Heat Sink, Heat Sink}
Center Torso {Armor - 1}


Turn 8 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 8 Piloting (Weapon Attack)
#NameCheckRollEffect
3.Mekslayer5(p) + 1(dam)= 66
10.Sir Henry4(p) + 1(dam)= 511
5.chihawk5(p) + 1(dam)= 66


Turn 8 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
9.PaWeasleychihawkKick4(p) + 2(run) - 2(kick)= 410Right Leg {Armor - 10}
3.MekslayerSir HenryKick5(p) + 1(walk) + 2(woods) - 2(kick)= 64
10.Sir HenryMekslayerKick4(p) + 1(walk) + 2(woods) - 2(kick)= 58Right Leg {Armor - 11}
5.chihawkjymsetKick5(p) + 1(walk) + 2(woods) - 2(kick)= 67Right Leg {Armor - 20}
4.jymsetchihawkKick5(p) - 2(kick)= 33Left Leg {Armor - 4, Structure - 11}
Possible Critical - 7


Turn 8 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 8 Piloting (Physical Attack)
#NameCheckRollEffect
3.MekslayerMissed Kick - 5(p)= 59
Kicked - 5(p)= 56
5.chihawkKicked (1st) - 5(p) + 1(dam)= 610
Kicked (2nd) - 5(p) + 1(dam)= 612
4.jymsetKicked - 5(p) + 1(dam)= 66


Turn 8 Heat
#NameHeat
7.Jade_Dragon5(jump) + 22(w) - 26(hs)= 1
9.PaWeasley2(run) + 25(w) - 22(hs)= 5
3.Mekslayer36(w) + 1(walk) + 5(pre) - 32(hs)= 10
10.Sir Henry1(walk) + 1(stand) + 18(w) + 6(pre) - 20(hs)= 6
8.Horhiro5(w) + 6(pre) - 10(hs)= 1
5.chihawk1(walk) + 1(stand) + 24(w) + 9(pre) - 22(hs)= 13
1.Stinger0719(w) + 5(eng) - 22(hs)= 2
4.jymset24(w) + 3(pre) - 24(hs)= 3


Turn 8 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 8 Scoring
#NamePointsKills
7.Jade_Dragon20.460.00
9.PaWeasley42.840.00
3.Mekslayer45.000.00
10.Sir Henry32.000.00
2.Vagabond0.000.00
8.Horhiro0.000.00
5.chihawk33.840.00
1.Stinger0717.120.00
4.jymset145.140.00


Turn 9 Initiative Order
#NameRoll
5.chihawk3 - 7
1.Stinger073 - 8
4.jymset5
8.Horhiro7
9.PaWeasley8
10.Sir Henry9
7.Jade_Dragon10 - 4
3.Mekslayer10 - 6



Blues_T8M.jpg
 Description: Turn 8 Firing
 Filesize: 1.41 MB
 Viewed: 569 Time(s)

Blues_T8M.jpg


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PostPosted: 22-May-2017 14:36    Post subject: Delta Blues - TURN 9 MOVEMENT Reply to topic Reply with quote

Movement for turn 9 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 9 Firing is Wednesday, May 24th at 10pm Eastern. Should I get all the firing declarations earlier, I can post the results earlier as well.

Turn 9 Movement
#NameStartActionCheckRollEffect/DamageEnd
5.chihawk1101F4Stand Still1101F4
1.Stinger071011F6Jump 3 Hexes1014F2
4.jymset1102F1Jump 3 Hexes1401F5
8.Horhiro0207F3Enter Depth 1 Water Hex (0206)5(p) - 1(water)= 450206F3
Walk 1 Hex
9.PaWeasley1001F1Jump 5 Hexes0805F4
10.Sir Henry2409F3Jump 7 Hexes3005F5
7.Jade_Dragon1514F1Jump 5 Hexes2014F1
3.Mekslayer2510F6Jump 5 Hexes2009F5


Turn 9 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
5.chihawkjymset3Heavy Woods, Light Woods+5Front
PaWeasley5Heavy Woods, Light Woods+6Rear
1.Stinger07PaWeasley10Light Woods (x2)+5Front
Jade_Dragon10Light Woods (x3)+6Front
Mekslayer10Heavy Woods, Light Woods+6Front
Horhiro12Light Woods, Depth 1 Water+2Front
4.jymsetchihawk3Heavy Woods+2Front
PaWeasley6Light Woods (x3)+6Left
Mekslayer11Heavy Woods, Light Woods+6Front
8.HorhiroStinger0712Light Woods (x2)+4Left
9.PaWeasleychihawk5Heavy Woods+2Front
jymset6Light Woods (x3)+5Front
Stinger0710Light Woods (x2)+4Front
Mekslayer11Heavy Woods, Light Woods (x2)+7Front
10.Sir HenryMekslayer10Heavy Woods, Light Woods+6Rear
7.Jade_DragonMekslayer5Heavy Woods+5Front
Stinger0710Light Woods (x3)+5Front
3.MekslayerJade_Dragon5Light Woods+4Front
Stinger0710Light Woods (x2)+4Front
Sir Henry10Light Woods (x2)+6Front
jymset11Light Woods (x2)+4Left
PaWeasley11Light Woods (x3)+6Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T9M.jpg
 Description: Turn 9 Movement
 Filesize: 1.41 MB
 Viewed: 570 Time(s)

Blues_T9M.jpg


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PostPosted: 26-May-2017 13:11    Post subject: Delta Blues - TURN 9 FIRING Reply to topic Reply with quote

Results for turn 9 firing as well as the turn 10 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 10 Movement is Monday, May 29th at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 9 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
5.chihawkjymsetPPC3(g) + 2(tm) + 3(woods) + 1(min) + 2(heat)= 115
Medium Laser3(g) + 2(tm) + 3(woods) + 2(heat)= 105
1.Stinger07HorhiroLB 10-X AC3(g) + 3(jump) + 2(med) + 1(woods) + 1(water)= 106
LB 10-X AC3(g) + 3(jump) + 2(med) + 1(woods) + 1(water)= 108
4.jymsetchihawkMedium Pulse Laser3(g) + 3(jump) + 2(woods) + 2(med) - 2(pulse)= 812Center Torso {Armor - 6}
Medium Pulse Laser3(g) + 3(jump) + 2(woods) + 2(med) - 2(pulse)= 85
Medium Pulse Laser3(g) + 3(jump) + 2(woods) + 2(med) - 2(pulse)= 87
Medium Pulse Laser3(g) + 3(jump) + 2(woods) + 2(med) - 2(pulse)= 89Center Torso {Armor - 3, Structure - 3}
Possible Critical - 6
Medium Pulse Laser3(g) + 3(jump) + 2(woods) + 2(med) - 2(pulse)= 85
8.HorhiroStinger07LRM 152(g) + 1(walk) + 2(tm) + 2(med) + 2(woods)= 92
LRM 152(g) + 1(walk) + 2(tm) + 2(med) + 2(woods)= 92
9.PaWeasleyNo fire
10.Sir HenryNo fire
7.Jade_DragonMekslayerLarge Pulse Laser2(g) + 3(jump) + 3(tm) + 2(med) + 2(woods) - 2(pulse)= 109
3.MekslayerNo fire


Turn 9 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 9 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 9 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 9 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 9 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 9 Heat
#NameHeat
5.chihawk13(w) + 13(pre) - 22(hs)= 4
1.Stinger073(jump) + 4(w) + 5(eng) + 2(pre) - 22(hs)= 0
4.jymset3(jump) + 20(w) + 3(pre) - 24(hs)= 2
8.Horhiro1(walk) + 10(w) + 1(pre) - 10(hs)= 2
9.PaWeasley5(jump) + 5(pre) - 22(hs)= 0
10.Sir Henry7(jump) + 6(pre) - 20(hs)= 0
7.Jade_Dragon5(jump) + 10(w) + 1(pre) - 26(hs)= 0
3.Mekslayer5(jump) + 10(pre) - 32(hs)= 0


Turn 9 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 9 Scoring
#NamePointsKills
5.chihawk0.000.00
1.Stinger070.000.00
4.jymset18.450.00
8.Horhiro0.000.00
9.PaWeasley0.000.00
10.Sir Henry0.000.00
7.Jade_Dragon0.000.00
3.Mekslayer0.000.00


Turn 10 Initiative Order
#NameRoll
9.PaWeasley7 - 7
5.chihawk7 - 8
3.Mekslayer8
4.jymset10 - 5
1.Stinger0710 - 8
8.Horhiro10 - 9
7.Jade_Dragon11
10.Sir Henry12



Blues_T9M.jpg
 Description: Turn 9 Firing
 Filesize: 1.41 MB
 Viewed: 615 Time(s)

Blues_T9M.jpg


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PostPosted: 31-May-2017 10:22    Post subject: Delta Blues - TURN 10 MOVEMENT Reply to topic Reply with quote

Movement for turn 10 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 10 Firing is Saturday, June 3rd at 10pm Eastern. Should I get all the firing declarations earlier, I can post the results earlier as well.

Turn 10 Movement
#NameStartActionEnd
9.PaWeasley0805F4No movement declared0805F4
5.chihawk1101F4Stand still1101F4
3.Mekslayer2009F5Jump 5 Hexes1813F1
4.jymset1401F5Jump 3 Hexes1203F5
1.Stinger071014F2Jump 3 Hexes1216F2
8.Horhiro0206F3Stand still0206F3
7.Jade_Dragon2014F1Jump 5 Hexes2311F6
10.Sir Henry3005F5Jump 7 Hexes2510F5


Turn 10 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
9.PaWeasleyjymset4Light Woods (x2)+4Front
Stinger0713Light Woods (x2)+4Front
5.chihawkjymset3Heavy Woods, Light Woods+5Right
3.MekslayerJade_Dragon5Light Woods+4Front
Stinger076Light Woods (x1)+3Front
Sir Henry7Heavy Woods, Light Woods (x2)+8Front
jymset13Light Woods (x3)+5Front
4.jymsetchihawk3Heavy Woods+2Front
PaWeasley4Heavy Woods, Light Woods+3Left
Stinger0713Light Woods+3Front
Mekslayer13Light Woods (x3)+6Front
1.Stinger07Mekslayer6Light Woods+4Left
Jade_Dragon11Light Woods (x2)+5Front
jymset13Light Woods+3Front
PaWeasley13Heavy Woods, Light Woods+3Front
Horhiro15Light Woods (x2), Depth 1 Water+3Front
8.HorhiroJade_Dragon12Light Woods (x3)+6Front
Stinger0715Light Woods (x3)+5Left
7.Jade_DragonSir Henry2Heavy Woods, Light Woods+7Front
Mekslayer5Light Woods+4Front
Stinger0711Light Woods (x2)+4Front
Horhiro21Light Woods (x2), Depth 1 Water+3Front
10.Sir HenryJade_Dragon2Light Woods (x2)+5Right
Mekslayer7Light Woods (x3)+6Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T10M.jpg
 Description: Turn 10 Movement
 Filesize: 1.41 MB
 Viewed: 577 Time(s)

Blues_T10M.jpg


_________________
Mordel Blacknight - Site Administrator
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Location: United States
PostPosted: 05-Jun-2017 12:34    Post subject: Delta Blues - TURN 10 FIRING Reply to topic Reply with quote

Results for turn 10 firing as well as the turn 11 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 11 Movement is Wednesday, June 7th at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 10 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
9.PaWeasleyjymsetLarge Laser2(g) + 2(tm) + 2(woods)= 610Right Arm {Armor - 8}
Large Laser2(g) + 2(tm) + 2(woods)= 69Left Arm {Armor - 8}
Medium Laser2(g) + 2(tm) + 2(med) + 2(woods)= 89Center Torso {Armor - 5}
Medium Laser2(g) + 2(tm) + 2(med) + 2(woods)= 88Left Torso {Armor - 5}
SRM 42(g) + 2(tm) + 2(med) + 2(woods)= 89Cluster Hits Table - 6 [10(roll) - 4(ams)] {2 hit}
Right Torso {Armor - 2}
Floating Critical - Center Torso {Armor - 2}
Possible Critical - 8 {Gyro}
5.chihawkjymsetPPC3(g) + 2(tm) + 3(woods) + 1(min)= 96
Medium Laser3(g) + 2(tm) + 3(woods)= 83
3.MekslayerStinger07Medium Pulse Laser3(g) + 3(jump) + 2(tm) + 1(woods) + 4(long)- 2(pulse)= 118
Medium Pulse Laser3(g) + 3(jump) + 2(tm) + 1(woods) + 4(long)- 2(pulse)= 116
Medium Laser3(g) + 3(jump) + 2(tm) + 1(woods) + 2(med)= 119
Medium Laser3(g) + 3(jump) + 2(tm) + 1(woods) + 2(med)= 115
Medium Laser3(g) + 3(jump) + 2(tm) + 1(woods) + 2(med)= 117
Medium Laser3(g) + 3(jump) + 2(tm) + 1(woods) + 2(med)= 118
Medium Laser3(g) + 3(jump) + 2(tm) + 1(woods) + 2(med)= 1110
Medium Laser3(g) + 3(jump) + 2(tm) + 1(woods) + 2(med)= 116
4.jymsetchihawkMedium Pulse Laser3(g) + 3(jump) + 2(med) + 2(woods) - 2(pulse)= 812Left Arm {Armor - 2, Structure - 4}
Possible Critical - 3
Medium Pulse Laser3(g) + 3(jump) + 2(med) + 2(woods) - 2(pulse)= 85
Medium Pulse Laser3(g) + 3(jump) + 2(med) + 2(woods) - 2(pulse)= 89Left Leg {Structure - 6}
Possible Critical - 3
Medium Pulse Laser3(g) + 3(jump) + 2(med) + 2(woods) - 2(pulse)= 89Center Torso {Structure - 6}
Possible Critical - 8 {Fusion Engine}
Medium Pulse Laser3(g) + 3(jump) + 2(med) + 2(woods) - 2(pulse)= 84
Medium Pulse Laser3(g) + 3(jump) + 2(med) + 2(woods) - 2(pulse)= 84
1.Stinger07MekslayerER PPC3(g) + 3(jump) + 3(tm) + 1(woods)= 104
8.HorhiroStinger07LRM 152(g) + 2(tm) + 4(long) + 3(woods)= 114
7.Jade_DragonMekslayerLarge Pulse Laser2(g) + 3(jump) + 3(tm) + 2(med) + 1(woods) - 2(pulse)= 98
Medium Pulse Laser2(g) + 3(jump) + 3(tm) + 4(long) + 1(woods) - 2(pulse)= 117
SRM 62(g) + 3(jump) + 3(tm) + 2(med) + 1(woods)= 116
SRM 62(g) + 3(jump) + 3(tm) + 2(med) + 1(woods)= 112
10.Sir HenryJade_DragonLarge Pulse Laser2(g) + 3(jump) + 3(tm) + 2(woods) - 2(pulse)= 83
Medium Pulse Laser2(g) + 3(jump) + 3(tm) + 2(woods) - 2(pulse)= 810Right Arm {Armor - 6}
Medium Pulse Laser2(g) + 3(jump) + 3(tm) + 2(woods) - 2(pulse)= 88Left Torso {Armor - 6}


Turn 10 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 10 Piloting (Weapon Attack)
#NameCheckRollEffect
5.chihawk5(p) + 1(dam)= 66
4.jymset5(p) + 1(dam) + 3(gyro)= 98Falls Facing 6
Left Arm {Armor - 2, Structure - 3}
Possible Critical - 11 {ER Large Laser, Upper Arm Actuator}
Right Torso {Armor - 3}
Avoid pilot damage at 9+7Pilot takes damage
Consciousness check at 3+11


Turn 10 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 10 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 10 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 10 Heat
#NameHeat
9.PaWeasley25(w) - 22(hs)= 3
5.chihawk13(w) + 5(engine) + 4(pre) - 22(hs)= 0
3.Mekslayer26(w) + 5(jump) - 32(hs)= 0
4.jymset24(w) + 3(jump) + 2(pre) - 24(hs)= 5
1.Stinger0715(w) + 3(jump) + 5(engine) - 22(hs)= 1
8.Horhiro5(w) + 2(pre) - 10(hs)= 0
7.Jade_Dragon22(w) + 5(jump) - 26(hs)= 1
10.Sir Henry18(w) + 7(jump) - 20(hs)= 5


Turn 10 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 10 Scoring
#NamePointsKills
9.PaWeasley46.480.00
5.chihawk0.000.00
3.Mekslayer0.000.00
4.jymset47.970.00
1.Stinger070.000.00
8.Horhiro0.000.00
7.Jade_Dragon0.000.00
10.Sir Henry12.360.00


Turn 11 Initiative Order
#NameRoll
3.Mekslayer3
7.Jade_Dragon4
8.Horhiro5
1.Stinger076
9.PaWeasley7
5.chihawk8 - 8
4.jymset8 - 11
10.Sir Henry11



Blues_T10W.jpg
 Description: Turn 10 Firing
 Filesize: 1.8 MB
 Viewed: 565 Time(s)

Blues_T10W.jpg


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PostPosted: 09-Jun-2017 11:39    Post subject: Delta Blues - TURN 11 MOVEMENT Reply to topic Reply with quote

Movement for turn 11 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 11 Firing is Sunday, June 11th at 10pm Eastern. Should I get all the firing declarations earlier, I can post the results earlier as well.

Turn 11 Movement
#NameStartActionCheckRollEffect/DamageEnd
3.Mekslayer1813F1Jump 5 Hexes1313F5
7.Jade_Dragon2311F6Jump 5 Hexes2813F6
8.Horhiro0206F3Enter Depth 1 Water Hex (0306)5(p) - 1(water)= 440306F2
Walk 1 Hex
1.Stinger071216F2Run 5 Hexes1714F2
9.PaWeasley0805F4Target hex (1303) claimed [chihawk], movement ends one hex short1104F2
Target hex (1203) claimed [jymset], movement ends one hex short
Enter Depth 1 Water Hex (1104)4(p) - 1(water)= 35
Jump 3 Hexes
5.chihawk1101F4Jump 3 Hexes1303F5
4.jymset1203F6 (Prone)Walk 0 Hexes1203F1 (Prone)
10.Sir Henry2510F5Jump 6 Hexes2415F6


Turn 11 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
3.MekslayerStinger074+2Left
jymset10Light Woods+1Rear
chihawk10Light Woods+3Front
PaWeasley10Depth 1 Water+3Right
Sir Henry11Heavy Woods, Light Woods (x2)+7Front
7.Jade_DragonSir Henry4Heavy Woods, Light Woods (x2)+7Right
8.HorhiroStinger0715Light Woods (x2)+4Left
1.Stinger07Mekslayer4Light Woods+4Left
Sir Henry7Heavy Woods, Light Woods (x2)+7Front
jymset13Light Woods (x2)+2Rear
PaWeasley13Light Woods, Depth 1 Water+4Right
chihawk13Light Woods (x3)+5Front
Horhiro15Light Woods (x2), Depth 1 Water+3Front
9.PaWeasleyjymset1Light Woods+1Left
chihawk2Light Woods (x2)+4Front
Mekslayer10Light Woods+4Right
Stinger0715Light Woods+3Front
Sir Henry18Heavy Woods, Light Woods (x2)+7Front
5.chihawkjymset1Light Woods+1Front
PaWeasley2Depth 1 Water+3Front
Mekslayer10Light Woods+4Right
Stinger0713Light Woods (x2)+4Front
4.jymsetchihawk1Light Woods+3Front
PaWeasley1Depth 1 Water+3Front
Mekslayer10Light Woods+4Right
Stinger0713Light Woods+3Left
10.Sir HenryJade_Dragon4Light Woods (x3)+6Front
Stinger077Light Woods (x2)+4Front
Mekslayer11Light Woods (x3)+6Left
PaWeasley18Light Woods (x2), Depth 1 Water+5Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T11M.jpg
 Description: Turn 11 Movement
 Filesize: 1.8 MB
 Viewed: 586 Time(s)

Blues_T11M.jpg


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PostPosted: 14-Jun-2017 11:00    Post subject: Delta Blues - TURN 11 FIRING Reply to topic Reply with quote

Results for turn 11 firing as well as the turn 12 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 12 Movement is Friday, June 16th at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 11 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
3.MekslayerStinger07Medium Pulse Laser3(g) + 3(jump) + 2(tm) + 2(med) - 2(pulse)= 86
Medium Pulse Laser3(g) + 3(jump) + 2(tm) + 2(med) - 2(pulse)= 88Left Leg {Armor - 6}
Medium Laser3(g) + 3(jump) + 2(tm) + 2(med)= 104
Medium Laser3(g) + 3(jump) + 2(tm) + 2(med)= 106
Medium Laser3(g) + 3(jump) + 2(tm) + 2(med)= 1012Center Torso {Armor - 5}
7.Jade_DragonSir HenryLarge Pulse Laser2(g) + 3(jump) + 3(tm) + 2(med) + 4(woods) - 2(pulse)= 127
Medium Pulse Laser2(g) + 3(jump) + 3(tm) + 2(med) + 4(woods) - 2(pulse)= 127
8.HorhiroStinger07LRM 152(g) + 1(walk) + 2(tm) + 4(long) + 2(woods)= 1112Cluster Hits Table - 8 {9 hit}
Center Torso {Armor - 4, Structure - 1}
Possible Critical - 10 {XL Engine, Ammo (LB 10-X)}
LB 10-X AMMO EXPLODES FOR 50 POINTS OF DAMAGE
Center Torso {Structure - 21}
Possible Critical - 5
CENTER TORSO DESTROYED
STINGER07 HAS BEEN ELIMINATED
LRM 152(g) + 1(walk) + 2(tm) + 4(long) + 2(woods)= 119
1.Stinger07MekslayerER PPC3(g) + 2(run) + 3(tm) + 1(woods)= 95
LB 10-X AC3(g) + 2(run) + 3(tm) + 1(woods) - 1(cluster)= 89Cluster Hits Table - 6 {6 hit}
Center Torso {Armor - 1}
Left Torso {Armor - 1}
Right Torso {Armor - 1}
Left Arm {Armor - 1}
Right Torso {Armor - 1}
Left Torso {Armor - 1}
LB 10-X AC3(g) + 2(run) + 3(tm) + 1(woods) - 1(cluster)= 86
9.PaWeasleychihawkLarge Laser2(g) + 3(jump) + 2(tm) + 2(woods)= 910Center Torso {Structure - 8}
Possible Critical - 12 {Gyro, Fusion Engine, Gyro}
Medium Laser2(g) + 3(jump) + 2(tm) + 2(med) + 2(woods)= 96
Medium Laser2(g) + 3(jump) + 2(tm) + 2(med) + 2(woods)= 99Right Leg {Armor - 2, Structure - 3}
Possible Critical - 4
SRM 42(g) + 3(jump) + 2(tm) + 2(med) + 2(woods)= 97
5.chihawkjymsetPPC3(g) + 3(jump) + 1(woods) + 3(min) - 2(prone)= 87
Medium Laser3(g) + 3(jump) + 1(woods) - 2(prone)= 58Right Torso {Armor - 5}
4.jymsetchihawkMedium Pulse Laser3(g) + 1(walk) + 2(tm) + 2(prone) + 1(woods) - 2(pulse)= 72
Medium Pulse Laser3(g) + 1(walk) + 2(tm) + 2(prone) + 1(woods) - 2(pulse)= 712Left Torso {Armor - 6}
Medium Pulse Laser3(g) + 1(walk) + 2(tm) + 2(prone) + 1(woods) - 2(pulse)= 710Left Torso {Armor - 3, Structure - 3}
Possible Critical - 7
Medium Pulse Laser3(g) + 1(walk) + 2(tm) + 2(prone) + 1(woods) - 2(pulse)= 710Left Torso {Structure - 6}
Possible Critical - 3
Medium Pulse Laser3(g) + 1(walk) + 2(tm) + 2(prone) + 1(woods) - 2(pulse)= 76
Medium Pulse Laser3(g) + 1(walk) + 2(tm) + 2(prone) + 1(woods) - 2(pulse)= 77Center Torso {Structure - 6}
Possible Critical - 5
10.Sir HenryJade_DragonLarge Pulse Laser2(g) + 3(jump) + 3(tm) + 3(woods) + 2(med) - 2(pulse)= 119
Medium Pulse Laser2(g) + 3(jump) + 3(tm) + 3(woods) + 2(med) - 2(pulse)= 112
Medium Pulse Laser2(g) + 3(jump) + 3(tm) + 3(woods) + 2(med) - 2(pulse)= 1110


Turn 11 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 11 Piloting (Weapon Attack)
#NameCheckRollEffect
5.chihawkAutomatic (Gyro Destroyed)Falls Facing 2
Left Torso Rear {Armor - 5}
Left Torso Rear {Armor - 5}
Avoid pilot damage at 12+5Pilot Takes Damage
Consciousness check at 5+4Pilot is unconscious
CHIHAWK HAS BEEN ELIMINATED


Turn 11 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 11 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 11 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 11 Heat
#NameHeat
3.Mekslayer17(w) + 5(jump) - 32(hs)= 0
7.Jade_Dragon14(w) + 5(jump) + 1(pre) - 26(hs)= 0
8.Horhiro10(w) + 1(walk) - 10(hs)= 1
9.PaWeasley17(w) + 3(jump) + 3(pre) - 22(hs)= 1
4.jymset24(w) + 1(walk) + 5(pre) - 24(hs)= 6
10.Sir Henry18(w) + 6(jump) + 5(pre) - 20(hs)= 9


Turn 11 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 11 Scoring
#NamePointsKills
3.Mekslayer10.560.00
7.Jade_Dragon0.000.00
8.Horhiro77.771.00
1.Stinger076.240.00
9.PaWeasley70.381.00
5.chihawk4.050.00
4.jymset54.120.00
10.Sir Henry0.000.00


Turn 12 Initiative Order
#NameRoll
7.Jade_Dragon4
4.jymset5
10.Sir Henry7 - 2
3.Mekslayer7 - 6
8.Horhiro10 - 3
9.PaWeasley10 - 11



Blues_T11W.jpg
 Description: Turn 11 Firing
 Filesize: 1.8 MB
 Viewed: 566 Time(s)

Blues_T11W.jpg


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PostPosted: 18-Jun-2017 14:28    Post subject: Delta Blues - TURN 12 MOVEMENT Reply to topic Reply with quote

Movement for turn 12 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 12 Firing is Tuesday, June 20th at 10pm Eastern. Should I get all the firing declarations earlier, I can post the results earlier as well.

Turn 12 Movement
#NameStartActionCheckRollEffect/DamageEnd
7.Jade_Dragon2813F6Jump 5 Hexes2311F4
4.jymset1203F1 (Prone)Stand still1203F1 (Prone)
10.Sir Henry2415F6Jump 6 Hexes2409F5
3.Mekslayer1313F5Jump 4 Hexes0911F1
8.Horhiro0306F2Enter Depth 1 Water Hex (0405)5(p) - 1(water)= 470505F2
Enter Depth 1 Water Hex (0505)5(p) - 1(water)= 49
Walk 2 Hexes
9.PaWeasley1104F2Target hex (1203) claimed [jymset], movement ends one hex short1104F2
Walk 0 Hexes


Turn 12 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
7.Jade_DragonSir Henry2Heavy Woods, Light Woods+6Front
Mekslayer14Heavy Woods, Light Woods (x2)+6Right
4.jymsetPaWeasley1Depth 1 Water+1Front
Horhiro7Light Woods (x2), Depth 1 Water+3Front
Mekslayer9Heavy Woods, Light Woods+5Front
Sir Henry12Heavy Woods, Light Woods+6Front
10.Sir HenryJade_Dragon2Light Woods (x2)+5Left
jymset12Light Woods (x2)+2Right
PaWeasley13Light Woods, Depth 1 Water+2Front
3.MekslayerPaWeasley8Light Woods, Depth 1 Water+2Right
jymset9Light Woods (x2)+2Rear
Jade_Dragon14Light Woods (x3)+6Front
8.HorhiroPaWeasley6Light Woods (x2), Depth 1 Water+3Rear
jymset7Light Woods (x3)+3Left
9.PaWeasleyjymset1Light Woods+1Left
Horhiro6Light Woods (x2), Depth 1 Water+3Front
Mekslayer8Heavy Woods, Light Woods+5Front
Sir Henry13Heavy Woods, Light Woods+6Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T12M.jpg
 Description: Turn 12 Movement
 Filesize: 1.8 MB
 Viewed: 551 Time(s)

Blues_T12M.jpg


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PostPosted: 22-Jun-2017 13:49    Post subject: Delta Blues - TURN 12 FIRING Reply to topic Reply with quote

Results for turn 12 firing as well as the turn 13 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 13 Movement is Saturday, June 24th at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 12 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
7.Jade_DragonNo fire
4.jymsetNo fire
10.Sir HenryJade_DragonLarge Pulse Laser2(g) + 3(jump) + 3(tm) + 2(woods) + 1(heat) - 2(pulse)= 93
Medium Pulse Laser2(g) + 3(jump) + 3(tm) + 2(woods) + 1(heat) - 2(pulse)= 911Floating Critical
Left Arm {Armor - 6}
Possible Critical - 5
3.MekslayerPaWeasleyMedium Laser3(g) + 3(jump) + 4(long) + 1(woods) + 1(water)= 126
Medium Laser3(g) + 3(jump) + 4(long) + 1(woods) + 1(water)= 1211
Medium Laser3(g) + 3(jump) + 4(long) + 1(woods) + 1(water)= 127
Medium Laser3(g) + 3(jump) + 4(long) + 1(woods) + 1(water)= 1212Right Arm {Armor - 1, Structure - 4}
Possible Critical - 8 {Large Laser}
Medium Laser3(g) + 3(jump) + 4(long) + 1(woods) + 1(water)= 127
Medium Laser3(g) + 3(jump) + 4(long) + 1(woods) + 1(water)= 127
8.HorhiroPaWeasleyMedium Laser2(g) + 1(walk) + 2(med) + 2(woods) + 1(water)= 85
Medium Laser2(g) + 1(walk) + 2(med) + 2(woods) + 1(water)= 86
SRM 42(g) + 1(walk) + 2(med) + 2(woods) + 1(water)= 88Cluster Hits Table - 7 {3 Hit}
Right Arm {Structure - 2}
Possible Critical - 5
Right Torso Rear {Armor - 2}
Right Arm {Structure - 2}
Possible Critical - 9 {Large Laser}
RIGHT ARM DESTROYED
SRM 42(g) + 1(walk) + 2(med) + 2(woods) + 1(water)= 88Cluster Hits Table - 5 {2 Hit}
Center Torso Rear {Armor - 2}
Left Arm {Armor - 2}
9.PaWeasleyNo fire


Turn 12 Consciousness (Weapon Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the weapon attack phase


Turn 12 Piloting (Weapon Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the weapon attack phase


Turn 12 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 12 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 12 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 12 Heat
#NameHeat
7.Jade_Dragon5(jump) - 26(hs)= 0
4.jymset6(pre) - 24(hs)= 0
10.Sir Henry14(w) + 6(jump) + 9(pre) - 20(hs)= 9
3.Mekslayer18(w) + 4(jump) - 32(hs)= 0
8.Horhiro12(w) + 1(walk) + 1(pre) - 10(hs)= 4
9.PaWeasley1(walk) + 1(pre) - 22(hs)= 0


Turn 12 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 12 Scoring
#NamePointsKills
7.Jade_Dragon0.000.00
4.jymset0.000.00
10.Sir Henry6.180.00
3.Mekslayer16.380.00
8.Horhiro23.560.00
9.PaWeasley0.000.00


Turn 13 Initiative Order
#NameRoll
7.Jade_Dragon4 - 5
4.jymset4 - 11
8.Horhiro5
9.PaWeasley6
10.Sir Henry7 - 4
3.Mekslayer7 - 6



Blues_T12M.jpg
 Description: Turn 12 Firing
 Filesize: 1.8 MB
 Viewed: 550 Time(s)

Blues_T12M.jpg


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PostPosted: 27-Jun-2017 11:46    Post subject: Delta Blues - TURN 13 MOVEMENT Reply to topic Reply with quote

Movement for turn 13 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 13 Firing is Thursday, June 29th at 10pm Eastern. Should I get all the firing declarations earlier, I can post the results earlier as well.

Turn 13 Movement
#NameStartActionCheckRollEffect/DamageEnd
7.Jade_Dragon2311F4Jump 5 Hexes1812F2
4.jymset1203F1 (Prone)Stand Up5(p) + 3(gyro)= 88Stood Successfully1303F6
Pilot Check (End of Movement)5(p) + 3(gyro)= 89
Run 1 Hex
8.Horhiro0505F2Stand still0505F2
9.PaWeasley1104F2Enter Depth 1 Water Hex (1204)4(p) - 1(water)= 341305F3
Walk 2 Hexes
10.Sir Henry2409F5Jump 7 Hexes3005F5
3.Mekslayer0911F1Jump 5 Hexes1006F1


Turn 13 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
7.Jade_DragonPaWeasley10Light Woods (x2)+2Front
Mekslayer10Light Woods (x3)+6Right
jymset12Light Woods (x3)+3Left
Horhiro14Light Woods, Depth 1 Water+2Front
4.jymsetPaWeasley20Left
Mekslayer5Light Woods (x2)+5Front
Jade_Dragon12Light Woods (x3)+6Front
8.HorhiroMekslayer5Heavy Woods, Light Woods+6Front
Jade_Dragon14Light Woods (x2)+5Left
9.PaWeasleyjymset2Light Woods+1Left
Mekslayer3Light Woods+4Front
Jade_Dragon10Light Woods (x2)+5Front
10.Sir HenryNo targets within line of sight are available
3.MekslayerPaWeasley30Right
jymset5Light Woods (x2)+2Front
Horhiro5Heavy Woods, Depth 1 Water+3Front
Jade_Dragon10Light Woods (x3)+6Left
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T13M.jpg
 Description: Turn 13 Movement
 Filesize: 1.41 MB
 Viewed: 514 Time(s)

Blues_T13M.jpg


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PostPosted: 01-Jul-2017 14:01    Post subject: Delta Blues - TURN 13 FIRING Reply to topic Reply with quote

Results for turn 13 firing as well as the turn 14 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 14 Movement is Monday, July 3rd at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 13 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
7.Jade_DragonPaWeasleyLarge Pulse Laser2(g) + 3(jump) + 4(long) + 2(woods) - 2(pulse)= 94
4.jymsetPaWeasleyMedium Pulse Laser3(g) + 2(run) - 2(pulse)= 32
Medium Pulse Laser3(g) + 2(run) - 2(pulse)= 37Left Arm {Armor - 2, Structure - 4}
Possible Critical - 6
Medium Pulse Laser3(g) + 2(run) - 2(pulse)= 35Left Arm {Structure - 4}
Possible Critical - 5
LEFT ARM DESTROYED
Left Torso {Armor - 2}
Medium Pulse Laser3(g) + 2(run) - 2(pulse)= 33Head {Armor - 6}
Medium Pulse Laser3(g) + 2(run) - 2(pulse)= 38Left Leg {Armor - 6}
Medium Pulse Laser3(g) + 2(run) - 2(pulse)= 39Right Torso {Armor - 6}
8.HorhiroJade_DragonLRM 152(g) + 3(tm) + 2(med) + 2(woods)= 96
LRM 152(g) + 3(tm) + 2(med) + 2(woods)= 98
9.PaWeasleyjymsetLarge Laser2(g) + 1(walk) + 1(woods)= 43
Medium Laser2(g) + 1(walk) + 1(woods)= 44Left Torso {Armor - 5}
Medium Laser2(g) + 1(walk) + 1(woods)= 44Left Arm {Structure - 5}
Possible Critical - 9 {Shoulder}
SRM 42(g) + 1(walk) + 1(woods)= 45Cluster Hits Table - 11 {4 Hit}
Center Torso {Armor - 2}
Left Torso {Armor - 2}
Right Torso {Armor - 1, Structure - 1}
Possible Critical - 6
Right Arm {Armor - 2}
10.Sir HenryNo fire
3.MekslayerPaWeasleyMedium Pulse Laser3(g) + 3(jump) + 2(med)= 69Right Torso {Armor - 3, Structure - 3}
Possible Critical - 11 {Double Heat Sink, Large Laser}
Medium Pulse Laser3(g) + 3(jump) + 2(med)= 64
Medium Pulse Laser3(g) + 3(jump) + 2(med)= 68Right Torso {Structure - 6}
Possible Critical - 6
Medium Pulse Laser3(g) + 3(jump) + 2(med)= 69Center Torso {Armor - 6}
Medium Laser3(g) + 3(jump)= 66Right Leg {Armor - 5}
Medium Laser3(g) + 3(jump)= 68Left Leg {Armor - 5}
Medium Laser3(g) + 3(jump)= 68Right Torso {Structure - 2}
Possible Critical - 9 {Large Laser}
RIGHT TORSO DESTROYED
Center Torso {Armor - 3}
Medium Laser3(g) + 3(jump)= 65
Medium Laser3(g) + 3(jump)= 63
Medium Laser3(g) + 3(jump)= 66Right Leg {Armor - 5}


Turn 13 Consciousness (Weapon Attack)
#NameCheckRollEffect
9.PaWeasley2nd pilot damage= 56


Turn 13 Piloting (Weapon Attack)
#NameCheckRollEffect
9.PaWeasley4(p) + 1(dam)= 56


Turn 13 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 13 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 13 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 13 Heat
#NameHeat
7.Jade_Dragon5(jump) + 10(w) - 26(hs)= 0
4.jymset2(run) + 1(stand) + 24(w) - 24(hs)= 0
8.Horhiro10(w) + 4(pre) - 10(hs)= 4
9.PaWeasley1(walk) + 17(w) - 20(hs)= 0
10.Sir Henry7(jump) + 9(pre) - 20(hs)= 0
3.Mekslayer5(jump) + 34(w) - 32(hs)= 7


Turn 13 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 13 Scoring
#NamePointsKills
7.Jade_Dragon0.000.00
4.jymset63.600.00
8.Horhiro0.000.00
9.PaWeasley24.070.00
10.Sir Henry0.000.00
3.Mekslayer74.880.00


Turn 14 Initiative Order
#NameRoll
8.Horhiro5
4.jymset6
7.Jade_Dragon7
9.PaWeasley8 - 7
10.Sir Henry8 - 8
3.Mekslayer11



Blues_T13M.jpg
 Description: Turn 13 Firing
 Filesize: 1.41 MB
 Viewed: 356 Time(s)

Blues_T13M.jpg


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PostPosted: 04-Jul-2017 09:39    Post subject: Delta Blues - TURN 14 MOVEMENT Reply to topic Reply with quote

Movement for turn 14 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 14 Firing is Thursday, July 6th at 10pm Eastern. Should I get all the firing declarations earlier, I can post the results earlier as well.

Turn 14 Movement
#NameStartActionCheckRollEffect/DamageEnd
8.Horhiro0505F2Enter Depth 1 Water Hex (0604)5(p) - 1(water)= 4110704F2
Enter Depth 1 Water Hex (0704)5(p) - 1(water)= 44
Walk 2 Hexes
4.jymset1303F6Walk 1 Hex1402F5
7.Jade_Dragon1812F2Jump 5 Hexes1314F1
9.PaWeasley1305F3Run 4 Hexes1703F6
10.Sir Henry3005F5Jump 7 Hexes2409F5
3.Mekslayer1006F1Jump 5 Hexes0506F1


Turn 14 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
8.HorhiroMekslayer3Heavy Woods+5Front
jymset7Heavy Woods, Light Woods+3Front
4.jymsetPaWeasley3Light Woods+2Front
Horhiro7Light Woods, Depth 1 Water+2Front
Sir Henry12Heavy Woods, Light Woods+7Front
7.Jade_DragonPaWeasley13Light Woods (x2)+3Left
9.PaWeasleyjymset3Heavy Woods+2Left
Sir Henry10Heavy Woods, Light Woods (x2)+8Front
Jade_Dragon13Light Woods (x2)+5Front
10.Sir HenryPaWeasley10Light Woods (x3)+4Rear
jymset12Heavy Woods, Light Woods+3Left
3.MekslayerHorhiro3Depth 1 Water+1Rear
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T14M.jpg
 Description: Turn 14 Movement
 Filesize: 1.41 MB
 Viewed: 345 Time(s)

Blues_T14M.jpg


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PostPosted: 08-Jul-2017 17:23    Post subject: Delta Blues - TURN 14 FIRING Reply to topic Reply with quote

Results for turn 14 firing as well as the turn 15 initiative order are posted in the tables below. All unit PDF files, along with the latest point and kill totals, have been updated and posted in the main post for this game. The latest map is attached to the end of this post.

The deadline for Turn 15 Movement is Monday, July 10th at 10pm Eastern. Should I get all the movement declarations earlier, I can post the results earlier as well.

Turn 14 Weapon Attack
#NameTargetWeaponTo-HitRollEffect/Damage
8.HorhirojymsetLRM 152(g) + 1(walk) + 3(woods)= 67Cluster Hits Table - 6 [10(roll) - 4(ams)] {9 hit}
Left Torso {Armor - 2, Structure - 3}
Possible Critical - 4
Center Torso {Armor - 4}
LRM 152(g) + 1(walk) + 3(woods)= 68Cluster Hits Table - 5 {9 hit}
Right Arm {Armor - 4, Structure - 1}
Possible Critical - 5
Left Leg {Armor - 4}
4.jymsetHorhiroER Large Laser3(g) + 1(walk) + 1(woods) + 1(water)= 65
7.Jade_DragonNo fire
9.PaWeasleyjymsetMedium Laser2(g) + 2(run) + 2(woods)= 68Right Arm {Structure - 5}
Possible Critical - 10 {ER Large Laser, Lower Arm Actuator}
Medium Laser2(g) + 2(run) + 2(woods)= 610Floating Critical
Left Leg {Armor - 5}
Possible Critical - 9 {Hip}
SRM 42(g) + 2(run) + 2(woods)= 65
10.Sir HenryNo fire
3.MekslayerHorhiroMedium Pulse Laser3(g) + 3(jump) + 2(med) + 1(water) - 2(pulse)= 79Left Arm {Armor - 6}
Medium Pulse Laser3(g) + 3(jump) + 2(med) + 1(water) - 2(pulse)= 75
Medium Pulse Laser3(g) + 3(jump) + 2(med) + 1(water) - 2(pulse)= 78Head {Armor - 6}
Medium Pulse Laser3(g) + 3(jump) + 2(med) + 1(water) - 2(pulse)= 78Left Leg {Blocked by water}
Medium Laser3(g) + 3(jump) + 1(water)= 79Right Leg {Blocked by water}
Medium Laser3(g) + 3(jump) + 1(water)= 77Left Arm {Armor - 5}
Medium Laser3(g) + 3(jump) + 1(water)= 79Center Torso Rear {Armor - 5}
Medium Laser3(g) + 3(jump) + 1(water)= 76
Medium Laser3(g) + 3(jump) + 1(water)= 710Right Torso Rear {Armor - 5}


Turn 14 Consciousness (Weapon Attack)
#NameCheckRollEffect
8.Horhiro1st pilot damage= 36


Turn 14 Piloting (Weapon Attack)
#NameCheckRollEffect
8.Horhiro5(p) + 1(dam)= 63Falls Facing 3
Left Torso {Armor - 4}
Check for breack on 10+7Left Torso is not breached
Avoid pilot damage at 6+7
4.jymset5(p) + 1(dam) + 3(gyro) + 2(hip)= 117Falls Facing 2
Left Torso Rear {Armor - 5}
Right Arm {Structure - 3}
Possible Critical - 11 {Shoulder, Upper Arm Actuator}
Avoid pilot damage at 11+10Pilot takes damage
Consciousness check at 5+4JYMSET IS UNCONSCIOUS


Turn 14 Physical Attack
#NameTargetTypeTo-HitRollEffect/Damage
There were no physical attacks this turn


Turn 14 Consciousness (Physical Attack)
#NameCheckRollEffect
There were no consciousness checks to resolve as a result of the physical attack phase


Turn 14 Piloting (Physical Attack)
#NameCheckRollEffect
There were no piloting checks to resolve as a result of the physical attack phase


Turn 14 Heat
#NameHeat
8.Horhiro10(w) + 1(walk) + 4(pre) - 10(hs)= 5
4.jymset12(w) + 2(run) + 3(pre) - 24(hs)= 0
7.Jade_Dragon5(jump) - 26(hs)= 0
9.PaWeasley9(w) + 2(run) - 20(hs)= 0
10.Sir Henry7(jump) - 20(hs)= 0
3.Mekslayer31(w) + 5(jump) + 7(pre) - 32(hs)= 11


Turn 14 Consciousness (End)
#NameCheckRollEffect
There were no consciousness checks to resolve during the end phase


Turn 14 Scoring
#NamePointsKills
8.Horhiro33.800.00
4.jymset0.000.00
7.Jade_Dragon0.000.00
9.PaWeasley33.620.00
10.Sir Henry0.000.00
3.Mekslayer29.140.00


Turn 15 Initiative Order
#NameRoll
3.Mekslayer6 - 4
9.PaWeasley6 - 10
10.Sir Henry8 - 5
8.Horhiro8 - 6
7.Jade_Dragon9 - 2
4.jymset9 - 9



Blues_T14W.jpg
 Description: Turn 14 Firing
 Filesize: 1.8 MB
 Viewed: 342 Time(s)

Blues_T14W.jpg


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PostPosted: 13-Jul-2017 13:08    Post subject: Delta Blues - TURN 15 MOVEMENT Reply to topic Reply with quote

Movement for turn 15 is posted below along with the line of sight table. Updated map with new positions is at the bottom of the post. Any updated record sheets (if applicable) can be found in the main post. Let me know if you spot any mistakes.

Deadline for Turn 15 Firing is Saturday, July 15th at 10pm Eastern. Should I get all the firing declarations earlier, I can post the results earlier as well.

Turn 15 Movement
#NameStartActionEnd
3.Mekslayer0506F1Walk 0 Hexes0506F2
9.PaWeasley1703F6Walk 3 Hexes1401F5
10.Sir Henry2409F5Jump 7 Hexes2014F6
8.Horhiro0704F3 (Prone)Walk 0 Hexes0704F5 (Prone)
7.Jade_Dragon1314F1Jump 5 Hexes0911F1
4.jymset1402F2 (Prone)Unconscious1402F2 (Prone)


Turn 15 Line of Sight
#NameTargetRangeTerrainModifier*Damage Arc
3.MekslayerJade_Dragon7Heavy Woods, Light Woods (x2)+7Front
9.PaWeasleyjymset1Heavy Woods+2Front
10.Sir HenryNo targets within line of sight are available
8.HorhiroNo targets within line of sight are available
7.Jade_DragonMekslayer7Heavy Woods, Light Woods (x2)+4Front
jymset11Heavy Woods, Light Woods (x2)+4Right
4.jymsetPaWeasley1Light Woods+2Front
Jade_Dragon11Heavy Woods, Light Woods (x2)+7Front
* The modifier listed is the target's movement plus all terrain, and does not include range and other conditions



Blues_T15M.jpg
 Description: Turn 15 Movement
 Filesize: 1.8 MB
 Viewed: 337 Time(s)

Blues_T15M.jpg


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