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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 28-Oct-2017 01:55 Post subject: Viggers-Centinental Monster Mk II (MAC II) HWR-00 |
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TRO: Viggers-Centinental Monster Mk II (MAC II) HWR-00 | BattleMech Technical Readout
Name/Model: Viggers-Centinental Monster Mk II (MAC II) HWR-00
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: E
Tonnage: 200
Configuration: Superheavy Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 51,568,000 C-Bills
Battle Value: 2,947
Structure: Endo Steel
Power Plant: 200 Compact
Walking Speed: 10.8 kph
Maximum Speed: 21.6 kph [10.8 kph]
Jump Jets: None
Jump Capacity: None
Armor: Hardened
Armament:
4 Thumpers
6 Thunderbolt 10s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
An immense mech, the Heavy Weight Robot (HWR) Monster Mk II is a heavily armed "land
battleship"; a name that matches the great size of the mech. Very shortly after the initial
research into super-heavy mechs began in 3076 the HWR-00 series began development in
December that year. After a lengthy design phase trial production began in October 3096 and
the HWR-00 Monster unit best utilized while avoiding uneven ground and any close-range
engagement. When put to best use with supporting units in a combined arms role, the Monster
is able to field incredible firepower equal to strategic first rollout was in September
3098. The Monster is the largest mobile ground weapon to ever be fielded in battle by
mankind, over 41 meters long and weighing 200 tons. The Monster was envisioned as a
trackless, self-propelled heavy weapon system to be utilized for attack and point defense.
In actuality, the Monster's massive size, poor maneuverability and dedicated long-range
weaponry saw the mech used as a semi-mobile artillery unit best utilized while avoiding
uneven ground and any close-range engagement. When put to best use with supporting units in
a combined arms role, the Monster is able to field incredible firepower equal to strategic
bombing.
Capabilities:
The Monster was originally designed to use 50cm linear cannons, but was scaled down with
smaller guns when problems arose with system strength and insufficient power for continuous
firing. Armed with four 15cm cannons, the Monster can fire a variety of munitions with the
primary guns, including anti-armor shells, anti-aircraft munitions, and high-explosive
howitzers. In addition to the main guns, the Mk II features a pair of 3-barreled missile
launchers not originally included in the design but incorporated into the two arm units. To
compensate for the Monster's vulnerabilities such as the intense heat emissions of the unit
(which prevented effective use of counter measures such as chaff or smoke), the armor was
designed to be extremely thick.
Deployment:
Though able to be mass-produced like other mechs, only two dozen Monster Mk II units were
deployed to Republic Forces. The few Monster Mk II units distinguished themselves as very
capable war machines during Dark Age skirmishes.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 20.00
Engine: 200 Compact 13.00
Walking MP: 1
Running MP: 2 [1]
Jumping MP: 0
Heat Sinks (Double): 16 [32] (C) 6.00
Gyro: Superheavy 4.00
Cockpit: Superheavy 4.00
Armor Factor: 352 44.00
Type: Hardened
Internal Armor
Structure Value
Head: 4 12
Center Torso: 60 45
Center Torso (rear): 11
R/L Torso: 42 44
R/L Torso (rear): 11
R/L Arm: 33 43
R/L Leg: 42 44
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Command Console H 1 3.00
Thumper CT/RT 15 15.00
Thumper RT 15 15.00
Thumper LT 15 15.00
Thumper LT/CT 15 15.00
3 Thunderbolt 10s RA 6 21.00
Thunderbolt 10 (Ammo 6) RA 1 1.00
3 Thunderbolt 10s LA 6 21.00
Thunderbolt 10 (Ammo 6) LA 1 1.00
Thumper (Ammo 20) RL 1 1.00
Thumper (Ammo 20) LL 1 1.00
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 28-Oct-2017 10:54 Post subject: Viggers-Centinental Monster Mk II (MAC II) HWR-00 |
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Interesting replacing the lasers with Thunderbolts. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 28-Oct-2017 12:29 Post subject: Viggers-Centinental Monster Mk II (MAC II) HWR-00 |
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According to my research, it was refitted in production to include those launchers as the prototype or MAC I and just hands that it used to brace with. If memory serves, a later refit replaced the launchers with particle beams. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 28-Oct-2017 13:53 Post subject: Viggers-Centinental Monster Mk II (MAC II) HWR-00 |
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Yes true, and depending on which translation one looks at one the arm weapons. I know Palladium had some mistakes and did a print run to correct them.
Lasers, Beams or missiles the MAC is about firepower and forcing the enemy to take notice that it is out gunned.
Both version you posted make excellent fire support mechs. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 28-Oct-2017 16:10 Post subject: Re: Viggers-Centinental Monster Mk II (MAC II) HWR-00 |
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Karagin wrote: | Yes true, and depending on which translation one looks at one the arm weapons. I know Palladium had some mistakes and did a print run to correct them.
Lasers, Beams or missiles the MAC is about firepower and forcing the enemy to take notice that it is out gunned.
Both version you posted make excellent fire support mechs. |
Theoretically, the A4 version can use 'reaction' warheads. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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