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Pinhead The Bloody Clans
Joined: 25-Feb-2002 00:00 Posts: 1258 Location: United States
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Posted: 02-Jan-2018 20:55 Post subject: Re: Railyard |
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By the way? How much damage to destroy a hex of tracks? _________________ "My Blood is not mine to give, it belongs to my Brothers"
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 02-Jan-2018 23:06 Post subject: Re: Railyard |
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Pinhead wrote: | By the way? How much damage to destroy a hex of tracks? |
its over 9000!
I'll say 20 pts to the hex IF the client allows it. Otherwise, we'll figure it out. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6061 Location: United States
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Posted: 03-Jan-2018 13:24 Post subject: Re: Railyard |
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Vagabond wrote: | Pinhead wrote: | By the way? How much damage to destroy a hex of tracks? |
its over 9000!
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I know what I'm having my techs weld onto my 'Mech after this mission! _________________ Mordel Blacknight - Site Administrator
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Mekslayer Clan Wolf Star Commander
Joined: 30-Jan-2005 00:00 Posts: 76 Location: United States
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Posted: 03-Jan-2018 16:45 Post subject: Re: Railyard |
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Mordel wrote: | Vagabond wrote: | Pinhead wrote: | By the way? How much damage to destroy a hex of tracks? |
its over 9000!
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I know what I'm having my techs weld onto my 'Mech after this mission! |
... let me Guess... A Dozer Blade?
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Xeroth ComStar Master Sergeant
Joined: 06-Jun-2017 09:10 Posts: 193 Location: United States
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Posted: 04-Jan-2018 10:23 Post subject: Re: Railyard |
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On our next move turn ill start advanceing the company forward as fast as possible. If you can damage the train that would be good. If need be ypu can pull your lance back and meet up with us. _________________ Today is a good day to die!!
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Pinhead The Bloody Clans
Joined: 25-Feb-2002 00:00 Posts: 1258 Location: United States
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Posted: 05-Jan-2018 22:32 Post subject: Railyard |
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Fenstermaker exploded, "Dammit, there are too many.... extract Jym and clear out to the west. Fall back and rejoin the Company, I will try to get their attention so you can extract. Hurt what you can on the way out, but keep your heat down and your movement up. Do NOT stop." _________________ "My Blood is not mine to give, it belongs to my Brothers"
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jymset Scavenger in pursuit of LosTech
Joined: 05-Feb-2002 00:00 Posts: 956 Location: Germany
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Posted: 07-Jan-2018 07:25 Post subject: Railyard |
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Roger that, sir. Gonna leave some parting shots; I wish we'd be a bit closer so we could demolish the rail juncture at 2334. That train looks juicy and it's facing the West, so the destruction of that juncture... _________________ "Rear armour is defeatist!" - unknown Kuritan Mechwarrior
The AC5 is a great gun!
On heat, 3025 style: A Rifleman knows no heat.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 07-Jan-2018 16:09 Post subject: Railyard |
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OOC - I have added the unit status of friendly units to the front page of the operation. I will be editing the table over the next few days until I am happy with it. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Paladin1 Federated Suns Private
Joined: 13-Jul-2003 00:00 Posts: 13 Location: United States
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Posted: 08-Jan-2018 14:55 Post subject: Railyard |
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OOC - After looking at the track layout, you're going to be forced to destroy that engine to stop this train. There's too many switches to hit them all and keep this thing from leaving the marshaling yards.
Even if you hit 2334, they can still back up to 4821 to switch tracks and escape.
You've GOT to hit that engine.
I'm pretty sure an inferno round would do the trick here, but that's just me tossing out ideas.
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Ronin ComStar Colonel
Joined: 05-Feb-2002 00:00 Posts: 908 Location: United States
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Posted: 08-Jan-2018 23:04 Post subject: Railyard |
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Why an inferno round? If we're trying to salvage anything from the train, then the less damage we can do in the process, the better. Is there a way to slow down the train engine and just disable it?
Thinking ahead here, I know the planet's leaders won't be happy with our handiwork, but if we can minimize the outright destruction and suffering to the civilians, then maybe it'll be easier for the FWL to consider this "just business" if we ever see a contract offer come from them.
Or at the very least, disable the train so we can get the loot but make it look like everything was destroyed in the initial attack.
But you know, just me thinking out loud while I'm helping the techs turn wrench on our damaged 'mechs.
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Paladin1 Federated Suns Private
Joined: 13-Jul-2003 00:00 Posts: 13 Location: United States
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Posted: 09-Jan-2018 08:04 Post subject: Re: Railyard |
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Ronin wrote: | Why an inferno round? If we're trying to salvage anything from the train, then the less damage we can do in the process, the better. Is there a way to slow down the train engine and just disable it?
Thinking ahead here, I know the planet's leaders won't be happy with our handiwork, but if we can minimize the outright destruction and suffering to the civilians, then maybe it'll be easier for the FWL to consider this "just business" if we ever see a contract offer come from them.
Or at the very least, disable the train so we can get the loot but make it look like everything was destroyed in the initial attack.
But you know, just me thinking out loud while I'm helping the techs turn wrench on our damaged 'mechs. |
I'm thinking inferno round due to the speed of which it can be used to disable/destroy that engine.
In regards to damaging the local infrastructure, I think it might actually be better, in that regard, to blow the engine if it can be replaced rather than damage the tracks extensively, especially if it's hard to repair said damage.
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Pinhead The Bloody Clans
Joined: 25-Feb-2002 00:00 Posts: 1258 Location: United States
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Posted: 09-Jan-2018 20:13 Post subject: Re: Railyard |
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Fenstermaker mutters something about backseat drivers....
We are going to give stopping the train a shot. We will need a bit of good luck. _________________ "My Blood is not mine to give, it belongs to my Brothers"
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Ronin ComStar Colonel
Joined: 05-Feb-2002 00:00 Posts: 908 Location: United States
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Posted: 12-Jan-2018 19:46 Post subject: Re: Railyard |
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At the risk of being cartoonish, but couldn't one of our mechs just run up and grab the train?
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 12-Jan-2018 20:53 Post subject: Re: Railyard |
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Ronin wrote: | At the risk of being cartoonish, but couldn't one of our mechs just run up and grab the train? |
The 135 ton train engine? _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6061 Location: United States
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Posted: 13-Jan-2018 14:32 Post subject: Re: Railyard |
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Vagabond wrote: | Ronin wrote: | At the risk of being cartoonish, but couldn't one of our mechs just run up and grab the train? |
The 135 ton train engine? |
Well... I am using my Hulkbuster omni configuration! _________________ Mordel Blacknight - Site Administrator
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