BattleMech Technical Readout
Name/Model: War Monger WR-MR-1
Designer: Stinger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 175
Configuration: Superheavy Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 43,162,167 C-Bills
Battle Value: 3,711
Structure: Endo Steel
Power Plant: 350 Fusion
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph [21.6 kph]
Jump Jets: None
Jump Capacity: None
Armor: Hardened
Armament:
4 Large Lasers
2 Hatchets
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Currently the War Monger is a theory for a enginering class at NAIS. The teacher issued a
challenge to the class. It was simple. Create a city fighting battlemech that could be the
hardest mech to kill ever created. This was submitted by Jackson Berg, a senior in the class
he proposed the War Monger after seeing several of the designs. He knew that it would walk
all over the other designs easily.
Capabilities:
Looking at the program that is was designed with, this mech would be a beast in the city.
Though it doesn't mount many weapons what it does mount is tried and true. 4 Large lasers
are backed up by a pair of hatchets. Double heat sinks allow for a near constant barrage
from the Lasers. The most intriguing aspect of the War Monger is the 99.62% Hardened armor
coverage. This covers a endo-steel frame and a standard fusion engine.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 17.50
Engine: 350 Fusion 29.50
Walking MP: 2
Running MP: 3 [2]
Jumping MP: 0
Heat Sinks (Double): 16 [32] 6.00
Gyro: Superheavy 8.00
Cockpit: Superheavy 4.00
Armor Factor: 528 66.00
Type: Hardened
Internal Armor
Structure Value
Head: 4 12
Center Torso: 53 84
Center Torso (rear): 20
R/L Torso: 37 60
R/L Torso (rear): 14
R/L Arm: 29 58
R/L Leg: 37 74
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Large Lasers CT 2 10.00
Large Laser RT 1 5.00
Large Laser LT 1 5.00
Hatchet RA 6 12.00
Hatchet LA 6 12.00
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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