Mordel's Bar & Grill
Railyard
 Pages (7): « 1 2 3 4 [5] 6 7 »
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » 4th Succession War Campaign
View previous topic :: View next topic  
Author Message
Pinhead
The Bloody Clans




Joined: 25-Feb-2002 00:00
Posts: 1258
Location: United States
PostPosted: 02-Jan-2018 20:55    Post subject: Re: Railyard Reply to topic Reply with quote

By the way? How much damage to destroy a hex of tracks?
_________________
"My Blood is not mine to give, it belongs to my Brothers"
Back to top View profile Send site message Send e-mail
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 02-Jan-2018 23:06    Post subject: Re: Railyard Reply to topic Reply with quote

Pinhead wrote:
By the way? How much damage to destroy a hex of tracks?


its over 9000!

I'll say 20 pts to the hex IF the client allows it. Otherwise, we'll figure it out.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6061
Location: United States
PostPosted: 03-Jan-2018 13:24    Post subject: Re: Railyard Reply to topic Reply with quote

Vagabond wrote:
Pinhead wrote:
By the way? How much damage to destroy a hex of tracks?


its over 9000!


I know what I'm having my techs weld onto my 'Mech after this mission! Very Happy
_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Mekslayer
Clan Wolf
Star Commander
Star Commander


Joined: 30-Jan-2005 00:00
Posts: 76
Location: United States
PostPosted: 03-Jan-2018 16:45    Post subject: Re: Railyard Reply to topic Reply with quote

Mordel wrote:
Vagabond wrote:
Pinhead wrote:
By the way? How much damage to destroy a hex of tracks?


its over 9000!


I know what I'm having my techs weld onto my 'Mech after this mission! Very Happy


... let me Guess... A Dozer Blade?
Back to top View profile Send site message Send e-mail
Xeroth
ComStar
Master Sergeant
Master Sergeant


Joined: 06-Jun-2017 09:10
Posts: 193
Location: United States
PostPosted: 04-Jan-2018 10:23    Post subject: Re: Railyard Reply to topic Reply with quote

On our next move turn ill start advanceing the company forward as fast as possible. If you can damage the train that would be good. If need be ypu can pull your lance back and meet up with us.
_________________
Today is a good day to die!!
Back to top View profile Send site message
Pinhead
The Bloody Clans




Joined: 25-Feb-2002 00:00
Posts: 1258
Location: United States
PostPosted: 05-Jan-2018 22:32    Post subject: Railyard Reply to topic Reply with quote

Fenstermaker exploded, "Dammit, there are too many.... extract Jym and clear out to the west. Fall back and rejoin the Company, I will try to get their attention so you can extract. Hurt what you can on the way out, but keep your heat down and your movement up. Do NOT stop."
_________________
"My Blood is not mine to give, it belongs to my Brothers"
Back to top View profile Send site message Send e-mail
jymset
Scavenger
in pursuit of LosTech
in pursuit of LosTech


Joined: 05-Feb-2002 00:00
Posts: 956
Location: Germany
PostPosted: 07-Jan-2018 07:25    Post subject: Railyard Reply to topic Reply with quote

Roger that, sir. Gonna leave some parting shots; I wish we'd be a bit closer so we could demolish the rail juncture at 2334. That train looks juicy and it's facing the West, so the destruction of that juncture...
_________________
"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 07-Jan-2018 16:09    Post subject: Railyard Reply to topic Reply with quote

OOC - I have added the unit status of friendly units to the front page of the operation. I will be editing the table over the next few days until I am happy with it.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Paladin1
Federated Suns
Private
Private


Joined: 13-Jul-2003 00:00
Posts: 13
Location: United States
PostPosted: 08-Jan-2018 14:55    Post subject: Railyard Reply to topic Reply with quote

OOC - After looking at the track layout, you're going to be forced to destroy that engine to stop this train. There's too many switches to hit them all and keep this thing from leaving the marshaling yards.

Even if you hit 2334, they can still back up to 4821 to switch tracks and escape.

You've GOT to hit that engine.

I'm pretty sure an inferno round would do the trick here, but that's just me tossing out ideas.
Back to top View profile Send site message Send e-mail
Ronin
ComStar
Colonel
Colonel


Joined: 05-Feb-2002 00:00
Posts: 908
Location: United States
PostPosted: 08-Jan-2018 23:04    Post subject: Railyard Reply to topic Reply with quote

Why an inferno round? If we're trying to salvage anything from the train, then the less damage we can do in the process, the better. Is there a way to slow down the train engine and just disable it?

Thinking ahead here, I know the planet's leaders won't be happy with our handiwork, but if we can minimize the outright destruction and suffering to the civilians, then maybe it'll be easier for the FWL to consider this "just business" if we ever see a contract offer come from them.

Or at the very least, disable the train so we can get the loot but make it look like everything was destroyed in the initial attack.

But you know, just me thinking out loud while I'm helping the techs turn wrench on our damaged 'mechs.
Back to top View profile Send site message Send e-mail Visit website
Paladin1
Federated Suns
Private
Private


Joined: 13-Jul-2003 00:00
Posts: 13
Location: United States
PostPosted: 09-Jan-2018 08:04    Post subject: Re: Railyard Reply to topic Reply with quote

Ronin wrote:
Why an inferno round? If we're trying to salvage anything from the train, then the less damage we can do in the process, the better. Is there a way to slow down the train engine and just disable it?

Thinking ahead here, I know the planet's leaders won't be happy with our handiwork, but if we can minimize the outright destruction and suffering to the civilians, then maybe it'll be easier for the FWL to consider this "just business" if we ever see a contract offer come from them.

Or at the very least, disable the train so we can get the loot but make it look like everything was destroyed in the initial attack.

But you know, just me thinking out loud while I'm helping the techs turn wrench on our damaged 'mechs.


I'm thinking inferno round due to the speed of which it can be used to disable/destroy that engine.

In regards to damaging the local infrastructure, I think it might actually be better, in that regard, to blow the engine if it can be replaced rather than damage the tracks extensively, especially if it's hard to repair said damage.
Back to top View profile Send site message Send e-mail
Pinhead
The Bloody Clans




Joined: 25-Feb-2002 00:00
Posts: 1258
Location: United States
PostPosted: 09-Jan-2018 20:13    Post subject: Re: Railyard Reply to topic Reply with quote

Fenstermaker mutters something about backseat drivers....

We are going to give stopping the train a shot. We will need a bit of good luck.
_________________
"My Blood is not mine to give, it belongs to my Brothers"
Back to top View profile Send site message Send e-mail
Ronin
ComStar
Colonel
Colonel


Joined: 05-Feb-2002 00:00
Posts: 908
Location: United States
PostPosted: 12-Jan-2018 19:46    Post subject: Re: Railyard Reply to topic Reply with quote

At the risk of being cartoonish, but couldn't one of our mechs just run up and grab the train?
Back to top View profile Send site message Send e-mail Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 12-Jan-2018 20:53    Post subject: Re: Railyard Reply to topic Reply with quote

Ronin wrote:
At the risk of being cartoonish, but couldn't one of our mechs just run up and grab the train?


The 135 ton train engine?
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6061
Location: United States
PostPosted: 13-Jan-2018 14:32    Post subject: Re: Railyard Reply to topic Reply with quote

Vagabond wrote:
Ronin wrote:
At the risk of being cartoonish, but couldn't one of our mechs just run up and grab the train?


The 135 ton train engine?


Well... I am using my Hulkbuster omni configuration!
_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » 4th Succession War Campaign All times are GMT-05:00
 Pages (7): « 1 2 3 4 [5] 6 7 »

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum