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Alisa Wolfstein Lyran Alliance Warrant Officer 1st Class
Joined: 27-Aug-2017 15:11 Posts: 305 Location: United Kingdom
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Posted: 17-Jun-2018 16:11 Post subject: Thunderbolt TDR-11M |
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TRO: Thunderbolt TDR-11M | BattleMech Technical Readout
Name/Model: Thunderbolt TDR-11M
Designer: Alisa Wolfstein
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 65
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 9,969,135 C-Bills
Battle Value: 1,534
Structure: Endo Steel
Power Plant: 260 Light Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Light Ferro-Fibrous
Armament:
1 LRM 15
1 Autocannon/20
1 Snub-Nose PPC
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Designed to be a close-range brawler that is still able to contribute to the fight while it
closes with the enemy, the TDR-11M differs substantially from the traditional roles
associated with the Thunderbolt.
Capabilities:
Based upon the TDR-9M, this 'Mech retains the LRM 15 launcher and CASE of its predecessor,
but radically changes the rest of the -9M's weaponry. The Light Gauss Rifle in the Right Arm
is swapped out for a Snub-Nose PPC, to deal high damage up close and personal for a reduced
tonnage. The most significant aspect of the overhaul is the replacement of the three ER
Medium Lasers with an AC/20, mounted in the Left Torso. To accomplish this, the jump jets
are sacrificed, the armour is upgraded to Light Ferro Fibrous (while still providing the
same amount of protection) and the Magna 260 Standard Engine is upgraded to a Light Fusion
model. While the -11M would benefit greatly from having Jump Jets (especially since it is a
close-range fighter) the huge close-range stopping power of the AC/20 and Snub-Nose PPC
combined makes up for it, especially since the 'Mech carries enough ammunition to keep the
autocannon firing continuously for two and a half minutes, more than most LRM-boats can
sustain their missile fire. This is located in the Right Torso along with the LRM rounds,
both of which benefit from CASE protection.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.50
Engine: 260 Light Fusion 10.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 211 12.50
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 34
Center Torso (rear): 8
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 10 20
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Autocannon/20 (Ammo 15) RT 3 3.00
CASE RT 1 0.50
LRM 15 RT 3 7.00
LRM 15 (Ammo 16) [Narc] RT 2 2.00
Autocannon/20 LT 10 14.00
Snub-Nose PPC RA 2 6.00
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