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Ostscout OTT-4Rb
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 2039

PostPosted: 26-Jul-2018 18:35    Post subject: Ostscout OTT-4Rb Reply to topic Reply with quote

TRO: Ostscout OTT-4Rb
                 BattleMech Technical Readout

Name/Model:         Ostscout OTT-4Rb
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Star League / 2600
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Unavailable
Total Cost:         9,586,260 C-Bills
Battle Value:       903

Structure:            Standard
Power Plant:          280 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            Unknown
    Jump Capacity:    240 meters
Armor:                Standard
Armament:             
    1 Medium Laser
    2 Remote Sensor Dispensers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Like its descendents, the OTT-4Rb Ostscout is the epitome of a recon 'Mech, but with the
    inclusion of experimental tech, it is even more effective in this role. Although extremely
    capable, very few of this model of Ostscout were actually constructed prior to the fall of
    the Star League, and all were assigned to the most elite Royal units. All were destroyed in
    the various battles of the Liberation of Terra.

Capabilities:
    Starting with the framework of what eventually became the OTT-7J, the engine was replaced
    with an extra-light engine, which allowed mass to install a Guardian ECM suite, Beagle
    Active Probe and a TAG unit to expand its reconnaissance role. Additionally, a remote sensor
    dispenser unit was mounted on each arm, as was a recon camera, for use in those times when a
    TAG shot would give away the position of the 'Mech. Finally, the engineers mounted the
    experimental Null-Signature and Chameleon Light Polarization systems to help prevent the
    'Mech from being detected and targeted.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 8                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      11             15       
    Center Torso (rear):                               5       
    R/L Torso:                          8             12       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6              8       
    R/L Leg:                            8             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
TAG                                                       H                 1          1.00             
Medium Laser                                              CT                1          1.00             
Guardian ECM Suite                                        RT                2          1.50             
4 Jump Jets                                               RT                4          2.00             
Beagle Active Probe                                       LT                2          1.50             
4 Jump Jets                                               LT                4          2.00             
Recon Camera                                              RA                1          0.50             
Remote Sensor Dispenser                                   RA                1          0.50             
Chameleon LPS                                             *                 6          0.00             
Null-Signature System                                     **                7          0.00             
Recon Camera                                              LA                1          0.50             
Remote Sensor Dispenser                                   LA                1          0.50             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head
		
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