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khanwolverine Clan Wolverine Khan
Joined: 08-Jul-2017 22:18 Posts: 349 Location: United States
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Posted: 22-Feb-2019 22:30 Post subject: Vulcan (PAPA) VL-2T-C |
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TRO: Vulcan (PAPA) VL-2T-C | BattleMech Technical Readout
Name/Model: Vulcan (PAPA) VL-2T-C
Designer: khanwolverine
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 40
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3061
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 6,214,017 C-Bills
Battle Value: 1,632
Structure: Endo Steel
Power Plant: 200 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Ferro-Fibrous
Armament:
3 ER Small Lasers
1 LB 10-X AC
2 ER Medium Lasers
1 Flamer
1 SRM 6
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The need for a strong anti-infantry 'Mech with offensive capabilities was realized during
the battles against Stefan the Usurper. In many conflicts, especially urban combat, infantry
could render smaller 'Mechs inoperative. To solve this problem, MatherTechno Inc. introduced
the VL 2-T Vulcan.
This BattleMech reached the front line during General Kerensky's landings on Earth,
where it earned a reputation as a tough urban fighting machine. Its flamer system, machine
gun, and heavy armor performed effectively against infantry. The autocannon system was
originally designed as an anti-'Mech system, but served well in city fighting.
Capabilities:
The Vulcan is fully equipped with jump jets, making it unique in urban warfare and
threatening to larger BattleMechs. Also, its rear-mounted jets are specially vented to
reduce heat in its rear areas.
The Vulcan's weaponry systems include the reliable Armstrong autocannon. Though
introduced as an anti-'Mech measure, it was used more as an anti-building measure when more
and more Vulcans found themselves stationed in city areas.
The Vulcan's armor is not very strong, but does provide more than ample protection
against most smaller weapons. This 'Mech is rarely assigned without some larger BattleMech
support in an all-out fight. As the actual alignment of the 'Mech is narrow and difficult to
target, it is difficult to hit in combat. Many MechWarriors have commented that the Vulcan
looks like a scarecrow's clothes hung out to dry.
The absence of manipulative hands is the 'Mech's only drawback. Though not a major
hindrance, it does limit its close combat capabilities against other 'Mechs.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.00
Engine: 200 XL 4.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 137 7.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 20
Center Torso (rear): 4
R/L Torso: 10 16
R/L Torso (rear): 4
R/L Arm: 6 12
R/L Leg: 10 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Small Laser H 1 0.50
ER Small Laser CT 1 0.50
Jump Jet CT 1 0.50
2 Jump Jets RT 2 1.00
LB 10-X AC RT 5 10.00
LB 10-X AC (Ammo 10) RT 1 1.00
LB 10-X AC (Ammo 10) [Cluster] RT 1 1.00
2 ER Medium Lasers LT 2 2.00
ER Small Laser LT 1 0.50
2 Jump Jets LT 2 1.00
Flamer RA 1 0.50
SRM 6 LA 1 1.50
SRM 6 (Ammo 15) LA 1 1.00
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