BattleMech Technical Readout
Name/Model: Nuriel LAM NRL1-LAM
Designer: Orion Starion
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 50
Configuration: Land-Air (Standard) BattleMech
Era/Year: Civil War / 3067
Rules (Current): Advanced (Extinct)
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 7,274,750 C-Bills
Battle Value: 1,616
Structure: Standard
Power Plant: 250 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Unknown
Jump Capacity: 150 meters
Cruising Speed: 162 kph
Flanking Speed: 248.4 kph
Safe Thrust Speed: 54 kph
Max Thrust Speed: 86.4 kph
Armor: Standard
Armament:
3 LRM 5s
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Named for Jewish angel of Hailstorms, the Nuriel was designed to bring long range support
for deep raids and to support Guardian Angel LAMs with Semi-Guided LRM munitions.
Capabilities:
Despite reasonable armor for its size and speed the Seraph should seldom have to rely on
it's defenses due to the nature of weapons and designated combat style. A pair of Medium
Lasers are provided for close range but the primary weapon system of the unit is its 3 5
rack LRM launchers. With only 120 missiles available the combat endurance of the Seraph is
limited but when using Semi-Guided munitions paired with a friendly TAG equipped unit those
120 missile can be targeted for maximum effect.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.00
LAM Conversion Eqpt: 5.00
Engine: 250 Fusion 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
AirMech Cruise MP: 15
AirMech Flank MP: 23
Safe Thrust: 5
Max Thrust: 8
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Fuel: 160 1.00
Armor Factor: 144 9.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 19
Center Torso (rear): 4
R/L Torso: 12 18
R/L Torso (rear): 4
R/L Arm: 8 16
R/L Leg: 12 18
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
2 Jump Jets RT 2 1.00
2 LRM 5s RT 2 4.00
LRM 5 (Ammo 24) RT 1 1.00
2 Jump Jets LT 2 1.00
LAM Fuel Tank LT 1 1.00
LRM 5 LT 1 2.00
Medium Laser RA 1 1.00
Medium Laser LA 1 1.00
BattleMech Technical Readout
Name/Model: Nuriel LAM NRL1-LAM
Designer: Orion Starion
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 50
Configuration: Land-Air (Standard) BattleMech
Era/Year: Civil War / 3067
Rules (Current): Advanced (Extinct)
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 7,274,750 C-Bills
Battle Value: 1,616
Structure: Standard
Power Plant: 250 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Unknown
Jump Capacity: 150 meters
Cruising Speed: 162 kph
Flanking Speed: 248.4 kph
Safe Thrust Speed: 54 kph
Max Thrust Speed: 86.4 kph
Armor: Standard
Armament:
3 LRM 5s
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Named for Jewish angel of Hailstorms, the Nuriel was designed to bring long range support
for deep raids and to support Guardian Angel LAMs with Semi-Guided LRM munitions.
Capabilities:
Despite reasonable armor for its size and speed the Seraph should seldom have to rely on
it's defenses due to the nature of weapons and designated combat style. A pair of Medium
Lasers are provided for close range but the primary weapon system of the unit is its 3 5
rack LRM launchers. With only 120 missiles available the combat endurance of the Seraph is
limited but when using Semi-Guided munitions paired with a friendly TAG equipped unit those
120 missile can be targeted for maximum effect.
Variants:
There are 2 variant models that received limited production. The first upgrades the
heatsinks to double type and replaces the LRM5s and ammunition with an Extended range PPC.
Used as sniper support this variant was popular for the concentrated firepower it brought to
the raiders.
The second variant simply replaced the LRM5s and ammunition with a Large Pulse Laser. Used
for strafing and close support this variant was unpopular mostly due to the lightness of the
armor for a close combat fighter.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.00
LAM Conversion Eqpt: 5.00
Engine: 250 Fusion 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
AirMech Cruise MP: 15
AirMech Flank MP: 23
Safe Thrust: 5
Max Thrust: 8
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Fuel: 160 1.00
Armor Factor: 144 9.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 19
Center Torso (rear): 4
R/L Torso: 12 18
R/L Torso (rear): 4
R/L Arm: 8 16
R/L Leg: 12 18
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
2 Jump Jets RT 2 1.00
2 LRM 5s RT 2 4.00
LRM 5 (Ammo 24) RT 1 1.00
2 Jump Jets LT 2 1.00
LAM Fuel Tank LT 1 1.00
LRM 5 LT 1 2.00
Medium Laser RA 1 1.00
Medium Laser LA 1 1.00
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