BattleMech Technical Readout
Name/Model: Shadow Hawk (Liao Pirate) SHD-2L2
Designer: khanwolverine
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3061
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 5,372,894 C-Bills
Battle Value: 1,362
Structure: Endo Steel
Power Plant: 275 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Ferro-Fibrous
Armament:
1 SRM 2
1 Small Laser
1 LRM 5
1 Ultra AC/5
1 Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Shadow Hawk was produced on Zion by the Star League during the 28th and 29th century.
After the Amaris war, the planet fell into Liao hands; eager to improve on the abilities of
the already famed Shadow Hawk, Liao engineers designed their own version of the 'mech, using
the Zion facilities to produce the new design, dubbed the SHD-2L. Unfortunately for Liao,
Marik forces took the Zion system during the Succession Wars. Unwilling to allow a valuable
'mech plant to fall into the hands of the Free Worlds League, the Chancellor ordered the
plant destroyed from orbit once it became clear Capellan forces could not hold the system.
Deprived of their sole source of repair parts, the Shadow Hawks in Liao service gradually
deteriorated; often even lightly damaged units had to be scrapped because Liao technicians
lacked access to some small but crucial part. Eventually, Liao decided to unload the
problem onto his mercenary units, offering Shadow Hawk 2Ls to damaged mercenary units. Due
to this practice, the few surviving 2Ls are spread across the Inner Sphere, mostly in the
service of mercenary units or small periphery armies. None are known to operate in the
forces of House Liao today.
Capabilities:
The Shadow Hawk 2L boasts superior close combat capabilities. Jump range has been increased
by forty percent, to maximum, and the ineffectual LRM-5 system replaced with an SRM-4.
Additionally, Liao engineers found space for an extra ton of AC/5 ammunition, significantly
decreasing the 'mech's dependence on a secure supply line. The 2L variant of the Shadow
Hawk is most easily identified by the absence of a large barrel launcher mounted on the
right torso. In order to allow the SRM-4 launcher to fit into the limited confines of the
head assembly, it uses a quick loader system similar to that found on the Atlas' LRM-20,
allowing the system's two tubes to deploy a barrage of four missiles in under two seconds.
Deployment:
Due to parts shortages, only four Shadow Hawk 2Ls are known to remain in service in regular
Capellan forces. As these 'mechs can only be repaired with captured parts, their continued
service to the House of Liao is uncertain. In particular, two of these 'mechs are believed
to have malfunctioning gyro systems. The unique SRM-4 system is also irreplacable.
Attempts to replace it with more conventional SRM-4 launchers have failed. Several 2Ls are
also in service with various mercenary units spread throughout the Inner Sphere; most of
these originally found their way into mercenary hands when the Capellans decided to abandon
the design.
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Equipment Mass
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Internal Structure: Endo Steel 3.00
Engine: 275 Fusion 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 185 10.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 29
Center Torso (rear): 7
R/L Torso: 13 21
R/L Torso (rear): 5
R/L Arm: 9 18
R/L Leg: 13 26
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Weapons and Ammo Location Critical Tonnage
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SRM 2 H 1 1.00
Jump Jet CT 1 0.50
Small Laser CT 1 0.50
CASE RT 1 0.50
2 Jump Jets RT 2 1.00
LRM 5 RT 1 2.00
LRM 5 (Ammo 24) RT 1 1.00
SRM 2 (Ammo 50) RT 1 1.00
CASE LT 1 0.50
2 Jump Jets LT 2 1.00
Ultra AC/5 LT 5 9.00
Ultra AC/5 (Ammo 20) LT 1 1.00
Medium Laser RA 1 1.00
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