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Alisa Wolfstein Lyran Alliance Warrant Officer 1st Class
Joined: 27-Aug-2017 15:11 Posts: 305 Location: United Kingdom
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Posted: 26-May-2019 17:34 Post subject: Marauder III MAD-8K |
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TRO: Marauder III MAD-8K | BattleMech Technical Readout
Name/Model: Marauder III MAD-8K
Designer: Alisa Wolfstein
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Republic / 3105
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 25,496,000 C-Bills
Battle Value: 3,792
Structure: Standard
Power Plant: 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Standard
Armament:
3 ER PPCs (C)
4 Medium Pulse Lasers (C)
2 Improved Heavy Medium Lasers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
A truly fearsome design, the Marauder III was constructed to upgrade the ageing Marauder II
chassis with the very best technology of the 32nd Century. So successful was the design in
this aim that it (re)gained the awe-factor that the Marauder II held during the first half
of the 31st Century.
Capabilities:
The Marauder III uses a Clan XL Engine to free up weight for the design, while a Compact
Gyroscope saves space. The three jump jets were carried over from the Marauder II to allow
the design to gain all the benefits of a jump-capable Assault 'Mech, while 23 Clan Double
Heat Sinks successfully keep the high heat output of the 'Mech's extensive array of energy
weapons under control.
The Marauder III is designed to be a tip-of-the-spear 'Mech, with high firepower at all
ranges. To aid in the accomplishment of this role, the chassis mounts 19 tons of standard
armour, providing incredible protection and allowing the Marauder III to stay on the front
lines for extended periods of time. If a stray shot finds its way to the Marauder's head,
the mechwarrior may find themselves glad of the inclusion of an armoured cockpit.
As the 'Mech begins to close with the enemy, three Clan-Spec ER PPCs can vaporise almost as
many tons of armour, from well over 600m away - beyond the range of even LRMs. Once the
Marauder III reaches the enemy lines, it carries the necessary firepower to enter into a
brawling situation where it may find itself fighting (and coming out victorious) against
multiple enemy units at once. This is achieved through two Clan-Spec Improved Heavy Medium
Lasers and four Clan-Spec Medium Pulse Lasers, that produce greater damage than all three ER
PPCs combined for two-thirds of their heat output. This allows one of the ER PPCs to be
fired on top of the Medium Lasers for an incredible amount of close-up firepower. Finally, a
Clan-Spec Targeting Computer makes all the Marauder's weapons deadly accurate.
In a dire situation, the Marauder can Alpha Strike (relatively) safely, given it carries no
ammunition that would otherwise explode.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 XL (C) 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 23 [46] (C) 13.00
Gyro: Compact 4.50
Cockpit (Armored): Standard 3.00
Armor Factor: 304 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 9
R/L Torso: 21 35
R/L Torso (rear): 7
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 2.00
ER PPC (C) RT 2 6.00
Jump Jet RT 1 2.00
Medium Pulse Laser (C) RT 1 2.00
Targeting Computer (C) RT 6 6.00
2 Improved Heavy Medium Lasers (C) LT 4 2.00
Jump Jet LT 1 2.00
Medium Pulse Laser (C) LT 1 2.00
ER PPC (C) RA 2 6.00
Medium Pulse Laser (C) RA 1 2.00
ER PPC (C) LA 2 6.00
Medium Pulse Laser (C) LA 1 2.00
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