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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1456 Location: Germany
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Posted: 10-Jun-2019 07:07 Post subject: Wasp WSP-TH2 |
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TRO: Wasp WSP-TH2 | BattleMech Technical Readout
Name/Model: Wasp WSP-TH2
Designer: Rudel Gurken
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Configuration: Biped BattleMech
Era/Year: Star League / 2613
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 1,935,120 C-Bills
Battle Value: 397
Structure: Endo Steel
Power Plant: 120 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Standard
Armament:
1 Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
As demanded by the 'Mother Doctrine' since 2380 the Terran Hegemony was able to keep its
technological edge over the other states of the Inner Sphere throughout most of its
existence.
Although fielding a lot of mech-types their neighbors also had in their forces, the Hegemony
equipped their mechs with high-tech items unobtainable to their rivals.
The decision to upgrade the venerable Wasp with sophisticated recon-electronics was not made
without opposition. Some board members considered it too light and slow to mount the Beagle
Active Probe but the costs had to be kept down and so an XL-engine was no option.
Nonetheless the new WSP-TH1 marched into the armed forces oft he Hegemony in 2612, almost
150 years after the first appearance oft the Wasp, followed by the TH2 in 2613.
Capabilities:
The WSP-TH2 Wasp was build in limited numbers for units incorporating Arrow IV launchers.
Instead of a pulse laser it carried a double mount in the right arm with a standard medium
laser and a target aquisition gear to 'paint' enemies.
Deployment:
The SLDF and the Hegemony's own forces put this Mech into reconnaissance units to supplement
the 'conventional' recon-mechs.
As the Mongoose appeared in 2660 the jump-capability oft he Wasp saved it from being
decommissioned and so both mechs served side by side until the end of the Star League and
the storm that came thereafter.
Variants:
The WSP-TH1 Wasp has its own file.
The first proposal for the WSP-THX was driven by a Pitban 180 XL , that would have propelled
the mech to over 150 kph. While keeping the armor layout of the WSP-1A it also increased its
jump range to 240m rivaling that of the Ostscout.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 1.00
Engine: 120 Fusion 4.00
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 56 3.50
Type: Standard
Internal Armor
Structure Value
Head: 3 6
Center Torso: 6 8
Center Torso (rear): 4
R/L Torso: 5 6
R/L Torso (rear): 2
R/L Arm: 3 5
R/L Leg: 4 6
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Jump Jets CT 2 1.00
Jump Jet RT 1 0.50
Beagle Active Probe LT 2 1.50
Jump Jet LT 1 0.50
Medium Laser RA 1 1.00
TAG RA 1 1.00
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
| _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1456 Location: Germany
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Posted: 07-Sep-2019 09:17 Post subject: Wasp WSP-TH2 |
|
|
TRO: Wasp WSP-TH2 | BattleMech Technical Readout
Name/Model: Wasp WSP-TH2
Designer: Rudel Gurken
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Configuration: Biped BattleMech
Era/Year: Star League / 2613
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 1,935,120 C-Bills
Battle Value: 397
Chassis: Earthwerks WSP Endo Steel
Power Plant: Hermes 120
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Rawlings 52
Jump Capacity: 180 meters
Armor: Durallex Light
Armament:
1 Diverse Optics Type 2 Medium Laser
Manufacturer: Earthwerks Incorporated
Primary Factory: Terra
Communications: Duotech 65
Targeting & Tracking: RadCom TXX with Beagle Active Probe
================================================================================================
Overview:
As demanded by the 'Mother Doctrine' since 2380 the Terran Hegemony was able to keep its
technological edge over the other states of the Inner Sphere throughout most of its
existence.
Although fielding a lot of mech-types their neighbors also had in their forces, the Hegemony
equipped their mechs with high-tech items unobtainable to their rivals.
The decision to upgrade the venerable Wasp with sophisticated recon-electronics was not made
without opposition. Some board members considered it too light and slow to mount the Beagle
Active Probe but the costs had to be kept down and so an XL-engine was no option.
Nonetheless the new WSP-TH1 marched into the armed forces oft he Hegemony in 2612, almost
150 years after the first appearance oft the Wasp, followed by the TH2 in 2613.
Capabilities:
The WSP-TH2 Wasp was build in limited numbers for units incorporating Arrow IV launchers.
Instead of a pulse laser it carried a double mount in the right arm with a standard medium
laser and a target aquisition gear to 'paint' enemies.
Deployment:
The SLDF and the Hegemony's own forces put this Mech into reconnaissance units to supplement
the 'conventional' recon-mechs.
As the Mongoose appeared in 2660 the jump-capability oft he Wasp saved it from being
decommissioned and so both mechs served side by side until the end of the Star League and
the storm that came thereafter.
Variants:
The WSP-TH1 Wasp has its own file.
The first proposal for the WSP-THX was driven by a Pitban 180 XL , that would have propelled
the mech to over 150 kph. While keeping the armor layout of the WSP-1A it also increased its
jump range to 240m rivaling that of the Ostscout.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 1.00
Engine: 120 Fusion 4.00
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 56 3.50
Type: Standard
Internal Armor
Structure Value
Head: 3 6
Center Torso: 6 8
Center Torso (rear): 4
R/L Torso: 5 6
R/L Torso (rear): 2
R/L Arm: 3 5
R/L Leg: 4 6
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Jump Jets CT 2 1.00
Jump Jet RT 1 0.50
Beagle Active Probe LT 2 1.50
Jump Jet LT 1 0.50
Medium Laser RA 1 1.00
TAG RA 1 1.00
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
| _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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