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Assault Daft
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Goose
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Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 17-Jun-2019 19:56    Post subject: Assault Daft Reply to topic Reply with quote

Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Assault Daft
Tech:          Inner Sphere / 3067
Config:        Hovercraft
Rules:         Level 3, Standard design

Mass:          15 tons
Power Plant:   65 Nissan Fusion
Cruise Speed:  108.0 km/h
Maximum Speed: 162.0 km/h
Armor Type:    Reactive
Armament:     
  1 Small X-Pulse Laser
  1 Laser AMS
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Assault Daft
Mass:          15 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  10 pts Standard               0      1.50
Engine:        65 Fusion                     0      2.00
Shielding & Transmission Equipment:          0      1.00
    Cruise MP:  10
     Flank MP:  15
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0       .75
Crew: 1 Members                              0       .00
Lift Equipment:                              0      1.50
Turret Equipment:                            0       .25
Armor Factor:   40 pts Reactive              2      2.50

                          Internal    Armor
                          Structure   Value
   Front:                     2         12
   Left / Right Sides:        2        8/8
   Rear:                      2          5
   Turret:                    2          7

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Small X-Pulse Laser    Turret   3          1      1.00
1 Laser AMS              Turret   7          1      1.50
Infantry Bay             Body                1      3.00
--------------------------------------------------------
TOTALS:                          10          5     15.00
Items & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        584,675 C-Bills
Battle Value 2:    222 (old BV = 124)
Cost per BV:       2,633.67
Weapon Value:      14 / 14 (Ratio = .06 / .06)
Damage Factors:    SRDmg = 2;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 10H,  Armor/Structure: 0 / 2
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 2
                   Specials: tran3

It's a teribad year for equipment names. Rolling Eyes

What's enough armor and mobility for moving infantry? What's the heavier formations you can make with boilermans' spreadsheet count for?

Is Fuzzy-Wazzi-Fusion really a thing?%

I guess I could bump it big enough to hold two platoons, thus making better use of DropShip collars, indirectly, but this passes for variety in my life.

%books.google.com/books?id=ywI4AQAAMAAJ&pg=PA468&lpg=PA468&dq=fuzzy-wuzzy+tactics&source=bl&ots=hmXvZU7qh_&sig=ACfU3U02Kx1eR7bxff14Yuf17afmiwsxTA&hl=en&sa=X&ved=2ahUKEwik3ZLe2PHiAhUCMawKHQxLDgc4ChDoATAGegQICBAB#v=onepage&q=fuzzy-wuzzy%20tactics&f=false

www.cia.gov/library/center-for-the-study-of-intelligence/csi-publications/csi-studies/studies/96unclass/iregular.htm
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