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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 26-Oct-2019 21:01 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Offboard Attack Phase
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Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
Long Tom at Hex: 4531 (Artillery); needs 11, rolls 8 : misses and scatters to hex 4832.
Hex 4932: terrain takes 30 damage.
Hex 4731: terrain takes 10 damage.
Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
Thumper at Hex: 3133 (Artillery); needs 11, rolls 9 : misses and scatters to hex 3135.
Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
Thumper at Hex: 2933 (Artillery); needs 11, rolls 9 : misses and scatters to hex 2935.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
Sniper at Hex: 3333 (Artillery); needs 10, rolls 6 : misses and scatters to hex 3329.
Hex 3429: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
Sniper at Hex: 3135 (Artillery); needs 10, rolls 3 : misses and scatters to hex 2432.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
Sniper at Hex: 2821 (Artillery); needs 11, rolls 10 : misses and scatters to hex 2721.
Hex 2821: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper at Hex: 4331 (Artillery); needs 11, rolls 9 : misses and scatters to hex 4329.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper at Hex: 4731 (Artillery); needs 10, rolls 9 : misses and scatters to hex 4732.
Hex 4731: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper at Hex: 2821 (Artillery); needs 10, rolls 5 : misses and scatters to hex 2816.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper at Hex: 2821 (Artillery); needs 10, rolls 10 : hits the intended hex 2821.
Hex 2821: terrain takes 40 damage.
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 24-Nov-2019 20:29 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Weapon Attack Phase
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Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 9: ghost targets active.
Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 5: No ghost targets.
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
Large Laser at Locust LCT-1V (Mordel Campaign - OpFor); needs 10, rolls 5 : misses
Medium Laser at Locust LCT-1V (Mordel Campaign - OpFor); needs 12, rolls 4 : misses
Medium Laser at Locust LCT-1V (Mordel Campaign - OpFor); needs 12, rolls 9 : misses
Medium Laser at Locust LCT-1V (Mordel Campaign - OpFor); needs 12, rolls 7 : misses
Medium Laser at Locust LCT-1V (Mordel Campaign - OpFor); needs 12, rolls 5 : misses
Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 11, rolls 6 : misses
Machine Gun at Vulcan VL-2T (Mordel Campaign); needs 13, rolls 5 : misses
Machine Gun at Vulcan VL-2T (Mordel Campaign); needs 13, rolls 9 : misses
Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
Large Laser at Mechanized Hover Platoon (Laser) #3 (Mordel Campaign - OpFor); needs 12, rolls 10 : misses _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 24-Nov-2019 20:30 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Heat Phase
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Banshee BNC-3E (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 24 heat, sinks 22 heat and is now at 5 heat.
Wasp WSP-1A (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Quickdraw QKD-4G (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Ostsol OTL-4D (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Wolverine WVR-6M (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Longbow LGB-0W (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Trebuchet TBT-5S (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Griffin GRF-1N (Mordel Campaign - OpFor) gains 0 heat, sinks 4 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 3 heat, sinks 5 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 2 heat, sinks 2 heat and is now at 0 heat.
Control Rolls
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End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 24-Nov-2019 20:31 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Initiative Phase for Round #10
-------------------
Mordel Campaign rolls a 4[2+2].
Mordel Campaign - OpFor rolls a 9[5+4].
Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 8847 BV remaining (61.0% of 14289 initially) 0 BV fled
Mordel Campaign rolls a 4[2+2](11[9+2]) (Tactical Genius ability used).
Mordel Campaign - OpFor rolls a 9[5+4]. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 24-Nov-2019 20:33 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Targeting Phase
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Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
Long Tom, will land in 1 turn(s).
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
Long Tom, will land in 1 turn(s).
Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
Thumper, will land in 1 turn(s).
Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
Thumper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s). _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 24-Nov-2019 20:43 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Movement Phase
-------------------
Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor) flees the battlefield.
Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor) flees the battlefield.
Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor) flees the battlefield.
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) flees the battlefield.
Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) flees the battlefield.
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 24-Nov-2019 20:55; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 24-Nov-2019 20:44 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Offboard Attack Phase
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Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
Long Tom at Hex: 2817 (Artillery); needs 11, rolls 5 : misses and scatters to hex 3420.
Hex 3219: terrain takes 10 damage.
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
Long Tom at Hex: 2817 (Artillery); needs 11, rolls 5 : misses and scatters to hex 3420.
Hex 3219: terrain takes 10 damage.
Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
Thumper at Hex: 2817 (Artillery); needs 11, rolls 10 : misses and scatters to hex 2917.
Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
Thumper at Hex: 2817 (Artillery); needs 11, rolls 9 : misses and scatters to hex 2815.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
Sniper at Hex: 2817 (Artillery); needs 10, rolls 8 : misses and scatters to hex 3018.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
Sniper at Hex: 2817 (Artillery); needs 10, rolls 4 : misses and scatters to hex 3415.
Hex 3316: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
Sniper at Hex: 2817 (Artillery); needs 11, rolls 6 : misses and scatters to hex 2315.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper at Hex: 2817 (Artillery); needs 11, rolls 6 : misses and scatters to hex 2812.
Banshee BNC-3E (Mordel Campaign) hit for 10 damage.
Banshee BNC-3E (Mordel Campaign) takes 5 damage to RL.
21 Armor remaining.
Banshee BNC-3E (Mordel Campaign) takes 5 damage to RT.
20 Armor remaining.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper at Hex: 2817 (Artillery); needs 10, rolls 7 : misses and scatters to hex 2820.
Hex 2821: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper at Hex: 2817 (Artillery); needs 10, rolls 7 : misses and scatters to hex 3116.
Hex 3116: terrain takes 40 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper at Hex: 2817 (Artillery); needs 10, rolls 9 : misses and scatters to hex 2717. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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