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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 14-Dec-2019 18:18 Post subject: Ba-Da-Boom Artilery Platform |
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Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Ba-Da-Boom
Tech: Inner Sphere / 3067
Config: Hovercraft
Rules: Level 3, Standard design
Mass: 37 tons
Power Plant: 125 Nissan Fusion
Cruise Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type: Reactive
Armament:
1 Thumper Artillery
1 Laser AMS
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Ba-Da-Boom
Mass: 37 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 16 pts Standard 0 3.70
Engine: 125 Fusion 0 4.93
Shielding & Transmission Equipment: 0 2.47
Cruise MP: 8
Flank MP: 12
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.85
Crew: 3 Members 0 .00
Lift Equipment: 0 3.70
Armor Factor: 37 pts Reactive 2 2.31
Internal Armor
Structure Value
Front: 4 13
Left / Right Sides: 4 9/9
Rear: 4 6
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Thumper Artillery Front 0 20 2 16.00
1 Laser AMS Front 7 1 1.50
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 7 6 36.96
Items & Tons Left: 6 .04
Calculated Factors:
Total Cost: 1,694,992 C-Bills
Battle Value 2: 284 (old BV = 166)
Cost per BV: 5,968.28
Weapon Value: 147 / 147 (Ratio = .52 / .52)
Damage Factors: SRDmg = 14; MRDmg = 14; LRDmg = 14
BattleForce2: MP: 8H, Armor/Structure: 0 / 2
Damage PB/M/L: 1/1/2, Overheat: 0
Class: GM; Point Value: 3
Specials: artT |
I'd assumed this would require an XL, and I'd wanted it to go faster, but the Sprite of Cray compels you!
Any working concept of convoy speed is kaput; Hover artillery needs tons of disposable camo nets, even when onboard a DropShip; Command needs to get used to ether losing their big guns for tens of minutes, as they reposition and reconceal, or else losing them for all time; Then, this guy has crap for ammo endurance …
But this model has the de rigueur Nissan 125, and even so little standardization counts for a lot. _________________ Goose
I have no Forum, and I must Post
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 15-Dec-2019 18:42 Post subject: Ba-Da-Boom Artilery Platform |
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You could get a Sniper in place of the Thumper and still get a bit faster speed. A bit more armor and a fusion and no need for the XL. Even can have the LAMs. All for a mere jump to 50 tons for the chassis. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 19-Dec-2019 17:03 Post subject: Ba-Da-Boom Artilery Platform |
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Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Cranks Alot Now
Tech: Inner Sphere / 3060
Config: Hovercraft
Rules: Level 3, Standard design
Mass: 41 tons
Power Plant: 175 Omni XL Fusion
Cruise Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Armor Type: Reactive
Armament:
1 Sniper Artillery
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Cranks alont Now
Mass: 41 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4.10
Engine: 175 XL Fusion 2 5.47
Shielding & Transmission Equipment: 0 2.73
Cruise MP: 10
Flank MP: 15
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.05
Crew: 3 Members 0 .00
Lift Equipment: 0 4.10
Armor Factor: 16 pts Reactive 2 1.00
Internal Armor
Structure Value
Front: 5 5
Left / Right Sides: 5 4/4
Rear: 5 3
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Sniper Artillery Front 0 10 2 21.00
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 0 7 40.95
Items & Tons Left: 6 .05
Calculated Factors:
Total Cost: 4,445,957 C-Bills
Battle Value 2: 337 (old BV = 243)
Cost per BV: 13,192.75
Weapon Value: 94 / 94 (Ratio = .28 / .28)
Damage Factors: SRDmg = 12; MRDmg = 12; LRDmg = 12
BattleForce2: MP: 10H, Armor/Structure: 0 / 1
Damage PB/M/L: 1/1/2, Overheat: 0
Class: GM; Point Value: 3
Specials: artS |
I'm not feeling it … _________________ Goose
I have no Forum, and I must Post
[Last edited by Goose on 19-Dec-2019 17:15; edited 1 time in total]
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 19-Dec-2019 17:12 Post subject: Ba-Da-Boom Artilery Platform |
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Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Ravenholm
Tech: Inner Sphere / 3060
Config: Hovercraft
Rules: Level 3, Standard design
Mass: 37 tons
Power Plant: 125 Nissan Fusion
Cruise Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type: Reactive
Armament:
1 Arrow IV System
1 Laser AMS
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Ravenholm
Mass: 37 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 16 pts Standard 0 3.70
Engine: 125 Fusion 0 4.93
Shielding & Transmission Equipment: 0 2.47
Cruise MP: 8
Flank MP: 12
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.85
Crew: 3 Members 0 .00
Lift Equipment: 0 3.70
Armor Factor: 21 pts Reactive 2 1.31
Internal Armor
Structure Value
Front: 4 8
Left / Right Sides: 4 5/5
Rear: 4 3
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Arrow IV System Front 0 10 2 17.00
1 Laser AMS Front 7 1 1.50
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 7 6 36.96
Items & Tons Left: 6 .04
Calculated Factors:
Total Cost: 2,126,512 C-Bills
Battle Value 2: 721 (old BV = 629)
Cost per BV: 2,949.39
Weapon Value: 108 / 108 (Ratio = .15 / .15)
Damage Factors: SRDmg = 12; MRDmg = 12; LRDmg = 12
BattleForce2: MP: 8H, Armor/Structure: 0 / 1
Damage PB/M/L: 1/1/2, Overheat: 0
Class: GM; Point Value: 7
Specials: artA |
Spectacularly Boaring … _________________ Goose
I have no Forum, and I must Post
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 20-Dec-2019 04:13 Post subject: Ba-Da-Boom Artilery Platform |
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Hoverin Thumper
35 tons
Internal 3.5 t
Engine 145 7.5 t
MP 9/14
Heat sinks 10 standard
Controls 2 t
Lift 3.5 t
Reactive Armour 1 t
4
4/4
4
Thumper Artillery 15 t
Laser AMS 1.5 t
Ammo (20) 1 t
Personally I'd go with more armour, fuel cell and no AMS. Just run, Forrest, run! _________________ The dragon NEVER sleeps!
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 20-Dec-2019 21:50 Post subject: Ba-Da-Boom Artilery Platform |
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I think I rejected a version of one of these with about .8 tons of armor; Not having the AMS in a turret seems destined to make me feel bad for the crews … _________________ Goose
I have no Forum, and I must Post
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 21-Dec-2019 01:56 Post subject: Ba-Da-Boom Artilery Platform |
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The thing with AMS is that you need it mainly to get rid of the SRMs. If this thing (no turret, great speed and only an arty gun) gets unescorted in SRM range it's already screwed. It gets a hover tank escort and if observed it fires up the engine and clears the field immediately. Don't forget that those bastards that can actually catch up with you are far more likely to also pack pulse lasers and an occasional PPC. _________________ The dragon NEVER sleeps!
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