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How to condense? |
6 players, 12 mechs, add a player |
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40% |
[ 2 ] |
5 players, 12 mechs |
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0% |
[ 0 ] |
5 players, 10 mechs |
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0% |
[ 0 ] |
other |
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60% |
[ 3 ] |
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Total Votes : 5 |
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 16-Feb-2020 01:33 Post subject: Game Direction 2020 - part 3 |
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It has been determined that we have 5 active players.
We need to determine how to condense. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 26-Feb-2020 23:11; edited 1 time in total]
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Pinhead The Bloody Clans
Joined: 25-Feb-2002 00:00 Posts: 1258 Location: United States
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Posted: 16-Feb-2020 15:24 Post subject: Game Direction 2020 - part 3 |
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What would happen if we ran kind of an extended company..
5 lances
Command - Classic command lance heavy mechs applied to special circumstances
Support - Medium mech lance that can move. It is deployed where needed and should have good all around mechs
Scouts - Light and medium mechs that all jump and can be used for scouting and hit/run attacks
Fire Support - LRM based lance
Heavy Lance - Heavy, tough mechs used in drawn out battles. Probably not may assaults, but mostly heavies...
Then have each person run his lance? _________________ "My Blood is not mine to give, it belongs to my Brothers"
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 16-Feb-2020 22:49 Post subject: Re: Game Direction 2020 - part 3 |
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Pinhead wrote: | What would happen if we ran kind of an extended company..
5 lances
Command - Classic command lance heavy mechs applied to special circumstances
Support - Medium mech lance that can move. It is deployed where needed and should have good all around mechs
Scouts - Light and medium mechs that all jump and can be used for scouting and hit/run attacks
Fire Support - LRM based lance
Heavy Lance - Heavy, tough mechs used in drawn out battles. Probably not may assaults, but mostly heavies...
Then have each person run his lance? |
And this is why I gave an other option. I have no issue with doing an abnormal force. Only issue will be transport, funds, and a desire by players to run a lance. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6061 Location: United States
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Posted: 17-Feb-2020 21:30 Post subject: Game Direction 2020 - part 3 |
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I'd be fine running a lance. Gives you bigger stakes in the game! _________________ Mordel Blacknight - Site Administrator
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Mekslayer Clan Wolf Star Commander
Joined: 30-Jan-2005 00:00 Posts: 76 Location: United States
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Posted: 18-Feb-2020 00:34 Post subject: Re: Game Direction 2020 - part 3 |
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Pinhead wrote: | What would happen if we ran kind of an extended company..
5 lances
Then have each person run his lance? |
I agree we should have 5 lances, but as for the makeup, I think it should be based upon what each person wants.
If you want to make up a way for each player to choose his own tonnages and mech varients based on a total tonnage, or you can roll for or have each player roll for his tonnages, etc...
But a lance each is mainly better because you have more of an influence in the outcome. One light mech with poor armament leaves for minimal influence on the overall outcome.
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Ronin ComStar Colonel
Joined: 05-Feb-2002 00:00 Posts: 908 Location: United States
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Posted: 22-Feb-2020 09:23 Post subject: Game Direction 2020 - part 3 |
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Would 5 lances take much longer to play out vs just 5 mechs?
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 24-Feb-2020 18:25 Post subject: Re: Game Direction 2020 - part 3 |
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Ronin wrote: | Would 5 lances take much longer to play out vs just 5 mechs? |
I just got an idea. Mixed player lances.
We set up 3 lances of 5 mechs each (not clans so no stars) with each player running 3 units. This way if a lance is caught alone or not part of a mission, everyone has a unit to run (excluding combat losses).
Thoughts? _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Mekslayer Clan Wolf Star Commander
Joined: 30-Jan-2005 00:00 Posts: 76 Location: United States
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Posted: 24-Feb-2020 19:28 Post subject: Re: Game Direction 2020 - part 3 |
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Ronin wrote: | Would 5 lances take much longer to play out vs just 5 mechs? |
5 Lances of active players will take wayyyy less time than the 12 players we had that never responded... hint hint
Vagabond wrote: | Ronin wrote: | Would 5 lances take much longer to play out vs just 5 mechs? |
I just got an idea. Mixed player lances.
We set up 3 lances of 5 mechs each (not clans so no stars) with each player running 3 units. This way if a lance is caught alone or not part of a mission, everyone has a unit to run (excluding combat losses).
Thoughts? |
We can do this if you prefer, but I kinda like having a whole lance in the same area to control, gives you more options and flexibility...
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 24-Feb-2020 20:18 Post subject: Re: Game Direction 2020 - part 3 |
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Mekslayer wrote: |
We can do this if you prefer, but I kinda like having a whole lance in the same area to control, gives you more options and flexibility... |
Only issue with this is that if a lance is sent out for a recon and engages the enemy, only that 1 player gets to play. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6061 Location: United States
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Posted: 25-Feb-2020 18:40 Post subject: Re: Game Direction 2020 - part 3 |
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Vagabond wrote: | Ronin wrote: | Would 5 lances take much longer to play out vs just 5 mechs? |
I just got an idea. Mixed player lances.
We set up 3 lances of 5 mechs each (not clans so no stars) with each player running 3 units. This way if a lance is caught alone or not part of a mission, everyone has a unit to run (excluding combat losses).
Thoughts? |
So each player would run 2 units in one of the "lances" and a single unit in the 3rd? That will work as well, I think. Might be a tad more difficult, but not overly. _________________ Mordel Blacknight - Site Administrator
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 26-Feb-2020 22:57 Post subject: Re: Game Direction 2020 - part 3 |
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Mordel wrote: | Vagabond wrote: | Ronin wrote: | Would 5 lances take much longer to play out vs just 5 mechs? |
I just got an idea. Mixed player lances.
We set up 3 lances of 5 mechs each (not clans so no stars) with each player running 3 units. This way if a lance is caught alone or not part of a mission, everyone has a unit to run (excluding combat losses).
Thoughts? |
So each player would run 2 units in one of the "lances" and a single unit in the 3rd? That will work as well, I think. Might be a tad more difficult, but not overly. |
I was thinking 1 unit per lance. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 26-Feb-2020 23:10 Post subject: Game Direction 2020 - part 3 |
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I am going to make a GM ruling here and split the tie with my idea.
We will stay at 5 players for now.
We will expand (try to expand) the company to 3 reinforced lances of 5 mechs each. 3x5=15.
Each player will then be given control of 1 mech in each lance for a total responsibility of 3 mechs.
This means that in many situations each of you will have 1 or 2 mechs to control. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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