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Guttersnipe Mut Quad Battlearmor
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Goose
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Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 22-Feb-2020 17:31    Post subject: Guttersnipe Mut Quad Battlearmor Reply to topic Reply with quote

Code:
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Guttersnipe Mut 
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Quad
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 3, Standard design

Ground Speed:  54.0 km/h
Armor Type:    Improved Stealth

Type/Model:    Guttersnipe Mut
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Quad                      0       175
Motive System: Ground Movement (5 MP)                 0       120
Armor Type:    9 Points Improved Stealth              5       540

Manipulators:
  Left Arm:    None                                   0         0
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
David Lt Gauss Rifle                 Body      20     1       100
Power Pack                           Body             1        25
------------------------------------------------------------------
TOTALS:                                               7       960
Slots & Mass Left:                                    0        40

Calculated Factors:
Total Cost:     528,750 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   36 (144 for 4)  Weapon Value: 9 (Ratio=.25)
Cost per BV:    10,520.83 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on any 'Mechs or Vehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 5   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: car4

CBT:RPG Data:   Armor Value (M/B/E/X): 9/8/7/7    Coverage: Full
                IR: +6,  ECM: +6,  Camo: 0
                Melee AP: 1,  Target Size Modifier: -1
                Movement Speed:   60 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -4,  RFL: 0
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor


Good ground speed and endurance sounds like a recon unit to me, but I'm redeveloping my working concept of Harassment.

I do wish I could improve the sensors, somehow, but this way, you've got endurance, and a good reason to Return To Base after contact.
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Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 06-Mar-2020 18:41    Post subject: Guttersnipe Mut Quad Battlearmor Reply to topic Reply with quote

Code:
        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Guttersnipe Poopeater
Tech/Era:      Inner Sphere / 3067 / CBT Rules
Chassis Type:  Quad
Weight Class:  Medium Battle Armor (751 - 1,000 kg)
Rules:         Level 2, Standard design

Ground Speed:  54.0 km/h
Armor Type:    Basic Stealth

==Overview:==

Type/Model:    Guttersnipe Poopeater
Equipment:                                          Slots    Mass
Chassis Type:  Medium Class Quad                      0       175
Motive System: Ground Movement (5 MP)                 0       120
Armor Type:    7 Points Basic Stealth                 3       385

Manipulators:
  Left Arm:    None                                   0         0
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Micro Grenade Launcher               Body      20     1        75
  (with High-Explosive Ammo)
Camo System                          Body             2       200
Power Pack                           Body             1        25
------------------------------------------------------------------
TOTALS:                                               7       980
Slots & Mass Left:                                    0        20

Calculated Factors:
Total Cost:     611,700 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   26 (104 for 4)  Weapon Value: 1 (Ratio=.04)
Cost per BV:    17,757.69 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on any 'Mechs or Vehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 5   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: car4

CBT:RPG Data:   Armor Value (M/B/E/X): 8/7/6/6    Coverage: Full
                IR: +6,  ECM: +6,  Camo: +4
                Melee AP: 1,  Target Size Modifier: 0
                Movement Speed:   60 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -4,  RFL: 0
                Equipment Rating:  E/E/E

                Created by HeavyMetal Battle Armor

No Sensor Dispenser, no Beagle, just legs'n a battery to form a picket, within tall grass.

I was thinkin' Firedrake for a while, but maybe the little GL has more then one trick up it's sleeve … Wink
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