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Rampage (?Absalom?) RMP-2G
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 2039

PostPosted: 11-Apr-2020 20:19    Post subject: Rampage (?Absalom?) RMP-2G Reply to topic Reply with quote

TRO: Rampage (?Absalom?) RMP-2G
                 BattleMech Technical Readout

Name/Model:         Rampage (?Absalom?) RMP-2G
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            85
Configuration:      Biped BattleMech
Era/Year:           Star League / 2735
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         7,092,530 C-Bills
Battle Value:       1,525

Chassis:              Standard
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    60 meters
Armor:                Standard
Armament:             
    1 Autocannon/10
    1 Large Laser
    1 SRM 6
    2 Medium Lasers
    2 LRM 5s
    2 Flamers
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Variants:
    A variant of the standard 2G model, Absalom Ryder?s Rampage was modified to suit his
    fighting style. His foes believed, probably rightly, that this Periphery mercenary/bandit
    was a sociopath, and the modifications made to his personal ?Mech reflect this temperament.
    The design drops 8 of the 2G?s heat sinks, and half the machine gun ammo, but doubles the
    number of flamers and machine guns mounted, and adds a six pack of short range missiles to
    the left torso. The latter is fed by two tons of reloads, allowing him to tailor his
    loadouts to suit the tactical situation, and he most often loaded at least one ton of
    Infernos. Switching out the LRM-10 rack for a pair of LRM-5?s also allowed him to upgrade
    the armor by one ton. Finally, a pair of jump jets were added, allowing the ?Mech to leap up
    to 60 meters at a time.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 2                                               
Heat Sinks (Single):                            15                     5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             36       
    Center Torso (rear):                              11       
    R/L Torso:                         18             25       
    R/L Torso (rear):                                  8       
    R/L Arm:                           14             25       
    R/L Leg:                           18             34       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Large Laser                                               CT                2          5.00             
Autocannon/10 (Ammo 20)                                   RT                2          2.00             
Flamer                                                    RT                1          1.00             
Machine Gun                                               RT                1          0.50             
Machine Gun (Ammo 100)                                    RT                1          0.50             
Medium Laser                                              RT                1          1.00             
Flamer                                                    LT                1          1.00             
LRM 5 (Ammo 48)                                           LT                2          2.00             
Machine Gun                                               LT                1          0.50             
Medium Laser                                              LT                1          1.00             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 30)                                           LT                2          2.00             
Autocannon/10                                             RA                7         12.00             
2 LRM 5s                                                  LA                2          4.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"/4"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 2
Armor (A): 8,  Structure (S): 7
Specials: IF1, JMPW1
		
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