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The Grand Poobah Clan Blood Spirit Star Captain
Joined: 06-May-2020 09:40 Posts: 262 Location: United States
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Posted: 11-May-2020 08:32 Post subject: Decurian (Nightwards Mech) DEC-MH2 |
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TRO: Decurian (Nightwards Mech) DEC-MH2 | BattleMech Technical Readout
Name/Model: Decurian (Nightwards Mech) DEC-MH2
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 3,050,227 C-Bills
Battle Value: 1,223
Chassis: Endo Steel
Power Plant: 200 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 Large Lasers
4 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Marian Hegemony, a small, backwater Periphery nation, has recently begun to field a
home-grown BattleMech. Named Decurion after the Roman officers who commanded small units
during conflicts on ancient Terra, the 'Mech is rapidly gaining popularity amongst the
Hellenistic Marians.
Capabilities:
The Decurion uses parts and weaponry considered terribly outmoded by today?s military. The
enterprising Marians have purchased massive lots of standard Lasers and Particle Cannon from
major Inner Sphere houses, as the Five Great Houses have begun to switch over to Extended
Range or Pulse variant energy weapons. This has given the Marians a large surplus of spare
parts for their current units, plus enough surplus weaponry to create the Decurion.
Very few Decurions are exactly alike. Since the manufacture and shape of the Large Lasers
bought by the Hegemony are a mismatched hodgepodge, mass strikes by engineers tired of
having to fit the weapons to the base chassis of the Decurion have been a common event of
late, hampering the construction of the Decurion. Thankfully, the Medium Lasers the 'Mech
employs are all so similar in shape that they can easily be fitted into the chassis.
Engineers who work well are assigned to fit the Medium Lasers; ?Large Laser Duty? has become
a form of punishment on the production lines.
Despite the stopping power of the Large Laser, the main weapon of the 'Mech is the
Romanesque Gladius (a Hatchet, since in level 1 you don?t get Swords) it clutches in its
right hand. Since the Gladius has no moving parts, ammunition lines, or energy inputs, the
weapon is a definite favourite amongst the technicians. In addition, since the Hatchet is
simply a steel I-beam with a tack-welded steel blade, they can easily be manufactured and
replaced in the field.
The 'Mech is not terribly fast, but it is definitely on par with 'Mechs in the Medium weight
class. Although a lack of Jump Jets somewhat hampers its maneuverability, the Marian
Hegemony would not be able to easily maintain the (relatively) sophisticated Jump equipment.
However, the 'Mech does boast an incredible amount of armor plating-almost a quarter of its
total mass-allowing it to engage even the heaviest of opponents and stand a chance of
victory.
Deployment:
In production for less than a year, the Decurion has been deployed among the better Marian
units. So far, it has been well-received.
Variants:
The Hegemony is trialing a more expensive version of the Decurion. It uses Endo Steel
internal structure and Double Heat Sinks to provide the tonnage needed to mount a Large
Laser and Medium laser in each torso, plus a pair of Medium Lasers in the Center Torso.
Although it is a bare 300,000 C-Bills more expensive, the Hegemony technicians have
difficulty maintaining the more advanced Endo Steel and Double Heat Sinks. As such, it will
remain a rare 'Mech, probably assigned only to commanders of the Hegemony?s more elite
units.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.00
Engine: 200 Fusion 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 136 8.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (rear): 5
R/L Torso: 10 15
R/L Torso (rear): 5
R/L Arm: 6 12
R/L Leg: 10 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Medium Lasers CT 2 2.00
Large Laser RT 2 5.00
Medium Laser RT 1 1.00
Large Laser LT 2 5.00
Medium Laser LT 1 1.00
Sword RA 3 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 3 / (M) 3 / (L) 0, OV: 1
Armor (A): 5, Structure (S): 3
Specials: ENE, MEL
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The Grand Poobah Clan Blood Spirit Star Captain
Joined: 06-May-2020 09:40 Posts: 262 Location: United States
|
Posted: 11-May-2020 09:35 Post subject: Decurian (Nightwards Mech) DEC-MH2 |
|
|
TRO: Decurian (Nightwards Mech) DEC-MH2 | BattleMech Technical Readout
Name/Model: Decurian (Nightwards Mech) DEC-MH2
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 3,050,227 C-Bills
Battle Value: 1,223
Chassis: Endo Steel
Power Plant: 200 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 Large Lasers
4 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Marian Hegemony, a small, backwater Periphery nation, has recently begun to field a
home-grown BattleMech. Named Decurion after the Roman officers who commanded small units
during conflicts on ancient Terra, the 'Mech is rapidly gaining popularity amongst the
Hellenistic Marians.
Capabilities:
The Decurion uses parts and weaponry considered terribly outmoded by today?s military. The
enterprising Marians have purchased massive lots of standard Lasers and Particle Cannon from
major Inner Sphere houses, as the Five Great Houses have begun to switch over to Extended
Range or Pulse variant energy weapons. This has given the Marians a large surplus of spare
parts for their current units, plus enough surplus weaponry to create the Decurion.
Very few Decurions are exactly alike. Since the manufacture and shape of the Large Lasers
bought by the Hegemony are a mismatched hodgepodge, mass strikes by engineers tired of
having to fit the weapons to the base chassis of the Decurion have been a common event of
late, hampering the construction of the Decurion. Thankfully, the Medium Lasers the 'Mech
employs are all so similar in shape that they can easily be fitted into the chassis.
Engineers who work well are assigned to fit the Medium Lasers; ?Large Laser Duty? has become
a form of punishment on the production lines.
Despite the stopping power of the Large Laser, the main weapon of the 'Mech is the
Romanesque Gladius (a Hatchet, since in level 1 you don?t get Swords) it clutches in its
right hand. Since the Gladius has no moving parts, ammunition lines, or energy inputs, the
weapon is a definite favourite amongst the technicians. In addition, since the Hatchet is
simply a steel I-beam with a tack-welded steel blade, they can easily be manufactured and
replaced in the field.
The 'Mech is not terribly fast, but it is definitely on par with 'Mechs in the Medium weight
class. Although a lack of Jump Jets somewhat hampers its maneuverability, the Marian
Hegemony would not be able to easily maintain the (relatively) sophisticated Jump equipment.
However, the 'Mech does boast an incredible amount of armor plating-almost a quarter of its
total mass-allowing it to engage even the heaviest of opponents and stand a chance of
victory.
Deployment:
In production for less than a year, the Decurion has been deployed among the better Marian
units. So far, it has been well-received.
Variants:
The Hegemony is trialing a more expensive version of the Decurion. It uses Endo Steel
internal structure and Double Heat Sinks to provide the tonnage needed to mount a Large
Laser and Medium laser in each torso, plus a pair of Medium Lasers in the Center Torso.
Although it is a bare 300,000 C-Bills more expensive, the Hegemony technicians have
difficulty maintaining the more advanced Endo Steel and Double Heat Sinks. As such, it will
remain a rare 'Mech, probably assigned only to commanders of the Hegemony?s more elite
units.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.00
Engine: 200 Fusion 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 136 8.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (rear): 5
R/L Torso: 10 15
R/L Torso (rear): 5
R/L Arm: 6 12
R/L Leg: 10 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Medium Lasers CT 2 2.00
Large Laser RT 2 5.00
Medium Laser RT 1 1.00
Large Laser LT 2 5.00
Medium Laser LT 1 1.00
Sword RA 3 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 3 / (M) 3 / (L) 0, OV: 1
Armor (A): 5, Structure (S): 3
Specials: ENE, MEL
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The Grand Poobah Clan Blood Spirit Star Captain
Joined: 06-May-2020 09:40 Posts: 262 Location: United States
|
Posted: 12-May-2020 16:44 Post subject: Decurian (Nightwards Mech) DEC-MH2 |
|
|
TRO: Decurian (Nightwards Mech) DEC-MH2 | BattleMech Technical Readout
Name/Model: Decurian (Nightwards Mech) DEC-MH2
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 3,050,227 C-Bills
Battle Value: 1,223
Chassis: Endo Steel
Power Plant: 200 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 Large Lasers
4 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.00
Engine: 200 Fusion 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 136 8.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (rear): 5
R/L Torso: 10 15
R/L Torso (rear): 5
R/L Arm: 6 12
R/L Leg: 10 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Medium Lasers CT 2 2.00
Large Laser RT 2 5.00
Medium Laser RT 1 1.00
Large Laser LT 2 5.00
Medium Laser LT 1 1.00
Sword RA 3 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 3 / (M) 3 / (L) 0, OV: 1
Armor (A): 5, Structure (S): 3
Specials: ENE, MEL
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