Mordel's Bar & Grill
Fluke WiGE Landing Craft
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 10-Jul-2019 21:05    Post subject: Fluke WiGE Landing Craft Reply to topic Reply with quote

Code:
stats'n such


When I find an app to do this with, I'll let ya' know.

I am trascribing my terabad spreadsheet, where I have designed a 16-ton WiGE craft, capable of getting 6-tons of troops down from the high atmosphere, or even across the interface.

The Fluke, once down to the ground-scale hex, has a cruse of 11 (and thus a passenger-crushing flank of 17), which in-theory should give it's charges a defensive movement modifier, even when in the tight confines of city streets.

It has only 2.06 tons of laser-reflective armor (10 nose, 7 [flanks], 4 aft, 5 turret), augmented by a L-AMS; This has led to friction between flight-crews and mission planners, as "too close to leave again" verses "too far to prevent battlearmor fiteague" highlights the moral issues non-Mechwarriors can have with such assaults.

Code:
16 tons   1.6
11-crusie
100 rating XL 2.25t
Cockpit & Controls 0.8t
Lift Equipment 1.6t
turret 0.15
infntry bay 6t
 ~1.15m-Cbills

_________________
Goose

I have no Forum, and I must Post
Back to top View profile Send site message
Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 11-Jul-2019 18:33    Post subject: Fluke WiGE Landing Craft Reply to topic Reply with quote

I've double-checked the price, and I derpped it: 770,217, with a 64% markup for being 16 tons, yealds a price of 1,263,156 C-bills.
_________________
Goose

I have no Forum, and I must Post
Back to top View profile Send site message
Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 31-Mar-2020 18:52    Post subject: Fluke WiGE Landing Craft Reply to topic Reply with quote

Evil or Very Mad
Code:
Fluke Deux

Mass: 16 tons
Tech Base: Inner Sphere
Motive Type: WiGE
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 0
Dry Cost: 1,237,653 C-Bills
Total Cost: 1,237,653 C-Bills
Battle Value: 121

Construction Options: Fractional Accounting

Power Plant:  130 Fusion XL Engine
Cruise Speed: 140.4 km/h
Flanking Speed: 216.0 km/h
Armor:  Standard Armor
Armament:
    None
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                       8 points                1.600
Engine:             XL Fusion Engine             130                       3.375
    Cruise MP:  13
    Flank MP:   20
Heat Sinks:         Single Heat Sink             10                        0.000
Control Equipment:                                                         1.000
Lift Equipment:                                                            2.000
Armor:              Standard Armor               AV -  32                  2.000

                                                      Armor     
                                                      Factor     
                                               Front     10       
                                          Left/Right    8/8         
                                                Rear     6         

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
6 Infantry Bay (1.0 tons)s                   BD        0         6         6.000

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 1
13g        0       0       0       0      1     0   Structure:  1
Special Abilities: ENE



I feel dirty.

And the damn thing thinks a turret will always weigh a multiple of .5 tons.
_________________
Goose

I have no Forum, and I must Post
Back to top View profile Send site message
Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 31-Mar-2020 20:17    Post subject: Fluke WiGE Landing Craft Reply to topic Reply with quote

OR, I could double check on my spreadsheet, again, and if I ditch the guns and drop down to 1.5 tons of armor, I can make it move 15(!) using a 160XL, being my scout helo engine!

All for the low low price of 1,283,573.339 Space Buccs©

Shocked
_________________
Goose

I have no Forum, and I must Post
Back to top View profile Send site message
Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 01-Apr-2020 20:18    Post subject: Fluke WiGE Landing Craft Reply to topic Reply with quote

You can build the WiGE as hovercraft in Heavy Metal Vee and adjust as needed...odd how the majoirty of these things made better hovercraft.
_________________
Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
Back to top View profile Send site message Send e-mail
Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 01-Apr-2020 22:38    Post subject: Fluke WiGE Landing Craft Reply to topic Reply with quote

… Haxin' in a heavier engine still eats a item slot; I can get away with that not too often. Sad

The price part, where you have a 100% mark-up at 25 tons, will forever remain annoying
_________________
Goose

I have no Forum, and I must Post
Back to top View profile Send site message
Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 02-Apr-2020 17:07    Post subject: Re: Fluke WiGE Landing Craft Reply to topic Reply with quote

Karagin wrote:
… odd how the majoirty [sic] of these things made better hovercraft.

I hold that as evidence Them Early Devs™ where sloppy. Shaking

Someone with moar cachet then my sorry behind can go map out what the optim speed/size combos (by engine type) actually are.
_________________
Goose

I have no Forum, and I must Post
Back to top View profile Send site message
Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 30-May-2020 14:04    Post subject: Re: Fluke WiGE Landing Craft Reply to topic Reply with quote

Goose wrote:
…can go map out what the optim speed/size combos (by engine type) actually are.

arrow

bg.battletech.com/forums/index.php?topic=68804.msg1605872#msg1605872
_________________
Goose

I have no Forum, and I must Post
Back to top View profile Send site message
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-05:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum