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Helepolis ((Akula's Mech)) HLD-7D
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The Grand Poobah
Clan Blood Spirit
Star Captain
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Joined: 06-May-2020 09:40
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PostPosted: 05-Jun-2020 22:03    Post subject: Helepolis ((Akula's Mech)) HLD-7D Reply to topic Reply with quote

TRO: Helepolis ((Akula's Mech)) HLD-7D
                 BattleMech Technical Readout

Name/Model:         Helepolis ((Akula's Mech)) HLD-7D
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            95
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3062
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         10,220,925 C-Bills
Battle Value:       2,296

Chassis:              A.C.E. Type IXA Endo Steel
Power Plant:          Pitban 285 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Chilton 600 
    Jump Capacity:    90 meters
Armor:                A.C.E. Type 5 with CASE
Armament:             
    2 Holly LRM 15s
    2 ChisComp 43 Special Large Lasers
    3 BlazeFire Sweetshot ER Medium Lasers
    2 Holly SRM 6s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Garret 600 with Guardian ECM Suite
Targeting & Tracking: Garret GRNDTRK 9

================================================================================================
Overview:
    In 3062, the designers at Akula Corporate Engineering were given the task of creating an
    assault mech that would be capable of filling a fire support role, as well as the assault
    role. Their answer was the 95 ton HLP-7D Helepolis. The interested parties in the Federated
    Suns
    were so impressed with the results that they immediately ordered the mech into full
    production.

Capabilities:
    The Helepolis is capable as a long range fire support mech, or as a line mech. It's mix of
    missiles and lasers can be devastating to opponents, and its Garret/Guardian Interface
    Guardian ECM helps protect it from return fire from enemy fire support mechs.
    The original idea for the Helepolis came to see if the basic design of the Stalker could be
    improved upon. By making the Helepolis 10 tons heavier than the Stalker, the designers were
    able to increase the size of the LRM launchers, greatly increasing the fire support
    potential of the mech.
    The Helepolis mounts a pair of arm mounted  Holly LRM15's with 2 tons of ammo for each
    launcher. This allows the Helepolis to provide fire support for a lengthy time on the
    battlefield. The launchers can also be rotated to cover the rear firing arc, greatly
    increasing the
    Helepolis's effectiveness. In addition to the LRM15's, the Helepolis carries a pair of
    Chiscomp 43 Special Large Lasers that are in a fixed firing arc in the torso.
    As secondary weapons, the Helepolis carries 3 Blazefire Sweetshot ER Lasers and a pair of
    Holly SRM6's. This gives the Helepolis a very respectable short range punch. Ammunition is
    limited for the SRMs, but the Helepolis would likely only use them to finish off a mortally
    wounded adversary anyway.
    The Helepolis does not skimp on armor. Carrying 17 tons of A.C.E. Type 5 Super Heavy armor
    with CASE, the Helepolis can take a severe amount of punishment. For added defensive
    capabilities, the Helepolis mounts a Guardian ECM to make targeting and tracking more
    difficult for enemy units.
    The only disappointing feature of the Helepolis is its somewhat slow gait. While the Pitban
    285 Fusion engine is more durable than an extra light, it does not give impressive
    horsepower. The top speed of the Helepolis is 54.0 kph, which can be a liability in combat.
    However, the addition of 3 Chilton 600 jump jets does give the Helepolis some added
    maneuverability not often found an a mech its size.

Deployment:
    The Helepolis can only be found in the service of Federated Suns units loyal to Prince
    Victor. To date, only a handful of Helepolis's have been delivered, but this will soon
    change after Akula Corporate Engineering upgrades its mech production facility on Outreach.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     285 Fusion                16.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  272                    17.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             41       
    Center Torso (rear):                              14       
    R/L Torso:                         20             28       
    R/L Torso (rear):                                  9       
    R/L Arm:                           16             30       
    R/L Leg:                           20             37       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           CT                1          1.00             
Jump Jet                                                  CT                1          2.00             
CASE                                                      RT                1          0.50             
ER Medium Laser                                           RT                1          1.00             
Guardian ECM Suite                                        RT                2          1.50             
Large Laser                                               RT                2          5.00             
SRM 6                                                     RT                2          3.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
CASE                                                      LT                1          0.50             
ER Medium Laser                                           LT                1          1.00             
Large Laser                                               LT                2          5.00             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
LRM 15                                                    RA                3          7.00             
LRM 15 (Ammo 16)                                          RA                2          2.00             
LRM 15                                                    LA                3          7.00             
LRM 15 (Ammo 16)                                          LA                2          2.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 52
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 3
Armor (A): 9,  Structure (S): 8
Specials: CASE, ECM, IF2, LRM1/1/2
		
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