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SlingShot ((Snow_Cheetahs Mech)) SLNG-S1
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The Grand Poobah
Clan Blood Spirit
Star Captain
Star Captain


Joined: 06-May-2020 09:40
Posts: 262
Location: United States
PostPosted: 09-Jun-2020 07:01    Post subject: SlingShot ((Snow_Cheetahs Mech)) SLNG-S1 Reply to topic Reply with quote

TRO: SlingShot ((Snow_Cheetahs Mech)) SLNG-S1
                 BattleMech Technical Readout

Name/Model:         SlingShot ((Snow_Cheetahs Mech)) SLNG-S1
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3060
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         6,364,325 C-Bills
Battle Value:       1,501

Chassis:              Hollis Alteration Mark VI Endo Steel
Power Plant:          Magna 260 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Anderson Propulsion 21 
    Jump Capacity:    120 meters
Armor:                Durallex Medium Ferro-Fibrous
Armament:             
    2 Norse Storm Light Gauss Rifles
    4 Martell Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       O/P Com-211
Targeting & Tracking: O/P 1078

================================================================================================
Overview:
    Designed to supplement hollis' aging Catapult C1 design, the slingshot was based on the same
    chassis. While the C3 variant is was well received, new tactics in counter battery fire have
    limited the C3s usefulness. Thus a new design was required.

Capabilities:
    The slingshot's designers originally attempted to replace the LRM 15's with AC/5s but the
    firepower reduction was unwarranted. The designers tried a gauss rifle design, but the
    weapon was too bulky to use dual gauss rifles and a single gauss caused problems with
    balance. Running out of time before the deadline, the designers, in a last desperate effort
    the designers contracted the use of the more uncommon light gauss rifle design. This gamble
    payed of, as the day before the deadline they managed to finish the design. Replacing the
    catapults internal structure with endo-steel and the armor with ferro-fibers, the designers
    managed to fit two light gauss rifles onto the chassis, each in its own special arm pod
    while keeping the 4 medium lasers for short range defense. While the armor is one ton
    lighter than the already lightly armored catapult C series designs, its ferro-fiberous
    design makes it slightly more effective. The design was almost ready for production when one
    last problem assaulted the designers. After all the modifications, only one ton was
    available for ammo. While this gave the light gauss the same number of shots as the LRM 15s
    the special arm pod's ammo feeds wouldn't allow two way feeding, thus the ammo needed to be
    placed in another location entirely. Due to the non-volatile nature of gauss
    ammunition, the designers were able to place it in a special compartment directly behind the
    cockpit.

Deployment:
    While the SLNG-S1 Slingshot has seen most of its use in the Capellan Confederation, It has
    also been used by the SLDF and mercenary units along clan borders. While the design holds
    great potential, it has received mixed reviews from its users.

Variants:
    There are rumors of a design that strips the mech of jump jets and all it weapons and
    replacing them with two regular gauss rifles, this has yet to be confirmed.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  161                     9.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             25       
    Center Torso (rear):                              11       
    R/L Torso:                         15             19       
    R/L Torso (rear):                                  8       
    R/L Arm:                           10             13       
    R/L Leg:                           15             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Light Gauss Rifle (Ammo 16)                               H                 1          1.00             
2 Medium Lasers                                           CT                2          2.00             
Medium Laser                                              RT                1          1.00             
Medium Laser                                              LT                1          1.00             
Light Gauss Rifle                                         RA                5         12.00             
Light Gauss Rifle                                         LA                5         12.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 4 / (L) 2,  OV: 0
Armor (A): 5,  Structure (S): 5
Specials: 
		
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