BattleMech Technical Readout
Name/Model: SlingShot ((Snow_Cheetahs Mech)) SLNG-S1
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 65
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3060
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 6,364,325 C-Bills
Battle Value: 1,501
Chassis: Hollis Alteration Mark VI Endo Steel
Power Plant: Magna 260
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Anderson Propulsion 21
Jump Capacity: 120 meters
Armor: Durallex Medium Ferro-Fibrous
Armament:
2 Norse Storm Light Gauss Rifles
4 Martell Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: O/P Com-211
Targeting & Tracking: O/P 1078
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Overview:
Designed to supplement hollis' aging Catapult C1 design, the slingshot was based on the same
chassis. While the C3 variant is was well received, new tactics in counter battery fire have
limited the C3s usefulness. Thus a new design was required.
Capabilities:
The slingshot's designers originally attempted to replace the LRM 15's with AC/5s but the
firepower reduction was unwarranted. The designers tried a gauss rifle design, but the
weapon was too bulky to use dual gauss rifles and a single gauss caused problems with
balance. Running out of time before the deadline, the designers, in a last desperate effort
the designers contracted the use of the more uncommon light gauss rifle design. This gamble
payed of, as the day before the deadline they managed to finish the design. Replacing the
catapults internal structure with endo-steel and the armor with ferro-fibers, the designers
managed to fit two light gauss rifles onto the chassis, each in its own special arm pod
while keeping the 4 medium lasers for short range defense. While the armor is one ton
lighter than the already lightly armored catapult C series designs, its ferro-fiberous
design makes it slightly more effective. The design was almost ready for production when one
last problem assaulted the designers. After all the modifications, only one ton was
available for ammo. While this gave the light gauss the same number of shots as the LRM 15s
the special arm pod's ammo feeds wouldn't allow two way feeding, thus the ammo needed to be
placed in another location entirely. Due to the non-volatile nature of gauss
ammunition, the designers were able to place it in a special compartment directly behind the
cockpit.
Deployment:
While the SLNG-S1 Slingshot has seen most of its use in the Capellan Confederation, It has
also been used by the SLDF and mercenary units along clan borders. While the design holds
great potential, it has received mixed reviews from its users.
Variants:
There are rumors of a design that strips the mech of jump jets and all it weapons and
replacing them with two regular gauss rifles, this has yet to be confirmed.
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Equipment Mass
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Internal Structure: Endo Steel 3.50
Engine: 260 Fusion 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 161 9.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 25
Center Torso (rear): 11
R/L Torso: 15 19
R/L Torso (rear): 8
R/L Arm: 10 13
R/L Leg: 15 18
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Weapons and Ammo Location Critical Tonnage
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Light Gauss Rifle (Ammo 16) H 1 1.00
2 Medium Lasers CT 2 2.00
Medium Laser RT 1 1.00
Medium Laser LT 1 1.00
Light Gauss Rifle RA 5 12.00
Light Gauss Rifle LA 5 12.00
2 Jump Jets RL 2 2.00
2 Jump Jets LL 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 33
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 3 / (M) 4 / (L) 2, OV: 0
Armor (A): 5, Structure (S): 5
Specials:
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