|
|
Mordel's Bar & Grill |
|
|
» |
View previous topic :: View next topic |
Author |
Message |
The Grand Poobah Clan Blood Spirit Star Captain
Joined: 06-May-2020 09:40 Posts: 262 Location: United States
|
Posted: 12-May-2020 18:05 Post subject: Myrmidon MYR-X |
|
|
TRO: Myrmidon MYR-X | BattleMech Technical Readout
Name/Model: Myrmidon MYR-X
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 3,018,027 C-Bills
Battle Value: 1,138
Chassis: MYR Steel
Power Plant: LTV 200 Standard 200
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: MYR Plate with CASE with CASE
Armament:
1 Lord?s Light PPC
2 ChisComp 43 Medium Lasers
4 Death Blossom Rocket Launcher 10s
1 Deprus RF Machine Gun
1 SperryBrowning Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications: DLK-5
Targeting & Tracking: MYR Targeter-12
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.00
Engine: 200 Fusion 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 137 9.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (rear): 6
R/L Torso: 10 15
R/L Torso (rear): 5
R/L Arm: 6 12
R/L Leg: 10 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Machine Gun RT 1 0.50
2 Rocket Launcher 10s RT 2 1.00
CASE LT 1 0.50
Machine Gun LT 1 0.50
Machine Gun (Ammo 200) LT 1 1.00
2 Rocket Launcher 10s LT 2 1.00
2 Medium Lasers RA 2 2.00
PPC RA 3 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 5, Structure (S): 3
Specials: CASE
|
|
|
Back to top |
|
The Grand Poobah Clan Blood Spirit Star Captain
Joined: 06-May-2020 09:40 Posts: 262 Location: United States
|
Posted: 12-May-2020 18:09 Post subject: Myrmidon MYR-X |
|
|
TRO: Myrmidon MYR-X | BattleMech Technical Readout
Name/Model: Myrmidon MYR-X
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 3,018,027 C-Bills
Battle Value: 1,138
Chassis: MYR Steel
Power Plant: LTV 200 Standard 200
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: MYR Plate with CASE with CASE
Armament:
1 Lord?s Light PPC
2 ChisComp 43 Medium Lasers
4 Death Blossom Rocket Launcher 10s
1 Deprus RF Machine Gun
1 SperryBrowning Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications: DLK-5
Targeting & Tracking: MYR Targeter-12
================================================================================================
Overview:
The Myrmidon is the Marian Hegemony?s newest BattleMech design. Although massing just forty
tons, the tiny 'Mech is capable of delivering a heavy barrage of firepower, in most cases
equaling or exceeding the damage profiles attained by most new House designs despite its
low-tech loadout.
Capabilities:
The Myrmidon?s primary armament consists of the four racks of 10 71-mm, unguided rockets
mounted on either side of the Myrmidon?s chest. With a range exceeding 500 meters and
allowing for extreme damage, these rocket launchers allow for an opening barrage that
heavily damages, if not outright destroys, many small 'Mechs.
These weapons are backed up by a powerful Lord?s Light PPC, carried in a rifle assembly with
an under-slung pair of Medium Lasers. A single hit from the PPC is often enough to
incapacitate n opponent, if not outright destroy them; after the initial barrage of PPC and
Rocket fire, the Myrmidon can move in with its Medium Lasers to finish its opponent off.
With a top speed of 86.4 kph, the Myrmidon is a swift mover, though it does lack the
high-technology Jump Jets found on most House 'Mechs of this size. This speed allows the
Myrmidon to relocate quickly to bolster a failing offensive, or to press forward into an
opening when they are presented. With its full nine tons of hardened steel armor, the
Myrmidon is capable of surviving a heavy beating, and even facing 'Mechs up to half again
its own weight with a reasonable chance of success. Despite the prohibitive cost, the MHAF
authorized the use of Double Heat Sinks on the Myrmidon, allowing it to engage in heavy
action for long periods of time without overheating.
However, there is one feature of the Myrmidon that its admirers treasure above all else; its
dual Machine Guns, mounted on either side of the 'Mech?s chest. The bulk of Periphery
military forces are composed of infantry units, so Paxton designers armed the Myrmidon with
a pair of the Inner Sphere?s finest anti-infantry cannons. With enough ammunition for almost
twenty minutes of continuous fire from each weapon, the Myrmidon can decimate enemy infantry
units. And, being a BattleMech, the Myrmidon has little to fear in the way of an enemy
response.
Deployment:
The Myrmidon is being deployed first among the elite of the MHAF. So far, approximately
twenty Myrmidon have been built, though the initial production run is expected to be about
100.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.00
Engine: 200 Fusion 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 137 9.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (rear): 6
R/L Torso: 10 15
R/L Torso (rear): 5
R/L Arm: 6 12
R/L Leg: 10 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Machine Gun RT 1 0.50
2 Rocket Launcher 10s RT 2 1.00
CASE LT 1 0.50
Machine Gun LT 1 0.50
Machine Gun (Ammo 200) LT 1 1.00
2 Rocket Launcher 10s LT 2 1.00
2 Medium Lasers RA 2 2.00
PPC RA 3 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 5, Structure (S): 3
Specials: CASE
|
|
|
Back to top |
|
Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1456 Location: Germany
|
Posted: 23-Aug-2020 09:22 Post subject: Myrmidon MYR-X |
|
|
TRO: Myrmidon MYR-X | BattleMech Technical Readout
Name/Model: Myrmidon MYR-X
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 3,018,027 C-Bills
Battle Value: 1,138
Chassis: MYR Steel
Power Plant: LTV 200 Standard 200
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: MYR Plate with CASE with CASE
Armament:
1 Lord's Light PPC
2 ChisComp 43 Medium Lasers
4 Death Blossom Rocket Launcher 10s
1 Deprus RF Machine Gun
1 SperryBrowning Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications: DLK-5
Targeting & Tracking: MYR Targeter-12
================================================================================================
Overview:
The Myrmidon is the Marian Hegemony?s newest BattleMech design. Although massing just forty
tons, the tiny 'Mech is capable of delivering a heavy barrage of firepower, in most cases
equaling or exceeding the damage profiles attained by most new House designs despite its
low-tech loadout.
Capabilities:
The Myrmidon?s primary armament consists of the four racks of 10 71-mm, unguided rockets
mounted on either side of the Myrmidon?s chest. With a range exceeding 500 meters and
allowing for extreme damage, these rocket launchers allow for an opening barrage that
heavily damages, if not outright destroys, many small 'Mechs.
These weapons are backed up by a powerful Lord?s Light PPC, carried in a rifle assembly with
an under-slung pair of Medium Lasers. A single hit from the PPC is often enough to
incapacitate n opponent, if not outright destroy them; after the initial barrage of PPC and
Rocket fire, the Myrmidon can move in with its Medium Lasers to finish its opponent off.
With a top speed of 86.4 kph, the Myrmidon is a swift mover, though it does lack the
high-technology Jump Jets found on most House 'Mechs of this size. This speed allows the
Myrmidon to relocate quickly to bolster a failing offensive, or to press forward into an
opening when they are presented. With its full nine tons of hardened steel armor, the
Myrmidon is capable of surviving a heavy beating, and even facing 'Mechs up to half again
its own weight with a reasonable chance of success. Despite the prohibitive cost, the MHAF
authorized the use of Double Heat Sinks on the Myrmidon, allowing it to engage in heavy
action for long periods of time without overheating.
However, there is one feature of the Myrmidon that its admirers treasure above all else; its
dual Machine Guns, mounted on either side of the 'Mech?s chest. The bulk of Periphery
military forces are composed of infantry units, so Paxton designers armed the Myrmidon with
a pair of the Inner Sphere?s finest anti-infantry cannons. With enough ammunition for almost
twenty minutes of continuous fire from each weapon, the Myrmidon can decimate enemy infantry
units. And, being a BattleMech, the Myrmidon has little to fear in the way of an enemy
response.
Deployment:
The Myrmidon is being deployed first among the elite of the MHAF. So far, approximately
twenty Myrmidon have been built, though the initial production run is expected to be about
100.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.00
Engine: 200 Fusion 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 137 9.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (rear): 6
R/L Torso: 10 15
R/L Torso (rear): 5
R/L Arm: 6 12
R/L Leg: 10 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Machine Gun RT 1 0.50
2 Rocket Launcher 10s RT 2 1.00
CASE LT 1 0.50
Machine Gun LT 1 0.50
Machine Gun (Ammo 200) LT 1 1.00
2 Rocket Launcher 10s LT 2 1.00
2 Medium Lasers RA 2 2.00
PPC RA 3 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 5, Structure (S): 3
Specials: CASE
| _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
|
|
Back to top |
|
|
|
» |
All times are GMT-05:00 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|
|
|
|
|