BattleMech Technical Readout
Name/Model: Mongoose MON-99
Designer: VeronTheVillain
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 25
Configuration: Biped BattleMech
Era/Year: Early Succession Wars / 2830
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 1,915,417 C-Bills
Battle Value: 783
Chassis: Kell/D
Power Plant: Nissan 200
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: None
Jump Capacity: None
Armor: ProtecTech 6
Armament:
2 Medium Lasers
2 Starflash Medium Lasers
Manufacturer: Diplan 'Mechyards
Primary Factory: Ozawa
Communications: ON-5
Targeting & Tracking: TharHes Mars-1
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Overview:
Introduced in the spring of 2660, the quick, agile Mongoose soon became popular with Star
League light lance commanders. Equipped with the Beagle active probe, which combined thermal
and magnetic passive sensors with an active millimeter-wavelength phased-array radar, the
Mongoose rendered attempts at concealment useless.
Though the 'Mech was originally designed for deep reconnaissance, commanders soon began
to adapt it for command and control duties as soon as they discovered that the Mongoose's
advanced sensor array and associated central processing units would allow them to easily
coordinate the activities of an entire light company. Demand for this new vehicle was high,
and by 2668, the design had become the standard command 'Mech for all light and recon
lances.
The First and Second Succession Wars devastated the Inner Sphere's industrial might. As
was the case for the MechWarriors of many advanced BattleMech designs dependent on a
constant flow of replacement parts, Mongoose pilots found themselves patching and
jury-rigging together their "state-of-the-art" electronics and weaponry. The first item to
suffer was the sensor array, and today, none of the few operational Mongooses have a
functioning Beagle probe.
Capabilities:
The Mongoose was designed to replace the venerable Locust, with ground speed, rather than
jumping ability, as the key to the 'Mech's maneuverability. An instant success with field
commanders, the 'Mech is considered an outstanding design. The 'Mech's armament is based
entirely on energy weapons, freeing it from an undue reliance on resupply. This makes the
Mongoose an ideal deep-recon 'Mech or raider.
The Mongoose carries a heavy load of armor for its size, and it can withstand a direct
PPC blast to the chest without suffering internal damage. If necessary, the Mongoose can
engage medium 'Mechs with some chance of success.
The laser systems are tried and dependable, with excellent heat dissipation provided by
the primary cooling collars located just above the 'Mech's elbows. Secondary heat sinks,
located in the back of the torso, funnel heat toward the waist. The lasers mounted in the
center torso and head are very accurate, employing internal compensatory systems that allow
the Mongoose to aim precisely when at a full run. The only drawback to the weapon system is
the cooling jacket for the center torso laser, which rests on the top of the engine
compartment and tends to deteriorate rapidly. Replacement is not difficult, but studies show
the jacket is virtually useless after only 100 firings. The additional heat does not impair
the Mongoose's performance, but it makes the cockpit uncomfortable for the pilot and
sometimes interferes with the sensor array.
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Equipment Mass
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Internal Structure: Standard 2.50
Engine: 200 Fusion 8.50
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 80 5.00
Type: Standard
Internal Armor
Structure Value
Head: 3 6
Center Torso: 8 12
Center Torso (rear): 2
R/L Torso: 6 10
R/L Torso (rear): 2
R/L Arm: 4 8
R/L Leg: 6 10
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Weapons and Ammo Location Critical Tonnage
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Medium Laser H 1 1.00
Medium Laser CT 1 1.00
Medium Laser RA 1 1.00
Medium Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 27
TP: BM, SZ: 1, TMM: 3, MV: 16"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 2
Specials: ENE
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