Mordel's Bar & Grill
Stalker (Baradul Variant)
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
The Grand Poobah
Clan Blood Spirit
Star Captain
Star Captain


Joined: 06-May-2020 09:40
Posts: 262
Location: United States
PostPosted: 13-Jun-2021 08:44    Post subject: Stalker (Baradul Variant) Reply to topic Reply with quote

TRO: Stalker (Baradul Variant)
                 BattleMech Technical Readout

Name/Model:         Stalker (Baradul Variant)
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            85
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         13,481,875 C-Bills
Battle Value:       1,724

Chassis:              Standard
Power Plant:          255 Light Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    3 LRM 20 w/ Artemis IV FCS
    4 ER Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                  255 Light Fusion             10.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             36       
    Center Torso (rear):                              11       
    R/L Torso:                         18             25       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             23       
    R/L Leg:                           18             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 20 (Ammo 6) [Artemis IV]                              H                 1          1.00             
LRM 20 (Ammo 12) [Artemis IV]                             CT                2          2.00             
LRM 20 w/ Artemis IV FCS                                  RT                5         10.00             
LRM 20 (Ammo 6) [Artemis IV]                              RT                1          1.00             
LRM 20 w/ Artemis IV FCS                                  LT                5         10.00             
LRM 20 (Ammo 6) [Artemis IV]                              LT                1          1.00             
2 ER Small Lasers                                         RA                2          1.00             
2 ER Small Lasers                                         LA                2          1.00             
LRM 20 w/ Artemis IV FCS                                  LA                5         10.00             
TAG                                                       LA                1          1.00             
LRM 20 (Ammo 12) [Artemis IV]                             RL                2          2.00             
LRM 20 (Ammo 12) [Artemis IV]                             LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 6 / (L) 5,  OV: 0
Armor (A): 7,  Structure (S): 5
Specials: IF4, TAG
		
Back to top View profile Send site message
Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 6061
Location: United States
PostPosted: 13-Jun-2021 13:28    Post subject: Stalker (Baradul Variant) Reply to topic Reply with quote

There's something about LRM-20s that is intimidating. The thought of being peppered by so many missiles... ouch.
_________________
Mordel Blacknight - Site Administrator
Back to top View profile Send site message Send e-mail Visit website Facebook Username Twitter Username Steam Custom URL
Oberst_Klink
ComStar
Warrant Officer
Warrant Officer


Joined: 21-Apr-2021 08:04
Posts: 208
Location: Germany
PostPosted: 14-Jun-2021 03:52    Post subject: Stalker (Baradul Variant) Reply to topic Reply with quote

As a missle boat, this Stalker is pretty good. I just suggest to skip one or two heat-sinks (the three lrm just need 18 - if you run, you're on exact 0 heat). Second - I would use two tons of ammo per launcher, with more you are a walking bomb. Reduce the "split". Put the ammo "near" the launcher and give a case to each side of the torso. If I'm right, you get 4 tons to play with (-2 HS, -3t ammo, +2xcase). Play with it (for example some med laser and a c3-slave)... And try to increase the armour at the rear. I think, it is a bit too low (a fast unit in your back and you are screwed) Very Happy
_________________
"Better to reign in Hell than serve in Heav'n" John Milton
Back to top View profile Send site message
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-04:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum