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LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR....
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 10-Apr-2022 22:41    Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... Reply to topic Reply with quote

STANDUP FIGHT
In a stand-up fight, the simplest and most common scenario, two Forces of roughly equal size square off against each other. Only one leaves the field alive.

Victory Conditions
The scenario ends when all units of one Force have been destroyed or retreated off the map. The surviving Force at the end of the scenario wins.

Initiative Phase for Deployment
-------------------
Mordel Campaign rolls a 10[9+1].
Mordel Campaign - Opfor rolls a 5[4+1].
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.

Mordel Campaign: 10584 BV remaining (100.0% of 10584 initially) 0 BV fled

Discussion: https://www.mordel.net/barandgrill.php?redirect=viewtopic&success=true&p=110577#110577
Orders: https://www.mordel.net/barandgrill.php?redirect=viewtopic&success=true&p=110578#110578

Map:


Friendly Units:

Battlemaster BLR-1D-MLD (Stinger07): http://www.mordel.net/members/vagabond/Units/PDF/BLR-1D-MLD.pdf
Vulcan VL-2T (Stinger07): http://www.mordel.net/members/vagabond/Units/PDF/VL-2T.pdf
Banshee BNC-3E (Ronin): http://www.mordel.net/members/vagabond/Units/PDF/BNC-3E.pdf
Chameleon TRC-4B (Ronin): http://www.mordel.net/members/vagabond/Units/PDF/TRC-4B.pdf
Grasshopper GHR-5H-MLD (Jedidino): http://www.mordel.net/members/vagabond/Units/PDF/GHR-5H-MLD.pdf
P.Hawk PXH-1-MLD (Jedidino): http://www.mordel.net/members/vagabond/Units/PDF/PXH-1-MLD.pdf
Wyvern WVE-6N (Lumjo): http://www.mordel.net/members/vagabond/Units/PDF/WVE-6N.pdf
P.Hawk PXH-1D (Lumjo): http://www.mordel.net/members/vagabond/Units/PDF/PXH-1D.pdf
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 01-Jul-2022 11:11; edited 1 time in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 01-May-2022 19:04    Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... Reply to topic Reply with quote

Initiative Phase for Round #1
-------------------
Mordel Campaign rolls a 13[10+3].
Mordel Campaign - Opfor rolls a 6[4+2].
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Mordel Campaign: 10584 BV remaining (100.0% of 10584 initially) 0 BV fled

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 22-May-2022 09:05    Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... Reply to topic Reply with quote

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 30-May-2022 13:14    Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Banshee BNC-3E (Mordel Campaign - Opfor)
    PPC at Wyvern WVE-6N (Mordel Campaign); needs 11, rolls 7 : misses


    AC/5 at Wyvern WVE-6N (Mordel Campaign); needs 11, rolls 6 : misses


Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    LRM 10 at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 12, rolls 3 : misses


Weapons fire for Marauder MAD-3R (Mordel Campaign - Opfor)
    PPC at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 7 : misses


    AC/5 at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 7 : misses


Weapons fire for Grasshopper GHR-5HS (Mordel Campaign)
    Large Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 12, rolls 7 : misses


Weapons fire for Vulcan VL-2T (Mordel Campaign - Opfor)
    AC/2 at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 6 : misses

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5HS (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
BattleMaster BLR-1D-Mordel (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Phoenix Hawk PXH-1 Mk II (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Chameleon TRC-4B (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Phoenix Hawk PXH-1D (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Banshee BNC-3E (Mordel Campaign - Opfor) gains 13 heat, sinks 13 heat and is now at 0 heat.
Archer ARC-2R (Mordel Campaign - Opfor) gains 2 heat, sinks 2 heat and is now at 0 heat.
Marauder MAD-3R (Mordel Campaign - Opfor) gains 13 heat, sinks 13 heat and is now at 0 heat.
Javelin JVN-10N (Mordel Campaign - Opfor) gains 2 heat, sinks 2 heat and is now at 0 heat.
BattleMaster BLR-1D (Mordel Campaign - Opfor) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-3N (Mordel Campaign - Opfor) gains 2 heat, sinks 2 heat and is now at 0 heat.
Hatchetman HCT-3F (Mordel Campaign - Opfor) gains 2 heat, sinks 2 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign - Opfor) gains 3 heat, sinks 3 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 30-May-2022 13:15    Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... Reply to topic Reply with quote

Initiative Phase for Round #2
-------------------
Mordel Campaign rolls a 13[10+3].
Mordel Campaign - Opfor rolls a 9[7+2].
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Mordel Campaign: 10584 BV remaining (100.0% of 10584 initially) 0 BV fled

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 30-May-2022 13:28    Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... Reply to topic Reply with quote

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 01-Jul-2022 11:09    Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Banshee BNC-3E (Mordel Campaign - Opfor)
    PPC at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 8, rolls 5 : misses


    AC/5 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 8, rolls 9 : hits LT
        BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 5 damage to LT.
            23 Armor remaining.


Weapons fire for Chameleon TRC-4B (Mordel Campaign)
    Large Laser at Rifleman RFL-3N (Mordel Campaign - Opfor); needs 11, rolls 5 : misses


Weapons fire for Archer ARC-2R (Mordel Campaign - Opfor)
    LRM 20 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 10 : 12 missile(s) hit.

        BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 5 damage to LA.
            22 Armor remaining.

        BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 5 damage to RL.
            29 Armor remaining.

        BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 2 damage to LL.
            32 Armor remaining.


    LRM 20 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 9 : 12 missile(s) hit.

        BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 5 damage to RA (critical).
            22 Armor remaining.
            Critical hit on RA. Roll is 6; no effect.

        BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 5 damage to LA.
            17 Armor remaining.

        BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 2 damage to RL.
            27 Armor remaining.


Weapons fire for Banshee BNC-3E (Mordel Campaign)
    PPC at Javelin JVN-10N (Mordel Campaign - Opfor); needs 11, rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 2 : possible fire.
        Needs 8 [7 (PPC) + 2 (accidental) - 1 (terrain)] to ignite, rolls 5

    AC/5 at Javelin JVN-10N (Mordel Campaign - Opfor); needs 11, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
        Needs 10 [9 (AC/5) + 2 (accidental) - 1 (terrain)] to ignite, rolls 3

Weapons fire for Marauder MAD-3R (Mordel Campaign - Opfor)
    PPC at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 5 : misses


    PPC at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 9 : hits RA
        BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 10 damage to RA.
            12 Armor remaining.


    AC/5 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 9 : hits CT
        BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 5 damage to CT.
            37 Armor remaining.


Weapons fire for Vulcan VL-2T (Mordel Campaign)
    AC/2 at Rifleman RFL-3N (Mordel Campaign - Opfor); needs 12, rolls 5 : misses


Weapons fire for Hatchetman HCT-3F (Mordel Campaign - Opfor)
    Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 5 : misses


    Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 7 : misses


Weapons fire for BattleMaster BLR-1D-Mordel (Mordel Campaign)
    PPC at Banshee BNC-3E (Mordel Campaign - Opfor); needs 10, rolls 8 : misses


Weapons fire for BattleMaster BLR-1D (Mordel Campaign - Opfor)
    PPC at Chameleon TRC-4B (Mordel Campaign); needs 11, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

Weapons fire for Grasshopper GHR-5HS (Mordel Campaign)
    Large Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 10, rolls 7 : misses


Weapons fire for Javelin JVN-10N (Mordel Campaign - Opfor)
    SRM 6 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 6 : misses


    SRM 6 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 11 : 2 missile(s) hit.

        Wyvern WVE-6N (Mordel Campaign) takes 2 damage to LL.
            18 Armor remaining.

        Wyvern WVE-6N (Mordel Campaign) takes 2 damage to CT.
            16 Armor remaining.


Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    Large Laser at Javelin JVN-10N (Mordel Campaign - Opfor); needs 10, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    SRM 6 at Javelin JVN-10N (Mordel Campaign - Opfor); needs 10, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

Weapons fire for Rifleman RFL-3N (Mordel Campaign - Opfor)
    AC/5 at Chameleon TRC-4B (Mordel Campaign); needs 12, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    AC/5 at Chameleon TRC-4B (Mordel Campaign); needs 12, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

    Large Laser at Chameleon TRC-4B (Mordel Campaign); needs 12, rolls 10 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

Weapons fire for Phoenix Hawk PXH-1D (Mordel Campaign)
    Large Laser at Rifleman RFL-3N (Mordel Campaign - Opfor); needs 10, rolls 6 : misses


Weapons fire for Vulcan VL-2T (Mordel Campaign - Opfor)
    AC/2 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 8, rolls 7 : misses


    Medium Laser at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 12, rolls 8 : misses




BattleMaster BLR-1D-Mordel (Mordel Campaign) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 9 : succeeds.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 01-Jul-2022 11:10    Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 13 heat, sinks 13 heat and is now at 0 heat.
Grasshopper GHR-5HS (Mordel Campaign) gains 9 heat, sinks 9 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 14 heat, sinks 12 heat and is now at 2 heat.
BattleMaster BLR-1D-Mordel (Mordel Campaign) gains 12 heat, sinks 12 heat and is now at 0 heat.
Phoenix Hawk PXH-1 Mk II (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Chameleon TRC-4B (Mordel Campaign) gains 14 heat, sinks 10 heat and is now at 4 heat.
Phoenix Hawk PXH-1D (Mordel Campaign) gains 14 heat, sinks 12 heat and is now at 2 heat.
Banshee BNC-3E (Mordel Campaign - Opfor) gains 13 heat, sinks 13 heat and is now at 0 heat.
Archer ARC-2R (Mordel Campaign - Opfor) gains 14 heat, sinks 10 heat and is now at 4 heat.
Marauder MAD-3R (Mordel Campaign - Opfor) gains 23 heat, sinks 16 heat and is now at 7 heat.
Javelin JVN-10N (Mordel Campaign - Opfor) gains 10 heat, sinks 10 heat and is now at 0 heat.
BattleMaster BLR-1D (Mordel Campaign - Opfor) gains 12 heat, sinks 12 heat and is now at 0 heat.
Rifleman RFL-3N (Mordel Campaign - Opfor) gains 12 heat, sinks 10 heat and is now at 2 heat.
Hatchetman HCT-3F (Mordel Campaign - Opfor) gains 8 heat, sinks 8 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign - Opfor) gains 6 heat, sinks 6 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 01-Jul-2022 11:10    Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... Reply to topic Reply with quote

Initiative Phase for Round #3
-------------------
Mordel Campaign rolls a 14[11+3].
Mordel Campaign - Opfor rolls a 6[4+2].
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Mordel Campaign: 10440 BV remaining (98.0% of 10584 initially) 0 BV fled

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 18-Jul-2022 22:26    Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Banshee BNC-3E (Mordel Campaign - Opfor)
    PPC at Banshee BNC-3E (Mordel Campaign); needs 7, rolls 12 : hits LT
        Banshee BNC-3E (Mordel Campaign) takes 10 damage to LT.
            20 Armor remaining.


    AC/5 at Banshee BNC-3E (Mordel Campaign); needs 7, rolls 8 : hits RT
        Banshee BNC-3E (Mordel Campaign) takes 5 damage to RT.
            25 Armor remaining.


    Small Laser at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 12, rolls 7 : misses


Weapons fire for Banshee BNC-3E (Mordel Campaign)
    PPC at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 8, rolls 5 : misses


    AC/5 at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 8, rolls 6 : misses


Weapons fire for Archer ARC-2R (Mordel Campaign - Opfor)
    Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 12, rolls 9 : misses


Weapons fire for Chameleon TRC-4B (Mordel Campaign)
    Large Laser at Rifleman RFL-3N (Mordel Campaign - Opfor); needs 10, rolls 11 : hits RT
        Rifleman RFL-3N (Mordel Campaign - Opfor) takes 8 damage to RT.
        Needs 7+ to destroy Searchlight, rolls 4.
            7 Armor remaining.


Weapons fire for Marauder MAD-3R (Mordel Campaign - Opfor)
    PPC at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 8 : misses


    AC/5 at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 7 : misses


Weapons fire for BattleMaster BLR-1D-Mordel (Mordel Campaign)
    PPC at Banshee BNC-3E (Mordel Campaign - Opfor); needs 10, rolls 7 : misses


    Medium Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 9, rolls 8 : misses


    Medium Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 9, rolls 6 : misses


    Medium Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 9, rolls 7 : misses


    Medium Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 9, rolls 11 : hits LA
        Banshee BNC-3E (Mordel Campaign - Opfor) takes 5 damage to LA.
            16 Armor remaining.


Weapons fire for Javelin JVN-10N (Mordel Campaign - Opfor)
    SRM 6 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 4 : misses


    SRM 6 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 5 : misses


Weapons fire for Vulcan VL-2T (Mordel Campaign)
    AC/2 at Rifleman RFL-3N (Mordel Campaign - Opfor); needs 10, rolls 3 : misses


Weapons fire for BattleMaster BLR-1D (Mordel Campaign - Opfor)
    PPC at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 7 : misses


    Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 7 : misses


    Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 5 : misses


    Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 8 : misses


    Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 7 : misses


Weapons fire for Grasshopper GHR-5HS (Mordel Campaign)
    Large Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 7, rolls 6 : misses


    Medium Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 7, rolls 9 : hits RA
        Banshee BNC-3E (Mordel Campaign - Opfor) takes 5 damage to RA.
            16 Armor remaining.


    Medium Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 7, rolls 6 : misses


    Medium Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 7, rolls 6 : misses


    Medium Laser at Banshee BNC-3E (Mordel Campaign - Opfor); needs 7, rolls 8 : hits LA
        Banshee BNC-3E (Mordel Campaign - Opfor) takes 5 damage to LA.
            11 Armor remaining.


Weapons fire for Rifleman RFL-3N (Mordel Campaign - Opfor)
    AC/5 at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 8 : misses


    AC/5 at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 6 : misses


    Large Laser at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 6 : misses


Weapons fire for Phoenix Hawk PXH-1 Mk II (Mordel Campaign)
    Large Laser at Rifleman RFL-3N (Mordel Campaign - Opfor); needs 13, rolls 2 : misses


Weapons fire for Hatchetman HCT-3F (Mordel Campaign - Opfor)
    AC/10 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 8, rolls 9 : hits CT
        BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 10 damage to CT.
            27 Armor remaining.


    Medium Laser at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 10, rolls 8 : misses


    Medium Laser at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 10, rolls 5 : misses


Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    Large Laser at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 9, rolls 7 : misses


    SRM 6 at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 9, rolls 5 : misses


    Small Laser at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 11, rolls 5 : misses


    Small Laser at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 11, rolls 7 : misses


Weapons fire for Vulcan VL-2T (Mordel Campaign - Opfor)
    Medium Laser at Grasshopper GHR-5HS (Mordel Campaign); needs 9, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
        Needs 9 [7 (Medium Laser) + 2 (accidental)] to ignite, rolls 10
        Fire started in hex 0714.

    Flamer at Grasshopper GHR-5HS (Mordel Campaign); needs 11, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    AC/2 at Grasshopper GHR-5HS (Mordel Campaign); needs 12, rolls 9 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

    Machine Gun at Grasshopper GHR-5HS (Mordel Campaign); needs 11, rolls 6 : misses
        Checking for accidental fire; needs 3 or below, rolls 4 : no fire..

Weapons fire for Phoenix Hawk PXH-1D (Mordel Campaign)
    Large Laser at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 10, rolls 8 : misses
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 18-Jul-2022 22:27    Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 13 heat, sinks 13 heat and is now at 0 heat.
Grasshopper GHR-5HS (Mordel Campaign) gains 24 heat, sinks 22 heat and is now at 2 heat.
Wyvern WVE-6N (Mordel Campaign) gains 17 heat, sinks 12 heat and is now at 7 heat.
BattleMaster BLR-1D-Mordel (Mordel Campaign) gains 24 heat, sinks 24 heat and is now at 0 heat.
Phoenix Hawk PXH-1 Mk II (Mordel Campaign) gains 13 heat, sinks 11 heat and is now at 2 heat.
Vulcan VL-2T (Mordel Campaign) gains 7 heat, sinks 7 heat and is now at 0 heat.
Chameleon TRC-4B (Mordel Campaign) gains 14 heat, sinks 10 heat and is now at 8 heat.
Phoenix Hawk PXH-1D (Mordel Campaign) gains 13 heat, sinks 12 heat and is now at 3 heat.
Banshee BNC-3E (Mordel Campaign - Opfor) gains 14 heat, sinks 14 heat and is now at 0 heat.
Archer ARC-2R (Mordel Campaign - Opfor) gains 5 heat, sinks 9 heat and is now at 0 heat.
Marauder MAD-3R (Mordel Campaign - Opfor) gains 13 heat, sinks 16 heat and is now at 4 heat.
Javelin JVN-10N (Mordel Campaign - Opfor) gains 13 heat, sinks 10 heat and is now at 3 heat.
BattleMaster BLR-1D (Mordel Campaign - Opfor) gains 23 heat, sinks 23 heat and is now at 0 heat.
Rifleman RFL-3N (Mordel Campaign - Opfor) gains 11 heat, sinks 10 heat and is now at 3 heat.
Hatchetman HCT-3F (Mordel Campaign - Opfor) gains 11 heat, sinks 11 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign - Opfor) gains 9 heat, sinks 9 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Fire at 0714 was started this round.
Light smoke fills 0613.
Light smoke fills 0713.
Light smoke fills 0614.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 18-Jul-2022 22:28    Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... Reply to topic Reply with quote

Initiative Phase for Round #4
-------------------
Mordel Campaign rolls a 10[7+3] / 12[9+3].
Mordel Campaign - Opfor rolls a 10[8+2] / 9[7+2].
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Mordel Campaign: 10365 BV remaining (97.0% of 10584 initially) 0 BV fled

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 28-Jul-2022 23:24    Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Banshee BNC-3E (Mordel Campaign - Opfor)
    PPC at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 6 : misses


    AC/5 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 8 : misses


    Small Laser at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 2 : misses


Weapons fire for Banshee BNC-3E (Mordel Campaign)
    PPC at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 8, rolls 5 : misses


    AC/5 at Hatchetman HCT-3F (Mordel Campaign - Opfor); needs 8, rolls 11 : hits LA
        Hatchetman HCT-3F (Mordel Campaign - Opfor) takes 5 damage to LA.
            6 Armor remaining.


    Small Laser at BattleMaster BLR-1D (Mordel Campaign - Opfor); needs 12, rolls 8 : misses


Weapons fire for Archer ARC-2R (Mordel Campaign - Opfor)
    Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 7 : misses


    Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 7 : misses


Weapons fire for Grasshopper GHR-5HS (Mordel Campaign)
    Large Laser at Javelin JVN-10N (Mordel Campaign - Opfor); needs 8, rolls 9 : hits (using Right Side table) LT
        Javelin JVN-10N (Mordel Campaign - Opfor) takes 8 damage to LT.
            0 Armor remaining.


    Medium Laser at Javelin JVN-10N (Mordel Campaign - Opfor); needs 10, rolls 3 : misses


    Medium Laser at Javelin JVN-10N (Mordel Campaign - Opfor); needs 10, rolls 9 : misses


    Medium Laser at Javelin JVN-10N (Mordel Campaign - Opfor); needs 10, rolls 5 : misses


    Medium Laser at Javelin JVN-10N (Mordel Campaign - Opfor); needs 10, rolls 5 : misses


    SRM 4 at Javelin JVN-10N (Mordel Campaign - Opfor); needs 10, rolls 11 : 3 missile(s) hit (using Right Side table).

        Javelin JVN-10N (Mordel Campaign - Opfor) takes 2 damage to LL.
            6 Armor remaining.

        Javelin JVN-10N (Mordel Campaign - Opfor) takes 2 damage to RL.
            6 Armor remaining.

        Javelin JVN-10N (Mordel Campaign - Opfor) takes 2 damage to LT.
             5 Internal Structure remaining.
            Critical hit on LT. Roll is 6; no effect.



Weapons fire for Marauder MAD-3R (Mordel Campaign - Opfor)
    AC/5 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 10 : hits CT
        BattleMaster BLR-1D-Mordel (Mordel Campaign) takes 5 damage to CT.
            22 Armor remaining.


    Medium Laser at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 11, rolls 10 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 5 : misses


Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    Small Laser at Marauder MAD-3R (Mordel Campaign - Opfor); needs 9, rolls 8 : misses


    Small Laser at Marauder MAD-3R (Mordel Campaign - Opfor); needs 9, rolls 8 : misses


    SRM 6 at Marauder MAD-3R (Mordel Campaign - Opfor); needs 9, rolls 8 : misses


Weapons fire for Javelin JVN-10N (Mordel Campaign - Opfor)
    SRM 6 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 11 : no fire..

    SRM 6 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 9, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

Weapons fire for BattleMaster BLR-1D-Mordel (Mordel Campaign)
    PPC at BattleMaster BLR-1D (Mordel Campaign - Opfor); needs 6, rolls 4 : misses


    Medium Laser at BattleMaster BLR-1D (Mordel Campaign - Opfor); needs 8, rolls 8 : hits (using Left Side table) RT
        BattleMaster BLR-1D (Mordel Campaign - Opfor) takes 5 damage to RT.
            23 Armor remaining.


    Medium Laser at BattleMaster BLR-1D (Mordel Campaign - Opfor); needs 8, rolls 3 : misses


    Medium Laser at BattleMaster BLR-1D (Mordel Campaign - Opfor); needs 8, rolls 3 : misses


    Medium Laser at BattleMaster BLR-1D (Mordel Campaign - Opfor); needs 8, rolls 7 : misses


Weapons fire for BattleMaster BLR-1D (Mordel Campaign - Opfor)
    PPC at Banshee BNC-3E (Mordel Campaign); needs 7, rolls 7 : hits LT
        Banshee BNC-3E (Mordel Campaign) takes 10 damage to LT.
            10 Armor remaining.


    Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 6, rolls 8 : hits RT
        Banshee BNC-3E (Mordel Campaign) takes 5 damage to RT.
            20 Armor remaining.


    Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 6, rolls 8 : hits LA
        Banshee BNC-3E (Mordel Campaign) takes 5 damage to LA.
            16 Armor remaining.


    Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 6, rolls 7 : hits LL
        Banshee BNC-3E (Mordel Campaign) takes 5 damage to LL.
            21 Armor remaining.


    Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 6, rolls 8 : hits LT
        Banshee BNC-3E (Mordel Campaign) takes 5 damage to LT.
            5 Armor remaining.


    Machine Gun at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 8 : misses
        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

    Machine Gun at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 4 : misses
        Checking for accidental fire; needs 3 or below, rolls 11 : no fire..

Weapons fire for Rifleman RFL-3N (Mordel Campaign - Opfor)
    AC/5 at Banshee BNC-3E (Mordel Campaign); needs 7, rolls 2 : THE DAMN THING EXPLODES;
            *** AC/5 EXPLODES! 5 DAMAGE! ***
                >Rifleman RFL-3N (Mordel Campaign - Opfor) suffers catastrophic damage, but the autoeject system was engaged.

            
Rifleman RFL-3N (Mordel Campaign - Opfor) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : succeeds.
                    The pilot ejects safely!
        *** Rifleman RFL-3N (Mordel Campaign - Opfor) DESTROYED by ejection! ***
                Rifleman RFL-3N (Mordel Campaign - Opfor) takes 5 damage to LA.
                     5 Internal Structure remaining.
                    Critical hit on LA.         Roll is 9;         1 location.
                    CRITICAL HIT on +Large Laser.

        Pilot of Rifleman RFL-3N (Mordel Campaign - Opfor) "Private Bayisa Kamzee" has ejected, so no damage is dealt!

misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

    AC/5 at Banshee BNC-3E (Mordel Campaign); needs 7, rolls 7 : 1 shot(s) hit.

        Banshee BNC-3E (Mordel Campaign) takes 5 damage to LT.
            0 Armor remaining.


    Large Laser at Banshee BNC-3E (Mordel Campaign); needs 7, rolls 11 : hits LT
        Banshee BNC-3E (Mordel Campaign) takes 8 damage to LT.
             12 Internal Structure remaining.
            Critical hit on LT. Roll is 3; no effect
.


Weapons fire for Vulcan VL-2T (Mordel Campaign)
    AC/2 at Javelin JVN-10N (Mordel Campaign - Opfor); needs 11, rolls 2 : misses


Weapons fire for Hatchetman HCT-3F (Mordel Campaign - Opfor)
    AC/10 at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 8 : hits CT
        Wyvern WVE-6N (Mordel Campaign) takes 10 damage to CT.
            6 Armor remaining.


    Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 8 : hits CT
        Wyvern WVE-6N (Mordel Campaign) takes 5 damage to CT.
            1 Armor remaining.


    Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 4 : misses


Weapons fire for Vulcan VL-2T (Mordel Campaign - Opfor)
    Medium Laser at Grasshopper GHR-5HS (Mordel Campaign); needs 8, rolls 4 : misses


    Flamer at Grasshopper GHR-5HS (Mordel Campaign); needs 10, rolls 5 : misses


    AC/2 at BattleMaster BLR-1D-Mordel (Mordel Campaign); needs 8, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    Machine Gun at Grasshopper GHR-5HS (Mordel Campaign); needs 10, rolls 7 : misses

Weapons fire for Phoenix Hawk PXH-1D (Mordel Campaign)
    Large Laser at Javelin JVN-10N (Mordel Campaign - Opfor); needs 8, rolls 9 : hits CT
        Javelin JVN-10N (Mordel Campaign - Opfor) takes 8 damage to CT.
            0 Armor remaining.


    Medium Laser at Javelin JVN-10N (Mordel Campaign - Opfor); needs 8, rolls 5 : misses


Banshee BNC-3E (Mordel Campaign) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 7 : succeeds.

Javelin JVN-10N (Mordel Campaign - Opfor) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.

Physical Attack Phase
-------------------

Physical attacks for Wyvern WVE-6N (Mordel Campaign)
    Kick (Left leg) at Marauder MAD-3R (Mordel Campaign - Opfor); needs 7, rolls 10 : hits (using Rear Kick table) LL
        Marauder MAD-3R (Mordel Campaign - Opfor) takes 9 damage to LL.
            9 Armor remaining.


Marauder MAD-3R (Mordel Campaign - Opfor) must make 1 piloting skill roll(s) (was kicked).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 0 (was kicked)); needs 4, rolls 3 : falls.
    Marauder MAD-3R (Mordel Campaign - Opfor) falls on its front, suffering 8 damage.
        Marauder MAD-3R (Mordel Campaign - Opfor) takes 5 damage to LL.
            4 Armor remaining.
        Marauder MAD-3R (Mordel Campaign - Opfor) takes 3 damage to CT.
            32 Armor remaining.

Pilot of Marauder MAD-3R (Mordel Campaign - Opfor) "Private Quinlevan Radclyffe" must roll 4 to avoid damage; rolls 6 : succeeds.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 29-Jul-2022 02:09    Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 14 heat, sinks 14 heat and is now at 0 heat.
Grasshopper GHR-5HS (Mordel Campaign) gains 29 heat, sinks 22 heat and is now at 9 heat.
Wyvern WVE-6N (Mordel Campaign) gains 9 heat, sinks 12 heat and is now at 4 heat.
BattleMaster BLR-1D-Mordel (Mordel Campaign) gains 23 heat, sinks 23 heat and is now at 0 heat.
Phoenix Hawk PXH-1 Mk II (Mordel Campaign) gains 6 heat, sinks 8 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 1 heat, sinks 1 heat and is now at 0 heat.
Chameleon TRC-4B (Mordel Campaign) gains 5 heat, sinks 10 heat and is now at 3 heat.
Phoenix Hawk PXH-1D (Mordel Campaign) gains 13 heat, sinks 12 heat and is now at 4 heat.
Banshee BNC-3E (Mordel Campaign - Opfor) gains 14 heat, sinks 14 heat and is now at 0 heat.
Archer ARC-2R (Mordel Campaign - Opfor) gains 8 heat, sinks 8 heat and is now at 0 heat.
Marauder MAD-3R (Mordel Campaign - Opfor) gains 9 heat, sinks 13 heat and is now at 0 heat.
Javelin JVN-10N (Mordel Campaign - Opfor) gains 10 heat, sinks 10 heat and is now at 3 heat.
BattleMaster BLR-1D (Mordel Campaign - Opfor) gains 23 heat, sinks 23 heat and is now at 0 heat.
Hatchetman HCT-3F (Mordel Campaign - Opfor) gains 11 heat, sinks 11 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign - Opfor) gains 9 heat, sinks 9 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Fire at 0714 is burning brightly.
Light smoke continues to fill 0613.
Light smoke continues to fill 0713.
Light smoke continues to fill 0614.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 29-Jul-2022 02:10    Post subject: LETSSSSSS GETTTTTT READDDYYYYY TO RRRRRRRRRR.... Reply to topic Reply with quote

Initiative Phase for Round #5
-------------------
Mordel Campaign rolls a 5[2+3].
Mordel Campaign - Opfor rolls a 12[10+2].
Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Mordel Campaign: 10186 BV remaining (96.0% of 10584 initially) 0 BV fled

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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