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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 59
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Posted: 12-Dec-2019 11:59 Post subject: Marauder MAD-3E |
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TRO: Marauder MAD-3E | BattleMech Technical Readout
Name/Model: Marauder MAD-3E
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Early Succession Wars / 2900
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,297,375 C-Bills
Battle Value: 1,387
Chassis: GM Marauder
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Valiant Lamellor
Armament:
3 Magna Mark III Large Lasers
2 Magna Mark II Medium Lasers
2 Martell Small Lasers
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil, Quentin
Communications: Dalban Micronics
Targeting & Tracking: Dalban HiRez
================================================================================================
Overview:
The Marauder was first built by General Motors in 2612 for use as an attack and direct fire
support BattleMech. The first 'Mech to diverge from the traditional humanoid shape of
previous machines, the Marauder was one of the most well-known 'Mechs in existence and
originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the
Star League, this new generation never quite materialized. On its own merits though, the
Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the
Stalker and BattleMaster.
During the years of the Star League the Marauder was a favorite in the Gunslinger Program
thanks to its tremendous firepower, while its advanced electronics endeared it to many
battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
massed formations of Marauders proved devastating as shock units in breaking through enemy
lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
as the Warhammer and Thunderbolt.
When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech
upgrades. House Davion were among the first to field an updated variant, but their eagerness
backfired when House Kurita captured Quentin - and its Marauder factory - in the War of
3039. With the Kuritans in possession of this first variant, the Federated Commonwealth
decided to build a second using a different configuration. Other lostech-inspired variants
were also built in time for the Clan Invasion
A second revitalization of the Marauder occurred at the hands of the Capellan Confederation,
though notably they had never before built the 'Mech themselves. On behalf of Ceres Metals
Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design
from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its
products to the Federated Suns. While a success, disturbing rumors from the Periphery
reported a number of these seemingly backwater realms fielding updated Marauders of their
own, with origins suspected to be of a sinister nature
Capabilities:
The 3E was introduced in 2873 specially for the Free Worlds League. Because of the abundance
of large lasers built by that realm, the 3E model carried three Magna MkIII Large Lasers in
place of the PPCs. While running cooler than the weapons they replaced, the large lasers
also caused slightly less damage. Additionally, the 3E added seven additional heat sinks to
the design, making the 'Mech much more manageable for pilots who have trouble with
overheating their 'Mechs. Additionally, the 3E mounts two Martell Small Lasers just
underneath its cockpit for for additional defense against infantry and light tanks that
dare to get up close.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.50
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 23 13.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 184 11.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 10
R/L Torso: 16 17
R/L Torso (rear): 8
R/L Arm: 12 22
R/L Leg: 16 18
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Small Lasers CT 2 1.00
Large Laser LT 2 5.00
Large Laser RA 2 5.00
Medium Laser RA 1 1.00
Large Laser LA 2 5.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 3 / (L) 0, OV: 1
Armor (A): 6, Structure (S): 6
Specials: ENE
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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 59
|
Posted: 12-Dec-2019 12:14 Post subject: Marauder MAD-3E |
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|
TRO: Marauder MAD-3E | BattleMech Technical Readout
Name/Model: Marauder MAD-3E
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Early Succession Wars / 2900
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,297,375 C-Bills
Battle Value: 1,387
Chassis: GM Marauder
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Valiant Lamellor
Armament:
3 Magna Mark III Large Lasers
2 Magna Mark II Medium Lasers
2 Martell Small Lasers
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil, Quentin
Communications: Dalban Micronics
Targeting & Tracking: Dalban HiRez
================================================================================================
Overview:
The Marauder was first built by General Motors in 2612 for use as an attack and direct fire
support BattleMech. The first 'Mech to diverge from the traditional humanoid shape of
previous machines, the Marauder was one of the most well-known 'Mechs in existence and
originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the
Star League, this new generation never quite materialized. On its own merits though, the
Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the
Stalker and BattleMaster.
During the years of the Star League the Marauder was a favorite in the Gunslinger Program
thanks to its tremendous firepower, while its advanced electronics endeared it to many
battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
massed formations of Marauders proved devastating as shock units in breaking through enemy
lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
as the Warhammer and Thunderbolt.
When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech
upgrades. House Davion were among the first to field an updated variant, but their eagerness
backfired when House Kurita captured Quentin - and its Marauder factory - in the War of
3039. With the Kuritans in possession of this first variant, the Federated Commonwealth
decided to build a second using a different configuration. Other lostech-inspired variants
were also built in time for the Clan Invasion
A second revitalization of the Marauder occurred at the hands of the Capellan Confederation,
though notably they had never before built the 'Mech themselves. On behalf of Ceres Metals
Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design
from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its
products to the Federated Suns. While a success, disturbing rumors from the Periphery
reported a number of these seemingly backwater realms fielding updated Marauders of their
own, with origins suspected to be of a sinister nature
Capabilities:
The 3E was introduced in 2873 specially for the Free Worlds League. Because of the abundance
of large lasers built by that realm, the 3E model carried two Magna MkIII Large Lasers in
place of the PPCs. While running cooler than the weapons they replaced, the large lasers
also caused slightly less damage. In order to make a 'mech that was completely ammunition
independent, the Accuworks Autocannon-5 was also replaced, and the turret was rotated to the
left torso to accommodate a third Magna MkIII Large Laser. Additionally, the 3E added seven
additional heat sinks to the design, making the 'Mech much more manageable for pilots who
have trouble with overheating their 'Mechs. Additionally, the 3E mounts two Martell Small
Lasers just underneath its cockpit for for additional defense against infantry and light
tanks that dare to get up close.
Deployment:
While limited, the Marauder 3E experienced most of its combat on the Periphery of the Free
Worlds League. Its sole usage of energy weapons in lieu of ammunition made it a favorite
among Mechwarrior pilots or mercenary companies that spent many months waiting for resupply
or reinforcements. The 3E become so popular that even roving pirate groups would be seen
fielding the 'mech variant.
Sadly, The Marauder 3E was not without its flaws, potent though it was. In addition to the
weak linkage between its Large Laser, now mounted in its left torso, and chassis; the
rotation rings connecting the chassis with the leg assemblies was a similar weak point in
the design. Many Marauder pilots took to mounting improvised armoring around these points in
an attempt to protect these vulnerabilities. The powerful HiRez tracking system, located in
the forward section of the 'Mech, was also known for impeding the pilot's field of view.
Variants:
MAD-1R
MAD-2R
MAD-3D
MAD-3L
MAD-3M
MAD-3R
MAD-4X
MAD-5D
MAD-5L
MAD-5M
MAD-5R
MAD-5S
MAD-5T
MAD-6L
MAD-7D
MAD-9D
MAD-9M
MAD-9S
MAD-9W
MAD-9W2
Notable MechWarriors:
Grayson Carlyle piloted Vladis Marauder he appropriated during the 'Battle of the
University' which concluded the Verthandi campaign, handing his Shadow Hawk off to his XO,
Lori Kalmar. Grayson Carlyle fielded the Marauder again on Helm in the Gray Death Legion's
Helm campaign in 3027, He continued piloting his Mech untill he loses it agains the Clans in
Sudeten. Grayson would upgrade to a Victor later in his career.
First Prince Joseph Davion of the Federated Suns piloted a Marauder up until his death
during the War of Davion Succession.
The "Bounty Hunter" famously captured Natasha Kerensky's Marauder, starting a famous emnity
between the two elite MechWarriors. It would become the Bounty Hunter's signature 'Mech
during the Succession Wars and well into the Clan Invasion, until he eventually replaced it
with a Timber Wolf.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.50
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 23 13.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 184 11.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 10
R/L Torso: 16 17
R/L Torso (rear): 8
R/L Arm: 12 22
R/L Leg: 16 18
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Small Lasers CT 2 1.00
Large Laser LT 2 5.00
Large Laser RA 2 5.00
Medium Laser RA 1 1.00
Large Laser LA 2 5.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 3 / (L) 0, OV: 1
Armor (A): 6, Structure (S): 6
Specials: ENE
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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 59
|
Posted: 12-Dec-2019 12:17 Post subject: Marauder MAD-3E |
|
|
TRO: Marauder MAD-3E | BattleMech Technical Readout
Name/Model: Marauder MAD-3E
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Early Succession Wars / 2900
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,297,375 C-Bills
Battle Value: 1,387
Chassis: GM Marauder
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Valiant Lamellor
Armament:
3 Magna Mark III Large Lasers
2 Magna Mark II Medium Lasers
2 Martell Small Lasers
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil, Quentin
Communications: Dalban Micronics
Targeting & Tracking: Dalban HiRez
================================================================================================
Overview:
The Marauder was first built by General Motors in 2612 for use as an attack and direct fire
support BattleMech. The first 'Mech to diverge from the traditional humanoid shape of
previous machines, the Marauder was one of the most well-known 'Mechs in existence and
originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the
Star League, this new generation never quite materialized. On its own merits though, the
Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the
Stalker and BattleMaster.
During the years of the Star League the Marauder was a favorite in the Gunslinger Program
thanks to its tremendous firepower, while its advanced electronics endeared it to many
battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
massed formations of Marauders proved devastating as shock units in breaking through enemy
lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
as the Warhammer and Thunderbolt.
When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech
upgrades. House Davion were among the first to field an updated variant, but their eagerness
backfired when House Kurita captured Quentin - and its Marauder factory - in the War of
3039. With the Kuritans in possession of this first variant, the Federated Commonwealth
decided to build a second using a different configuration. Other lostech-inspired variants
were also built in time for the Clan Invasion
A second revitalization of the Marauder occurred at the hands of the Capellan Confederation,
though notably they had never before built the 'Mech themselves. On behalf of Ceres Metals
Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design
from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its
products to the Federated Suns. While a success, disturbing rumors from the Periphery
reported a number of these seemingly backwater realms fielding updated Marauders of their
own, with origins suspected to be of a sinister nature
Capabilities:
The 3E was introduced in 2873 specially for the Free Worlds League. Because of the abundance
of large lasers built by that realm, the 3E model carried two Magna MkIII Large Lasers in
place of the PPCs. While running cooler than the weapons they replaced, the large lasers
also caused slightly less damage. In order to make a 'mech that was completely ammunition
independent, the General Motors Whirlwind Autocannon-5 was also replaced, and the turret was
relocated to the left torso to accommodate a third Magna MkIII Large Laser. Additionally,
the 3E added seven additional heat sinks to the design, making the 'Mech much more heat
manageable for pilots who have trouble with overheating their 'Mechs. Finally, the 3E mounts
two Martell Small Lasers just underneath its cockpit for for additional defense against
infantry and light tanks.
Deployment:
While limited, the Marauder 3E experienced most of its combat on the Periphery of the Free
Worlds League. Its sole usage of energy weapons in lieu of ammunition made it a favorite
among Mechwarrior pilots or mercenary companies that spent many months waiting for resupply
or reinforcements. The 3E become so popular that even roving pirate groups would be seen
fielding the 'mech variant.
Sadly, The Marauder 3E was not without its flaws, potent though it was. In addition to the
weak linkage between its Large Laser, now mounted in its left torso, and chassis; the
rotation rings connecting the chassis with the leg assemblies was a similar weak point in
the design. Many Marauder pilots took to mounting improvised armoring around these points in
an attempt to protect these vulnerabilities. The powerful HiRez tracking system, located in
the forward section of the 'Mech, was also known for impeding the pilot's field of view.
Variants:
MAD-1R
MAD-2R
MAD-3D
MAD-3L
MAD-3M
MAD-3R
MAD-4X
MAD-5D
MAD-5L
MAD-5M
MAD-5R
MAD-5S
MAD-5T
MAD-6L
MAD-7D
MAD-9D
MAD-9M
MAD-9S
MAD-9W
MAD-9W2
Notable MechWarriors:
Grayson Carlyle piloted Vladis Marauder he appropriated during the 'Battle of the
University' which concluded the Verthandi campaign, handing his Shadow Hawk off to his XO,
Lori Kalmar. Grayson Carlyle fielded the Marauder again on Helm in the Gray Death Legion's
Helm campaign in 3027, He continued piloting his Mech untill he loses it agains the Clans in
Sudeten. Grayson would upgrade to a Victor later in his career.
First Prince Joseph Davion of the Federated Suns piloted a Marauder up until his death
during the War of Davion Succession.
The "Bounty Hunter" famously captured Natasha Kerensky's Marauder, starting a famous emnity
between the two elite MechWarriors. It would become the Bounty Hunter's signature 'Mech
during the Succession Wars and well into the Clan Invasion, until he eventually replaced it
with a Timber Wolf.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.50
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 23 13.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 184 11.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 10
R/L Torso: 16 17
R/L Torso (rear): 8
R/L Arm: 12 22
R/L Leg: 16 18
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Small Lasers CT 2 1.00
Large Laser LT 2 5.00
Large Laser RA 2 5.00
Medium Laser RA 1 1.00
Large Laser LA 2 5.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 3 / (L) 0, OV: 1
Armor (A): 6, Structure (S): 6
Specials: ENE
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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 59
|
Posted: 12-Dec-2019 12:18 Post subject: Marauder MAD-3E |
|
|
TRO: Marauder MAD-3E | BattleMech Technical Readout
Name/Model: Marauder MAD-3E
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Early Succession Wars / 2900
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,297,375 C-Bills
Battle Value: 1,387
Chassis: GM Marauder
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Valiant Lamellor
Armament:
3 Magna Mark III Large Lasers
2 Magna Mark II Medium Lasers
2 Martell Small Lasers
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil, Quentin
Communications: Dalban Micronics
Targeting & Tracking: Dalban HiRez
================================================================================================
Overview:
The Marauder was first built by General Motors in 2612 for use as an attack and direct fire
support BattleMech. The first 'Mech to diverge from the traditional humanoid shape of
previous machines, the Marauder was one of the most well-known 'Mechs in existence and
originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the
Star League, this new generation never quite materialized. On its own merits though, the
Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the
Stalker and BattleMaster.
During the years of the Star League the Marauder was a favorite in the Gunslinger Program
thanks to its tremendous firepower, while its advanced electronics endeared it to many
battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
massed formations of Marauders proved devastating as shock units in breaking through enemy
lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
as the Warhammer and Thunderbolt.
When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech
upgrades. House Davion were among the first to field an updated variant, but their eagerness
backfired when House Kurita captured Quentin - and its Marauder factory - in the War of
3039. With the Kuritans in possession of this first variant, the Federated Commonwealth
decided to build a second using a different configuration. Other lostech-inspired variants
were also built in time for the Clan Invasion
A second revitalization of the Marauder occurred at the hands of the Capellan Confederation,
though notably they had never before built the 'Mech themselves. On behalf of Ceres Metals
Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design
from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its
products to the Federated Suns. While a success, disturbing rumors from the Periphery
reported a number of these seemingly backwater realms fielding updated Marauders of their
own, with origins suspected to be of a sinister nature
Capabilities:
The 3E was introduced in 2873 specially for the Free Worlds League. Because of the abundance
of large lasers built by that realm, the 3E model carried two Magna MkIII Large Lasers in
place of the PPCs. While running cooler than the weapons they replaced, the large lasers
also caused slightly less damage. In order to make a 'mech that was completely ammunition
independent, the General Motors Whirlwind Autocannon-5 was also replaced, and the turret was
relocated to the left torso to accommodate a third Magna MkIII Large Laser. Additionally,
the 3E added seven additional heat sinks to the design, making the 'Mech much more heat
manageable for pilots who have trouble with overheating their 'Mechs. Finally, the 3E mounts
two Martell Small Lasers just underneath its cockpit for for additional defense against
infantry and light tanks.
Deployment:
While limited, the Marauder 3E experienced most of its combat on the Periphery of the Free
Worlds League. Its sole usage of energy weapons in lieu of ammunition made it a favorite
among Mechwarrior pilots or mercenary companies that spent many months waiting for resupply
or reinforcements. The 3E become so popular that even roving pirate groups would be seen
fielding the 'mech variant.
Sadly, The Marauder 3E was not without its flaws, potent though it was. In addition to the
weak linkage between its Large Laser, now mounted in its left torso, and chassis; the
rotation rings connecting the chassis with the leg assemblies was a similar weak point in
the design. Many Marauder pilots took to mounting improvised armoring around these points in
an attempt to protect these vulnerabilities. The powerful HiRez tracking system, located in
the forward section of the 'Mech, was also known for impeding the pilot's field of view.
Variants:
MAD-1R
MAD-2R
MAD-3D
MAD-3L
MAD-3M
MAD-3R
MAD-4X
MAD-5D
MAD-5L
MAD-5M
MAD-5R
MAD-5S
MAD-5T
MAD-6L
MAD-7D
MAD-9D
MAD-9M
MAD-9S
MAD-9W
MAD-9W2
Notable MechWarriors:
Grayson Carlyle piloted Vladis Marauder he appropriated during the 'Battle of the
University' which concluded the Verthandi campaign, handing his Shadow Hawk off to his XO,
Lori Kalmar. Grayson Carlyle fielded the Marauder again on Helm in the Gray Death Legion's
Helm campaign in 3027, He continued piloting his Mech untill he loses it agains the Clans in
Sudeten. Grayson would upgrade to a Victor later in his career.
First Prince Joseph Davion of the Federated Suns piloted a Marauder up until his death
during the War of Davion Succession.
The "Bounty Hunter" famously captured Natasha Kerensky's Marauder, starting a famous emnity
between the two elite MechWarriors. It would become the Bounty Hunter's signature 'Mech
during the Succession Wars and well into the Clan Invasion, until he eventually replaced it
with a Timber Wolf.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.50
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 23 13.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 184 11.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 10
R/L Torso: 16 17
R/L Torso (rear): 8
R/L Arm: 12 22
R/L Leg: 16 18
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Small Lasers CT 2 1.00
Large Laser LT 2 5.00
Large Laser RA 2 5.00
Medium Laser RA 1 1.00
Large Laser LA 2 5.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 3 / (L) 0, OV: 1
Armor (A): 6, Structure (S): 6
Specials: ENE
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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 59
|
Posted: 12-Dec-2019 12:18 Post subject: Marauder MAD-3E |
|
|
TRO: Marauder MAD-3E | BattleMech Technical Readout
Name/Model: Marauder MAD-3E
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Early Succession Wars / 2900
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,297,375 C-Bills
Battle Value: 1,387
Chassis: GM Marauder
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Valiant Lamellor
Armament:
3 Magna Mark III Large Lasers
2 Magna Mark II Medium Lasers
2 Martell Small Lasers
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil, Quentin
Communications: Dalban Micronics
Targeting & Tracking: Dalban HiRez
================================================================================================
Overview:
The Marauder was first built by General Motors in 2612 for use as an attack and direct fire
support BattleMech. The first 'Mech to diverge from the traditional humanoid shape of
previous machines, the Marauder was one of the most well-known 'Mechs in existence and
originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the
Star League, this new generation never quite materialized. On its own merits though, the
Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the
Stalker and BattleMaster.
During the years of the Star League the Marauder was a favorite in the Gunslinger Program
thanks to its tremendous firepower, while its advanced electronics endeared it to many
battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
massed formations of Marauders proved devastating as shock units in breaking through enemy
lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
as the Warhammer and Thunderbolt.
When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech
upgrades. House Davion were among the first to field an updated variant, but their eagerness
backfired when House Kurita captured Quentin - and its Marauder factory - in the War of
3039. With the Kuritans in possession of this first variant, the Federated Commonwealth
decided to build a second using a different configuration. Other lostech-inspired variants
were also built in time for the Clan Invasion
A second revitalization of the Marauder occurred at the hands of the Capellan Confederation,
though notably they had never before built the 'Mech themselves. On behalf of Ceres Metals
Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design
from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its
products to the Federated Suns. While a success, disturbing rumors from the Periphery
reported a number of these seemingly backwater realms fielding updated Marauders of their
own, with origins suspected to be of a sinister nature
Capabilities:
The 3E was introduced in 2873 specially for the Free Worlds League. Because of the abundance
of large lasers built by that realm, the 3E model carried two Magna MkIII Large Lasers in
place of the PPCs. While running cooler than the weapons they replaced, the large lasers
also caused slightly less damage. In order to make a 'mech that was completely ammunition
independent, the General Motors Whirlwind Autocannon-5 was also replaced, and the turret was
relocated to the left torso to accommodate a third Magna MkIII Large Laser. Additionally,
the 3E added seven additional heat sinks to the design, making the 'Mech much more heat
manageable for pilots who have trouble with overheating their 'Mechs. Finally, the 3E mounts
two Martell Small Lasers just underneath its cockpit for for additional defense against
infantry and light tanks.
Deployment:
While limited, the Marauder 3E experienced most of its combat on the Periphery of the Free
Worlds League. Its sole usage of energy weapons in lieu of ammunition made it a favorite
among Mechwarrior pilots or mercenary companies that spent many months waiting for resupply
or reinforcements. The 3E become so popular that even roving pirate groups would be seen
fielding the 'mech variant.
Sadly, The Marauder 3E was not without its flaws, potent though it was. In addition to the
weak linkage between its Large Laser, now mounted in its left torso, and chassis; the
rotation rings connecting the chassis with the leg assemblies was a similar weak point in
the design. Many Marauder pilots took to mounting improvised armoring around these points in
an attempt to protect these vulnerabilities. The powerful HiRez tracking system, located in
the forward section of the 'Mech, was also known for impeding the pilot's field of view.
Variants:
MAD-1R
MAD-2R
MAD-3D
MAD-3L
MAD-3M
MAD-3R
MAD-4X
MAD-5D
MAD-5L
MAD-5M
MAD-5R
MAD-5S
MAD-5T
MAD-6L
MAD-7D
MAD-9D
MAD-9M
MAD-9S
MAD-9W
MAD-9W2
Notable MechWarriors:
Grayson Carlyle piloted Vladis Marauder he appropriated during the 'Battle of the
University' which concluded the Verthandi campaign, handing his Shadow Hawk off to his XO,
Lori Kalmar. Grayson Carlyle fielded the Marauder again on Helm in the Gray Death Legion's
Helm campaign in 3027, He continued piloting his Mech untill he loses it agains the Clans in
Sudeten. Grayson would upgrade to a Victor later in his career.
First Prince Joseph Davion of the Federated Suns piloted a Marauder up until his death
during the War of Davion Succession.
The "Bounty Hunter" famously captured Natasha Kerensky's Marauder, starting a famous emnity
between the two elite MechWarriors. It would become the Bounty Hunter's signature 'Mech
during the Succession Wars and well into the Clan Invasion, until he eventually replaced it
with a Timber Wolf.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.50
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 23 13.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 184 11.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 10
R/L Torso: 16 17
R/L Torso (rear): 8
R/L Arm: 12 22
R/L Leg: 16 18
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Small Lasers CT 2 1.00
Large Laser LT 2 5.00
Large Laser RA 2 5.00
Medium Laser RA 1 1.00
Large Laser LA 2 5.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 3 / (L) 0, OV: 1
Armor (A): 6, Structure (S): 6
Specials: ENE
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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 59
|
Posted: 12-Dec-2019 12:19 Post subject: Marauder MAD-3E |
|
|
TRO: Marauder MAD-3E | BattleMech Technical Readout
Name/Model: Marauder MAD-3E
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Early Succession Wars / 2900
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,297,375 C-Bills
Battle Value: 1,387
Chassis: GM Marauder
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Valiant Lamellor
Armament:
3 Magna Mark III Large Lasers
2 Magna Mark II Medium Lasers
2 Martell Small Lasers
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil, Quentin
Communications: Dalban Micronics
Targeting & Tracking: Dalban HiRez
================================================================================================
Overview:
The Marauder was first built by General Motors in 2612 for use as an attack and direct fire
support BattleMech. The first 'Mech to diverge from the traditional humanoid shape of
previous machines, the Marauder was one of the most well-known 'Mechs in existence and
originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the
Star League, this new generation never quite materialized. On its own merits though, the
Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the
Stalker and BattleMaster.
During the years of the Star League the Marauder was a favorite in the Gunslinger Program
thanks to its tremendous firepower, while its advanced electronics endeared it to many
battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
massed formations of Marauders proved devastating as shock units in breaking through enemy
lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
as the Warhammer and Thunderbolt.
When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech
upgrades. House Davion were among the first to field an updated variant, but their eagerness
backfired when House Kurita captured Quentin - and its Marauder factory - in the War of
3039. With the Kuritans in possession of this first variant, the Federated Commonwealth
decided to build a second using a different configuration. Other lostech-inspired variants
were also built in time for the Clan Invasion
A second revitalization of the Marauder occurred at the hands of the Capellan Confederation,
though notably they had never before built the 'Mech themselves. On behalf of Ceres Metals
Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design
from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its
products to the Federated Suns. While a success, disturbing rumors from the Periphery
reported a number of these seemingly backwater realms fielding updated Marauders of their
own, with origins suspected to be of a sinister nature
Capabilities:
The 3E was introduced in 2873 specially for the Free Worlds League. Because of the abundance
of large lasers built by that realm, the 3E model carried two Magna MkIII Large Lasers in
place of the PPCs. While running cooler than the weapons they replaced, the large lasers
also caused slightly less damage. In order to make a 'mech that was completely ammunition
independent, the General Motors Whirlwind Autocannon-5 was also replaced, and the turret was
relocated to the left torso to accommodate a third Magna MkIII Large Laser. Additionally,
the 3E added seven additional heat sinks to the design, making the 'Mech much more heat
manageable for pilots who have trouble with overheating their 'Mechs. Finally, the 3E mounts
two Martell Small Lasers just underneath its cockpit for for additional defense against
infantry and light tanks.
Deployment:
While limited, the Marauder 3E experienced most of its combat on the Periphery of the Free
Worlds League. Its sole usage of energy weapons in lieu of ammunition made it a favorite
among Mechwarrior pilots or mercenary companies that spent many months waiting for resupply
or reinforcements. The 3E become so popular that even roving pirate groups would be seen
fielding the 'mech variant.
Sadly, The Marauder 3E was not without its flaws, potent though it was. In addition to the
weak linkage between its Large Laser, now mounted in its left torso, and chassis; the
rotation rings connecting the chassis with the leg assemblies was a similar weak point in
the design. Many Marauder pilots took to mounting improvised armoring around these points in
an attempt to protect these vulnerabilities. The powerful HiRez tracking system, located in
the forward section of the 'Mech, was also known for impeding the pilot's field of view.
Variants:
MAD-1R
MAD-2R
MAD-3D
MAD-3L
MAD-3M
MAD-3R
MAD-4X
MAD-5D
MAD-5L
MAD-5M
MAD-5R
MAD-5S
MAD-5T
MAD-6L
MAD-7D
MAD-9D
MAD-9M
MAD-9S
MAD-9W
MAD-9W2
Notable MechWarriors:
Grayson Carlyle piloted Vladis Marauder he appropriated during the 'Battle of the
University' which concluded the Verthandi campaign, handing his Shadow Hawk off to his XO,
Lori Kalmar. Grayson Carlyle fielded the Marauder again on Helm in the Gray Death Legion's
Helm campaign in 3027, He continued piloting his Mech untill he loses it agains the Clans in
Sudeten. Grayson would upgrade to a Victor later in his career.
First Prince Joseph Davion of the Federated Suns piloted a Marauder up until his death
during the War of Davion Succession.
The "Bounty Hunter" famously captured Natasha Kerensky's Marauder, starting a famous emnity
between the two elite MechWarriors. It would become the Bounty Hunter's signature 'Mech
during the Succession Wars and well into the Clan Invasion, until he eventually replaced it
with a Timber Wolf.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.50
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 23 13.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 184 11.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 10
R/L Torso: 16 17
R/L Torso (rear): 8
R/L Arm: 12 22
R/L Leg: 16 18
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Small Lasers CT 2 1.00
Large Laser LT 2 5.00
Large Laser RA 2 5.00
Medium Laser RA 1 1.00
Large Laser LA 2 5.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 3 / (L) 0, OV: 1
Armor (A): 6, Structure (S): 6
Specials: ENE
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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 59
|
Posted: 12-Dec-2019 12:26 Post subject: Marauder MAD-3E |
|
|
TRO: Marauder MAD-3E | BattleMech Technical Readout
Name/Model: Marauder MAD-3E
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Early Succession Wars / 2900
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,297,375 C-Bills
Battle Value: 1,387
Chassis: GM Marauder
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Valiant Lamellor
Armament:
3 Magna Mark III Large Lasers
2 Magna Mark II Medium Lasers
2 Martell Small Lasers
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil, Quentin
Communications: Dalban Micronics
Targeting & Tracking: Dalban HiRez
================================================================================================
Overview:
The Marauder was first built by General Motors in 2612 for use as an attack and direct fire
support BattleMech. The first 'Mech to diverge from the traditional humanoid shape of
previous machines, the Marauder was one of the most well-known 'Mechs in existence and
originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the
Star League, this new generation never quite materialized. On its own merits though, the
Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the
Stalker and BattleMaster.
During the years of the Star League the Marauder was a favorite in the Gunslinger Program
thanks to its tremendous firepower, while its advanced electronics endeared it to many
battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
massed formations of Marauders proved devastating as shock units in breaking through enemy
lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
as the Warhammer and Thunderbolt.
When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech
upgrades. House Davion were among the first to field an updated variant, but their eagerness
backfired when House Kurita captured Quentin - and its Marauder factory - in the War of
3039. With the Kuritans in possession of this first variant, the Federated Commonwealth
decided to build a second using a different configuration. Other lostech-inspired variants
were also built in time for the Clan Invasion
A second revitalization of the Marauder occurred at the hands of the Capellan Confederation,
though notably they had never before built the 'Mech themselves. On behalf of Ceres Metals
Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design
from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its
products to the Federated Suns. While a success, disturbing rumors from the Periphery
reported a number of these seemingly backwater realms fielding updated Marauders of their
own, with origins suspected to be of a sinister nature
Capabilities:
The 3E was introduced in 2873 specially for the Free Worlds League. Because of the abundance
of large lasers built by that realm, the 3E model carried two Magna MkIII Large Lasers in
place of the PPCs. While running cooler than the weapons they replaced, the large lasers
also caused slightly less damage. In order to make a 'mech that was completely ammunition
independent, the General Motors Whirlwind Autocannon-5 was also replaced, and the turret was
relocated to the left torso to accommodate a third Magna MkIII Large Laser. Additionally,
the 3E added seven additional heat sinks to the design, making the 'Mech much more heat
manageable for pilots who have trouble with overheating their 'Mechs. Finally, the 3E mounts
two Martell Small Lasers just underneath its cockpit for for additional defense against
infantry and light tanks.
Deployment:
While limited, the Marauder 3E experienced most of its combat on the Periphery of the Free
Worlds League. Its sole usage of energy weapons in lieu of ammunition made it a favorite
among Mechwarrior pilots or mercenary companies that spent many months waiting for resupply
or reinforcements. The 3E become so popular that even roving pirate groups would be seen
fielding the 'mech variant.
Sadly, The Marauder 3E was not without its flaws, potent though it was. In addition to the
weak linkage between its Large Laser, now mounted in its left torso, and chassis; the
rotation rings connecting the chassis with the leg assemblies was a similar weak point in
the design. Many Marauder pilots took to mounting improvised armoring around these points in
an attempt to protect these vulnerabilities. The powerful HiRez tracking system, located in
the forward section of the 'Mech, was also known for impeding the pilot's field of view.
Variants:
MAD-1R
MAD-2R
MAD-3D
MAD-3L
MAD-3M
MAD-3R
MAD-4X
MAD-5D
MAD-5L
MAD-5M
MAD-5R
MAD-5S
MAD-5T
MAD-6L
MAD-7D
MAD-9D
MAD-9M
MAD-9S
MAD-9W
MAD-9W2
Notable MechWarriors:
Grayson Carlyle piloted Vladis Marauder he appropriated during the 'Battle of the
University' which concluded the Verthandi campaign, handing his Shadow Hawk off to his XO,
Lori Kalmar. Grayson Carlyle fielded the Marauder again on Helm in the Gray Death Legion's
Helm campaign in 3027, He continued piloting his Mech untill he loses it agains the Clans in
Sudeten. Grayson would upgrade to a Victor later in his career.
First Prince Joseph Davion of the Federated Suns piloted a Marauder up until his death
during the War of Davion Succession.
The "Bounty Hunter" famously captured Natasha Kerensky's Marauder, starting a famous emnity
between the two elite MechWarriors. It would become the Bounty Hunter's signature 'Mech
during the Succession Wars and well into the Clan Invasion, until he eventually replaced it
with a Timber Wolf.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.50
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 23 13.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 184 11.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 10
R/L Torso: 16 17
R/L Torso (rear): 8
R/L Arm: 12 22
R/L Leg: 16 18
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Small Lasers CT 2 1.00
Large Laser LT 2 5.00
Large Laser RA 2 5.00
Medium Laser RA 1 1.00
Large Laser LA 2 5.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 3 / (L) 0, OV: 1
Armor (A): 6, Structure (S): 6
Specials: ENE
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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 59
|
Posted: 16-Dec-2019 14:36 Post subject: Marauder MAD-3E |
|
|
TRO: Marauder MAD-3E | BattleMech Technical Readout
Name/Model: Marauder MAD-3E
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Early Succession Wars / 2900
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,297,375 C-Bills
Battle Value: 1,387
Chassis: GM Marauder
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Valiant Lamellor
Armament:
3 Magna Mark III Large Lasers
2 Magna Mark II Medium Lasers
2 Martell Small Lasers
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil, Quentin
Communications: Dalban Micronics
Targeting & Tracking: Dalban HiRez
================================================================================================
Overview:
The Marauder was first built by General Motors in 2612 for use as an attack and direct fire
support BattleMech. The first 'Mech to diverge from the traditional humanoid shape of
previous machines, the Marauder was one of the most well-known 'Mechs in existence and
originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the
Star League, this new generation never quite materialized. On its own merits though, the
Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the
Stalker and BattleMaster.
During the years of the Star League the Marauder was a favorite in the Gunslinger Program
thanks to its tremendous firepower, while its advanced electronics endeared it to many
battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
massed formations of Marauders proved devastating as shock units in breaking through enemy
lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
as the Warhammer and Thunderbolt.
When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech
upgrades. House Davion were among the first to field an updated variant, but their eagerness
backfired when House Kurita captured Quentin - and its Marauder factory - in the War of
3039. With the Kuritans in possession of this first variant, the Federated Commonwealth
decided to build a second using a different configuration. Other lostech-inspired variants
were also built in time for the Clan Invasion
A second revitalization of the Marauder occurred at the hands of the Capellan Confederation,
though notably they had never before built the 'Mech themselves. On behalf of Ceres Metals
Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design
from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its
products to the Federated Suns. While a success, disturbing rumors from the Periphery
reported a number of these seemingly backwater realms fielding updated Marauders of their
own, with origins suspected to be of a sinister nature
Capabilities:
The 3E was introduced in 2873 specially for the Free Worlds League. Because of the abundance
of large lasers built by that realm, the 3E model carried two Magna MkIII Large Lasers in
place of the PPCs. While running cooler than the weapons they replaced, the large lasers
also caused slightly less damage. In order to make a 'mech that was completely ammunition
independent, the General Motors Whirlwind Autocannon-5 was also replaced, and the turret was
relocated to the left torso to accommodate a third Magna MkIII Large Laser. Additionally,
the 3E added seven additional heat sinks to the design, making the 'Mech much more heat
manageable for pilots who have trouble with overheating their 'Mechs. Finally, the 3E mounts
two Martell Small Lasers just underneath its cockpit for for additional defense against
infantry and light tanks.
Deployment:
While limited, the Marauder 3E experienced most of its combat on the Periphery of the Free
Worlds League. Its sole usage of energy weapons in lieu of ammunition made it a favorite
among Mechwarrior pilots or mercenary companies that spent many months waiting for resupply
or reinforcements. The 3E become so popular that even roving pirate groups would be seen
fielding the 'mech variant.
Sadly, The Marauder 3E was not without its flaws, potent though it was. In addition to the
weak linkage between its Large Laser, now mounted in its left torso, and chassis; the
rotation rings connecting the chassis with the leg assemblies was a similar weak point in
the design. Many Marauder pilots took to mounting improvised armoring around these points in
an attempt to protect these vulnerabilities. The powerful HiRez tracking system, located in
the forward section of the 'Mech, was also known for impeding the pilot's field of view.
Variants:
MAD-1R
MAD-2R
MAD-3D
MAD-3L
MAD-3M
MAD-3R
MAD-4X
MAD-5D
MAD-5L
MAD-5M
MAD-5R
MAD-5S
MAD-5T
MAD-6L
MAD-7D
MAD-9D
MAD-9M
MAD-9S
MAD-9W
MAD-9W2
Notable MechWarriors:
Grayson Carlyle piloted Vladis Marauder he appropriated during the 'Battle of the
University' which concluded the Verthandi campaign, handing his Shadow Hawk off to his XO,
Lori Kalmar. Grayson Carlyle fielded the Marauder again on Helm in the Gray Death Legion's
Helm campaign in 3027, He continued piloting his Mech untill he loses it agains the Clans in
Sudeten. Grayson would upgrade to a Victor later in his career.
First Prince Joseph Davion of the Federated Suns piloted a Marauder up until his death
during the War of Davion Succession.
The "Bounty Hunter" famously captured Natasha Kerensky's Marauder, starting a famous emnity
between the two elite MechWarriors. It would become the Bounty Hunter's signature 'Mech
during the Succession Wars and well into the Clan Invasion, until he eventually replaced it
with a Timber Wolf.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.50
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 23 13.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 184 11.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 10
R/L Torso: 16 17
R/L Torso (rear): 8
R/L Arm: 12 22
R/L Leg: 16 18
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Small Lasers CT 2 1.00
Large Laser LT 2 5.00
Large Laser RA 2 5.00
Medium Laser RA 1 1.00
Large Laser LA 2 5.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 3 / (L) 0, OV: 1
Armor (A): 6, Structure (S): 6
Specials: ENE
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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 59
|
Posted: 16-Dec-2019 14:58 Post subject: Marauder MAD-3E |
|
|
TRO: Marauder MAD-3E | BattleMech Technical Readout
Name/Model: Marauder MAD-3E
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Early Succession Wars / 2900
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,297,375 C-Bills
Battle Value: 1,387
Chassis: GM Marauder
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Valiant Lamellor
Armament:
3 Magna Mark III Large Lasers
2 Magna Mark II Medium Lasers
2 Martell Small Lasers
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil, Quentin
Communications: Dalban Micronics
Targeting & Tracking: Dalban HiRez
================================================================================================
Overview:
The Marauder was first built by General Motors in 2612 for use as an attack and direct fire
support BattleMech. The first 'Mech to diverge from the traditional humanoid shape of
previous machines, the Marauder was one of the most well-known 'Mechs in existence and
originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the
Star League, this new generation never quite materialized. On its own merits though, the
Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the
Stalker and BattleMaster.
During the years of the Star League the Marauder was a favorite in the Gunslinger Program
thanks to its tremendous firepower, while its advanced electronics endeared it to many
battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
massed formations of Marauders proved devastating as shock units in breaking through enemy
lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
as the Warhammer and Thunderbolt.
When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech
upgrades. House Davion were among the first to field an updated variant, but their eagerness
backfired when House Kurita captured Quentin - and its Marauder factory - in the War of
3039. With the Kuritans in possession of this first variant, the Federated Commonwealth
decided to build a second using a different configuration. Other lostech-inspired variants
were also built in time for the Clan Invasion
A second revitalization of the Marauder occurred at the hands of the Capellan Confederation,
though notably they had never before built the 'Mech themselves. On behalf of Ceres Metals
Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design
from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its
products to the Federated Suns. While a success, disturbing rumors from the Periphery
reported a number of these seemingly backwater realms fielding updated Marauders of their
own, with origins suspected to be of a sinister nature
Capabilities:
The 3E was introduced in 2873 specially for the Free Worlds League. Because of the abundance
of large lasers built by that realm, the 3E model carried two Magna MkIII Large Lasers in
place of the PPCs. While running cooler than the weapons they replaced, the large lasers
also caused slightly less damage. In order to make a 'mech that was completely ammunition
independent, the General Motors Whirlwind Autocannon-5 was also replaced, and the turret was
relocated to the left torso to accommodate a third Magna MkIII Large Laser. Additionally,
the 3E added seven additional heat sinks to the design, making the 'Mech much more heat
manageable for pilots who have trouble with overheating their 'Mechs. Finally, the 3E mounts
two Martell Small Lasers just underneath its cockpit for for additional defense against
infantry and light tanks.
Deployment:
While limited, the Marauder 3E experienced most of its combat on the Periphery of the Free
Worlds League. Its sole usage of energy weapons in lieu of ammunition made it a favorite
among Mechwarrior pilots or mercenary companies that spent many months waiting for resupply
or reinforcements. The 3E become so popular that even roving pirate groups would be seen
fielding the 'mech variant.
Sadly, The Marauder 3E was not without its flaws, potent though it was. In addition to the
weak linkage between its Large Laser, now mounted in its left torso, and chassis; the
rotation rings connecting the chassis with the leg assemblies was a similar weak point in
the design. Many Marauder pilots took to mounting improvised armoring around these points in
an attempt to protect these vulnerabilities. The powerful HiRez tracking system, located in
the forward section of the 'Mech, was also known for impeding the pilot's field of view.
Variants:
MAD-1R
MAD-2R
MAD-3D
MAD-3L
MAD-3M
MAD-3R
MAD-4X
MAD-5D
MAD-5L
MAD-5M
MAD-5R
MAD-5S
MAD-5T
MAD-6L
MAD-7D
MAD-9D
MAD-9M
MAD-9S
MAD-9W
MAD-9W2
Notable MechWarriors:
Grayson Carlyle piloted Vladis Marauder he appropriated during the 'Battle of the
University' which concluded the Verthandi campaign, handing his Shadow Hawk off to his XO,
Lori Kalmar. Grayson Carlyle fielded the Marauder again on Helm in the Gray Death Legion's
Helm campaign in 3027, He continued piloting his Mech untill he loses it agains the Clans in
Sudeten. Grayson would upgrade to a Victor later in his career.
First Prince Joseph Davion of the Federated Suns piloted a Marauder up until his death
during the War of Davion Succession.
The "Bounty Hunter" famously captured Natasha Kerensky's Marauder, starting a famous emnity
between the two elite MechWarriors. It would become the Bounty Hunter's signature 'Mech
during the Succession Wars and well into the Clan Invasion, until he eventually replaced it
with a Timber Wolf.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.50
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 23 13.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 184 11.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 10
R/L Torso: 16 17
R/L Torso (rear): 8
R/L Arm: 12 22
R/L Leg: 16 18
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Small Lasers CT 2 1.00
Large Laser LT 2 5.00
Large Laser RA 2 5.00
Medium Laser RA 1 1.00
Large Laser LA 2 5.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 3 / (L) 0, OV: 1
Armor (A): 6, Structure (S): 6
Specials: ENE
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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 59
|
Posted: 26-Apr-2023 15:00 Post subject: Marauder MAD-3E |
|
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TRO: Marauder MAD-3E | BattleMech Technical Readout
Name/Model: Marauder MAD-3E
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2900
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard (Extinct)
Total Cost: 6,502,125 C-Bills
Battle Value: 1,527
Chassis: Endo Steel
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
3 Magna Mark III Large Lasers
2 Magna Mark II Medium Lasers
2 Martell Small Lasers
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil (GM), Quentin (IW)
Communications: Dalban Micronics
Targeting & Tracking: Dalban HiRez
================================================================================================
Overview:
The Marauder was first built by General Motors in 2612 for use as an attack and direct fire
support BattleMech. The first 'Mech to diverge from the traditional humanoid shape of
previous machines, the Marauder was one of the most well-known 'Mechs in existence and
originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the
Star League, this new generation never quite materialized. On its own merits though, the
Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the
Stalker and BattleMaster.
During the years of the Star League the Marauder was a favorite in the Gunslinger Program
thanks to its tremendous firepower, while its advanced electronics endeared it to many
battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
massed formations of Marauders proved devastating as shock units in breaking through enemy
lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
as the Warhammer and Thunderbolt.
When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech
upgrades. House Davion were among the first to field an updated variant, but their eagerness
backfired when House Kurita captured Quentin - and its Marauder factory - in the War of
3039. With the Kuritans in possession of this first variant, the Federated Commonwealth
decided to build a second using a different configuration. Other lostech-inspired variants
were also built in time for the Clan Invasion
A second revitalization of the Marauder occurred at the hands of the Capellan Confederation,
though notably they had never before built the 'Mech themselves. On behalf of Ceres Metals
Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design
from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its
products to the Federated Suns. While a success, disturbing rumors from the Periphery
reported a number of these seemingly backwater realms fielding updated Marauders of their
own, with origins suspected to be of a sinister nature
Capabilities:
The 3E was introduced in 2873 specially for the Free Worlds League. Because of the abundance
of large lasers built by that realm, the 3E model carried two Magna MkIII Large Lasers in
place of the PPCs. While running cooler than the weapons they replaced, the large lasers
also caused slightly less damage. In order to make a 'mech that was completely ammunition
independent, the General Motors Whirlwind Autocannon-5 was also replaced, and the turret was
relocated to the left torso to accommodate a third Magna MkIII Large Laser. Additionally,
the 3E added seven additional heat sinks to the design, making the 'Mech much more heat
manageable for pilots who have trouble with overheating their 'Mechs. Finally, the 3E mounts
two Martell Small Lasers just underneath its cockpit for for additional defense against
infantry and light tanks.
Deployment:
While limited, the Marauder 3E experienced most of its combat on the Periphery of the Free
Worlds League. Its sole usage of energy weapons in lieu of ammunition made it a favorite
among Mechwarrior pilots or mercenary companies that spent many months waiting for resupply
or reinforcements. The 3E become so popular that even roving pirate groups would be seen
fielding the 'mech variant.
Sadly, The Marauder 3E was not without its flaws, potent though it was. In addition to the
weak linkage between its Large Laser, now mounted in its left torso, and chassis; the
rotation rings connecting the chassis with the leg assemblies was a similar weak point in
the design. Many Marauder pilots took to mounting improvised armoring around these points in
an attempt to protect these vulnerabilities. The powerful HiRez tracking system, located in
the forward section of the 'Mech, was also known for impeding the pilot's field of view.
Variants:
MAD-1R
MAD-2R
MAD-3D
MAD-3L
MAD-3M
MAD-3R
MAD-4X
MAD-5D
MAD-5L
MAD-5M
MAD-5R
MAD-5S
MAD-5T
MAD-6L
MAD-7D
MAD-9D
MAD-9M
MAD-9S
MAD-9W
MAD-9W2
Notable MechWarriors:
Grayson Carlyle piloted Vladis Marauder he appropriated during the 'Battle of the
University' which concluded the Verthandi campaign, handing his Shadow Hawk off to his XO,
Lori Kalmar. Grayson Carlyle fielded the Marauder again on Helm in the Gray Death Legion's
Helm campaign in 3027, He continued piloting his Mech untill he loses it agains the Clans in
Sudeten. Grayson would upgrade to a Victor later in his career.
First Prince Joseph Davion of the Federated Suns piloted a Marauder up until his death
during the War of Davion Succession.
The "Bounty Hunter" famously captured Natasha Kerensky's Marauder, starting a famous emnity
between the two elite MechWarriors. It would become the Bounty Hunter's signature 'Mech
during the Succession Wars and well into the Clan Invasion, until he eventually replaced it
with a Timber Wolf.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 24 14.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 222 14.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 10
R/L Torso: 16 24
R/L Torso (rear): 8
R/L Arm: 12 22
R/L Leg: 16 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Small Lasers CT 2 1.00
Large Laser LT 2 5.00
Large Laser RA 2 5.00
Medium Laser RA 1 1.00
Large Laser LA 2 5.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 3 / (L) 0, OV: 1
Armor (A): 7, Structure (S): 6
Specials: ENE
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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 59
|
Posted: 26-Apr-2023 15:06 Post subject: Marauder MAD-3E |
|
|
TRO: Marauder MAD-3E | BattleMech Technical Readout
Name/Model: Marauder MAD-3E
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2900
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard (Extinct)
Total Cost: 7,091,000 C-Bills
Battle Value: 1,661
Chassis: Endo Steel
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
3 Magna Mark III Large Lasers
4 Medium Pulse Lasers
1 Anti-Missile System
2 Small Pulse Lasers
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil (GM), Quentin (IW)
Communications: Dalban Micronics
Targeting & Tracking: Dalban HiRez
================================================================================================
Overview:
The Marauder was first built by General Motors in 2612 for use as an attack and direct fire
support BattleMech. The first 'Mech to diverge from the traditional humanoid shape of
previous machines, the Marauder was one of the most well-known 'Mechs in existence and
originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the
Star League, this new generation never quite materialized. On its own merits though, the
Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the
Stalker and BattleMaster.
During the years of the Star League the Marauder was a favorite in the Gunslinger Program
thanks to its tremendous firepower, while its advanced electronics endeared it to many
battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
massed formations of Marauders proved devastating as shock units in breaking through enemy
lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
as the Warhammer and Thunderbolt.
When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech
upgrades. House Davion were among the first to field an updated variant, but their eagerness
backfired when House Kurita captured Quentin - and its Marauder factory - in the War of
3039. With the Kuritans in possession of this first variant, the Federated Commonwealth
decided to build a second using a different configuration. Other lostech-inspired variants
were also built in time for the Clan Invasion
A second revitalization of the Marauder occurred at the hands of the Capellan Confederation,
though notably they had never before built the 'Mech themselves. On behalf of Ceres Metals
Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design
from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its
products to the Federated Suns. While a success, disturbing rumors from the Periphery
reported a number of these seemingly backwater realms fielding updated Marauders of their
own, with origins suspected to be of a sinister nature
Capabilities:
The 3E was introduced in 2873 specially for the Free Worlds League. Because of the abundance
of large lasers built by that realm, the 3E model carried two Magna MkIII Large Lasers in
place of the PPCs. While running cooler than the weapons they replaced, the large lasers
also caused slightly less damage. In order to make a 'mech that was completely ammunition
independent, the General Motors Whirlwind Autocannon-5 was also replaced, and the turret was
relocated to the left torso to accommodate a third Magna MkIII Large Laser. Additionally,
the 3E added seven additional heat sinks to the design, making the 'Mech much more heat
manageable for pilots who have trouble with overheating their 'Mechs. Finally, the 3E mounts
two Martell Small Lasers just underneath its cockpit for for additional defense against
infantry and light tanks.
Deployment:
While limited, the Marauder 3E experienced most of its combat on the Periphery of the Free
Worlds League. Its sole usage of energy weapons in lieu of ammunition made it a favorite
among Mechwarrior pilots or mercenary companies that spent many months waiting for resupply
or reinforcements. The 3E become so popular that even roving pirate groups would be seen
fielding the 'mech variant.
Sadly, The Marauder 3E was not without its flaws, potent though it was. In addition to the
weak linkage between its Large Laser, now mounted in its left torso, and chassis; the
rotation rings connecting the chassis with the leg assemblies was a similar weak point in
the design. Many Marauder pilots took to mounting improvised armoring around these points in
an attempt to protect these vulnerabilities. The powerful HiRez tracking system, located in
the forward section of the 'Mech, was also known for impeding the pilot's field of view.
Variants:
MAD-1R
MAD-2R
MAD-3D
MAD-3L
MAD-3M
MAD-3R
MAD-4X
MAD-5D
MAD-5L
MAD-5M
MAD-5R
MAD-5S
MAD-5T
MAD-6L
MAD-7D
MAD-9D
MAD-9M
MAD-9S
MAD-9W
MAD-9W2
Notable MechWarriors:
Grayson Carlyle piloted Vladis Marauder he appropriated during the 'Battle of the
University' which concluded the Verthandi campaign, handing his Shadow Hawk off to his XO,
Lori Kalmar. Grayson Carlyle fielded the Marauder again on Helm in the Gray Death Legion's
Helm campaign in 3027, He continued piloting his Mech untill he loses it agains the Clans in
Sudeten. Grayson would upgrade to a Victor later in his career.
First Prince Joseph Davion of the Federated Suns piloted a Marauder up until his death
during the War of Davion Succession.
The "Bounty Hunter" famously captured Natasha Kerensky's Marauder, starting a famous emnity
between the two elite MechWarriors. It would become the Bounty Hunter's signature 'Mech
during the Succession Wars and well into the Clan Invasion, until he eventually replaced it
with a Timber Wolf.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 226 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 10
R/L Torso: 16 24
R/L Torso (rear): 8
R/L Arm: 12 24
R/L Leg: 16 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Small Pulse Lasers CT 2 2.00
Anti-Missile System RT 1 0.50
Anti-Missile System (Ammo 12) RT 1 1.00
Large Laser LT 2 5.00
Large Laser RA 2 5.00
2 Medium Pulse Lasers RA 2 4.00
Large Laser LA 2 5.00
2 Medium Pulse Lasers LA 2 4.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 0, OV: 2
Armor (A): 8, Structure (S): 6
Specials: AMS
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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 59
|
Posted: 26-Apr-2023 15:08 Post subject: Marauder MAD-3E |
|
|
TRO: Marauder MAD-3E | BattleMech Technical Readout
Name/Model: Marauder MAD-3E
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2900
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard (Extinct)
Total Cost: 7,091,000 C-Bills
Battle Value: 1,661
Chassis: Endo Steel
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
3 Magna Mark III Large Lasers
4 Martell Medium Pulse Lasers
1 Anti-Missile System
2 Martell Small Pulse Lasers
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil (GM), Quentin (IW)
Communications: Dalban Micronics
Targeting & Tracking: Dalban HiRez
================================================================================================
Overview:
The Marauder was first built by General Motors in 2612 for use as an attack and direct fire
support BattleMech. The first 'Mech to diverge from the traditional humanoid shape of
previous machines, the Marauder was one of the most well-known 'Mechs in existence and
originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the
Star League, this new generation never quite materialized. On its own merits though, the
Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the
Stalker and BattleMaster.
During the years of the Star League the Marauder was a favorite in the Gunslinger Program
thanks to its tremendous firepower, while its advanced electronics endeared it to many
battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
massed formations of Marauders proved devastating as shock units in breaking through enemy
lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
as the Warhammer and Thunderbolt.
When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech
upgrades. House Davion were among the first to field an updated variant, but their eagerness
backfired when House Kurita captured Quentin - and its Marauder factory - in the War of
3039. With the Kuritans in possession of this first variant, the Federated Commonwealth
decided to build a second using a different configuration. Other lostech-inspired variants
were also built in time for the Clan Invasion
A second revitalization of the Marauder occurred at the hands of the Capellan Confederation,
though notably they had never before built the 'Mech themselves. On behalf of Ceres Metals
Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design
from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its
products to the Federated Suns. While a success, disturbing rumors from the Periphery
reported a number of these seemingly backwater realms fielding updated Marauders of their
own, with origins suspected to be of a sinister nature
Capabilities:
The 3E was introduced in 2873 specially for the Free Worlds League. Because of the abundance
of large lasers built by that realm, the 3E model carried two Magna MkIII Large Lasers in
place of the PPCs. While running cooler than the weapons they replaced, the large lasers
also caused slightly less damage. In order to make a 'mech that was completely ammunition
independent, the General Motors Whirlwind Autocannon-5 was also replaced, and the turret was
relocated to the left torso to accommodate a third Magna MkIII Large Laser. Additionally,
the 3E added seven additional heat sinks to the design, making the 'Mech much more heat
manageable for pilots who have trouble with overheating their 'Mechs. Finally, the 3E mounts
two Martell Small Lasers just underneath its cockpit for for additional defense against
infantry and light tanks.
Deployment:
While limited, the Marauder 3E experienced most of its combat on the Periphery of the Free
Worlds League. Its sole usage of energy weapons in lieu of ammunition made it a favorite
among Mechwarrior pilots or mercenary companies that spent many months waiting for resupply
or reinforcements. The 3E become so popular that even roving pirate groups would be seen
fielding the 'mech variant.
Sadly, The Marauder 3E was not without its flaws, potent though it was. In addition to the
weak linkage between its Large Laser, now mounted in its left torso, and chassis; the
rotation rings connecting the chassis with the leg assemblies was a similar weak point in
the design. Many Marauder pilots took to mounting improvised armoring around these points in
an attempt to protect these vulnerabilities. The powerful HiRez tracking system, located in
the forward section of the 'Mech, was also known for impeding the pilot's field of view.
Variants:
MAD-1R
MAD-2R
MAD-3D
MAD-3L
MAD-3M
MAD-3R
MAD-4X
MAD-5D
MAD-5L
MAD-5M
MAD-5R
MAD-5S
MAD-5T
MAD-6L
MAD-7D
MAD-9D
MAD-9M
MAD-9S
MAD-9W
MAD-9W2
Notable MechWarriors:
Grayson Carlyle piloted Vladis Marauder he appropriated during the 'Battle of the
University' which concluded the Verthandi campaign, handing his Shadow Hawk off to his XO,
Lori Kalmar. Grayson Carlyle fielded the Marauder again on Helm in the Gray Death Legion's
Helm campaign in 3027, He continued piloting his Mech untill he loses it agains the Clans in
Sudeten. Grayson would upgrade to a Victor later in his career.
First Prince Joseph Davion of the Federated Suns piloted a Marauder up until his death
during the War of Davion Succession.
The "Bounty Hunter" famously captured Natasha Kerensky's Marauder, starting a famous emnity
between the two elite MechWarriors. It would become the Bounty Hunter's signature 'Mech
during the Succession Wars and well into the Clan Invasion, until he eventually replaced it
with a Timber Wolf.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 226 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 10
R/L Torso: 16 24
R/L Torso (rear): 8
R/L Arm: 12 24
R/L Leg: 16 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Small Pulse Lasers CT 2 2.00
Anti-Missile System RT 1 0.50
Anti-Missile System (Ammo 12) RT 1 1.00
Large Laser LT 2 5.00
Large Laser RA 2 5.00
2 Medium Pulse Lasers RA 2 4.00
Large Laser LA 2 5.00
2 Medium Pulse Lasers LA 2 4.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 0, OV: 2
Armor (A): 8, Structure (S): 6
Specials: AMS
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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 59
|
Posted: 26-Apr-2023 15:15 Post subject: Marauder MAD-3E |
|
|
TRO: Marauder MAD-3E | BattleMech Technical Readout
Name/Model: Marauder MAD-3E
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2900
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard (Extinct)
Total Cost: 7,091,000 C-Bills
Battle Value: 1,661
Chassis: Endo Steel
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
3 Magna Mark III Large Lasers
4 Martell Medium Pulse Lasers
1 Anti-Missile System
2 Martell Small Pulse Lasers
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil (GM), Quentin (IW)
Communications: Dalban Micronics
Targeting & Tracking: Dalban HiRez
================================================================================================
Overview:
The Marauder was first built by General Motors in 2612 for use as an attack and direct fire
support BattleMech. The first 'Mech to diverge from the traditional humanoid shape of
previous machines, the Marauder was one of the most well-known 'Mechs in existence and
originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the
Star League, this new generation never quite materialized. On its own merits though, the
Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the
Stalker and BattleMaster.
During the years of the Star League the Marauder was a favorite in the Gunslinger Program
thanks to its tremendous firepower, while its advanced electronics endeared it to many
battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
massed formations of Marauders proved devastating as shock units in breaking through enemy
lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
as the Warhammer and Thunderbolt.
When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech
upgrades. House Davion were among the first to field an updated variant, but their eagerness
backfired when House Kurita captured Quentin - and its Marauder factory - in the War of
3039. With the Kuritans in possession of this first variant, the Federated Commonwealth
decided to build a second using a different configuration. Other lostech-inspired variants
were also built in time for the Clan Invasion
A second revitalization of the Marauder occurred at the hands of the Capellan Confederation,
though notably they had never before built the 'Mech themselves. On behalf of Ceres Metals
Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design
from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its
products to the Federated Suns. While a success, disturbing rumors from the Periphery
reported a number of these seemingly backwater realms fielding updated Marauders of their
own, with origins suspected to be of a sinister nature
Capabilities:
The 3E was introduced in 2873 specially for the Free Worlds League. Because of the abundance
of large lasers built by that realm, the 3E model carried two Magna MkIII Large Lasers in
place of the PPCs. While running cooler than the weapons they replaced, the large lasers
also caused slightly less damage. In order to make a 'mech that was completely ammunition
independent, the General Motors Whirlwind Autocannon-5 was also replaced, to accommodate a
third Magna MkIII Large Laser. Additionally, the 3E replaced its single heat sink banks with
the more efficient double heat sinks to the design, making the 'Mech much more heat
manageable for pilots who have trouble with overheating their 'Mechs.
The original Martell medium lasers are also replaced with a paired Martell medium pulse
battery on each arm. Finally, the 3E mounts two Martell Small pulse Lasers just underneath
its cockpit for additional defense against infantry and light tanks.
Deployment:
While limited, the Marauder 3E experienced most of its combat on the Periphery of the Free
Worlds League. Its sole usage of energy weapons in lieu of ammunition made it a favorite
among Mechwarrior pilots or mercenary companies that spent many months waiting for resupply
or reinforcements. The 3E become so popular that even roving pirate groups would be seen
fielding the 'mech variant.
Sadly, The Marauder 3E was not without its flaws, potent though it was. In addition to the
weak linkage between its Large Laser, now mounted in its left torso, and chassis; the
rotation rings connecting the chassis with the leg assemblies was a similar weak point in
the design. Many Marauder pilots took to mounting improvised armoring around these points in
an attempt to protect these vulnerabilities. The powerful HiRez tracking system, located in
the forward section of the 'Mech, was also known for impeding the pilot's field of view.
Variants:
MAD-1R
MAD-2R
MAD-3D
MAD-3L
MAD-3M
MAD-3R
MAD-4X
MAD-5D
MAD-5L
MAD-5M
MAD-5R
MAD-5S
MAD-5T
MAD-6L
MAD-7D
MAD-9D
MAD-9M
MAD-9S
MAD-9W
MAD-9W2
Notable MechWarriors:
Grayson Carlyle piloted Vladis Marauder he appropriated during the 'Battle of the
University' which concluded the Verthandi campaign, handing his Shadow Hawk off to his XO,
Lori Kalmar. Grayson Carlyle fielded the Marauder again on Helm in the Gray Death Legion's
Helm campaign in 3027, He continued piloting his Mech untill he loses it agains the Clans in
Sudeten. Grayson would upgrade to a Victor later in his career.
First Prince Joseph Davion of the Federated Suns piloted a Marauder up until his death
during the War of Davion Succession.
The "Bounty Hunter" famously captured Natasha Kerensky's Marauder, starting a famous emnity
between the two elite MechWarriors. It would become the Bounty Hunter's signature 'Mech
during the Succession Wars and well into the Clan Invasion, until he eventually replaced it
with a Timber Wolf.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 226 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 10
R/L Torso: 16 24
R/L Torso (rear): 8
R/L Arm: 12 24
R/L Leg: 16 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Small Pulse Lasers CT 2 2.00
Anti-Missile System RT 1 0.50
Anti-Missile System (Ammo 12) RT 1 1.00
Large Laser LT 2 5.00
Large Laser RA 2 5.00
2 Medium Pulse Lasers RA 2 4.00
Large Laser LA 2 5.00
2 Medium Pulse Lasers LA 2 4.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 0, OV: 2
Armor (A): 8, Structure (S): 6
Specials: AMS
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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 59
|
Posted: 26-Apr-2023 15:26 Post subject: Marauder MAD-3E |
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TRO: Marauder MAD-3E | BattleMech Technical Readout
Name/Model: Marauder MAD-3E
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Star League / 2780
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 7,269,500 C-Bills
Battle Value: 1,815
Chassis: Endo Steel
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 Large Lasers
1 Magna Mark III Large Laser
6 Medium Lasers
1 Small Pulse Laser
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil (GM), Quentin (IW)
Communications: Dalban Micronics with Guardian ECM Suite
Targeting & Tracking: Dalban HiRez
================================================================================================
Overview:
The Marauder was first built by General Motors in 2612 for use as an attack and direct fire
support BattleMech. The first 'Mech to diverge from the traditional humanoid shape of
previous machines, the Marauder was one of the most well-known 'Mechs in existence and
originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the
Star League, this new generation never quite materialized. On its own merits though, the
Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the
Stalker and BattleMaster.
During the years of the Star League the Marauder was a favorite in the Gunslinger Program
thanks to its tremendous firepower, while its advanced electronics endeared it to many
battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
massed formations of Marauders proved devastating as shock units in breaking through enemy
lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
as the Warhammer and Thunderbolt.
When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech
upgrades. House Davion were among the first to field an updated variant, but their eagerness
backfired when House Kurita captured Quentin - and its Marauder factory - in the War of
3039. With the Kuritans in possession of this first variant, the Federated Commonwealth
decided to build a second using a different configuration. Other lostech-inspired variants
were also built in time for the Clan Invasion
A second revitalization of the Marauder occurred at the hands of the Capellan Confederation,
though notably they had never before built the 'Mech themselves. On behalf of Ceres Metals
Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design
from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its
products to the Federated Suns. While a success, disturbing rumors from the Periphery
reported a number of these seemingly backwater realms fielding updated Marauders of their
own, with origins suspected to be of a sinister nature
Capabilities:
The 3E was introduced in 2873 specially for the Free Worlds League. Because of the abundance
of large lasers built by that realm, the 3E model carried two Magna MkIII Large Lasers in
place of the PPCs. While running cooler than the weapons they replaced, the large lasers
also caused slightly less damage. In order to make a 'mech that was completely ammunition
independent, the General Motors Whirlwind Autocannon-5 was also replaced, to accommodate a
third Magna MkIII Large Laser. Additionally, the 3E replaced its single heat sink banks with
the more efficient double heat sinks to the design, making the 'Mech much more heat
manageable for pilots who have trouble with overheating their 'Mechs.
The original Martell medium lasers are also replaced with a paired Martell medium pulse
battery on each arm. Finally, the 3E mounts two Martell Small pulse Lasers just underneath
its cockpit for additional defense against infantry and light tanks.
Deployment:
While limited, the Marauder 3E experienced most of its combat on the Periphery of the Free
Worlds League. Its sole usage of energy weapons in lieu of ammunition made it a favorite
among Mechwarrior pilots or mercenary companies that spent many months waiting for resupply
or reinforcements. The 3E become so popular that even roving pirate groups would be seen
fielding the 'mech variant.
Sadly, The Marauder 3E was not without its flaws, potent though it was. In addition to the
weak linkage between its Large Laser, now mounted in its left torso, and chassis; the
rotation rings connecting the chassis with the leg assemblies was a similar weak point in
the design. Many Marauder pilots took to mounting improvised armoring around these points in
an attempt to protect these vulnerabilities. The powerful HiRez tracking system, located in
the forward section of the 'Mech, was also known for impeding the pilot's field of view.
Variants:
MAD-1R
MAD-2R
MAD-3D
MAD-3L
MAD-3M
MAD-3R
MAD-4X
MAD-5D
MAD-5L
MAD-5M
MAD-5R
MAD-5S
MAD-5T
MAD-6L
MAD-7D
MAD-9D
MAD-9M
MAD-9S
MAD-9W
MAD-9W2
Notable MechWarriors:
Grayson Carlyle piloted Vladis Marauder he appropriated during the 'Battle of the
University' which concluded the Verthandi campaign, handing his Shadow Hawk off to his XO,
Lori Kalmar. Grayson Carlyle fielded the Marauder again on Helm in the Gray Death Legion's
Helm campaign in 3027, He continued piloting his Mech untill he loses it agains the Clans in
Sudeten. Grayson would upgrade to a Victor later in his career.
First Prince Joseph Davion of the Federated Suns piloted a Marauder up until his death
during the War of Davion Succession.
The "Bounty Hunter" famously captured Natasha Kerensky's Marauder, starting a famous emnity
between the two elite MechWarriors. It would become the Bounty Hunter's signature 'Mech
during the Succession Wars and well into the Clan Invasion, until he eventually replaced it
with a Timber Wolf.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 18 [36] 8.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 226 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 10
R/L Torso: 16 24
R/L Torso (rear): 8
R/L Arm: 12 24
R/L Leg: 16 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Small Pulse Laser H 1 1.00
2 Medium Lasers CT 2 2.00
Large Laser RT 2 5.00
Guardian ECM Suite LT 2 1.50
Large Laser RA 2 5.00
2 Medium Lasers RA 2 2.00
Large Laser LA 2 5.00
2 Medium Lasers LA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 5 / (M) 5 / (L) 0, OV: 1
Armor (A): 8, Structure (S): 6
Specials: ECM, ENE
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Castro Kell Hounds Sergeant
Joined: 01-May-2018 08:00 Posts: 59
|
Posted: 26-Apr-2023 15:27 Post subject: Marauder MAD-3E |
|
|
TRO: Marauder MAD-3E | BattleMech Technical Readout
Name/Model: Marauder MAD-3E
Designer: Castro
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Star League / 2780
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 7,269,500 C-Bills
Battle Value: 1,815
Chassis: Endo Steel
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
3 Magna Mark III Large Lasers
6 Martell Medium Lasers
1 Sunglow Prism-Optic Small Pulse Laser
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil (GM), Quentin (IW)
Communications: Dalban Micronics with Guardian ECM Suite
Targeting & Tracking: Dalban HiRez
================================================================================================
Overview:
The Marauder was first built by General Motors in 2612 for use as an attack and direct fire
support BattleMech. The first 'Mech to diverge from the traditional humanoid shape of
previous machines, the Marauder was one of the most well-known 'Mechs in existence and
originally meant to usher in a new generation of 'Mechs. Unfortunately, with the fall of the
Star League, this new generation never quite materialized. On its own merits though, the
Marauder was a devastatingly powerful 'Mech, outclassed only by larger machines like the
Stalker and BattleMaster.
During the years of the Star League the Marauder was a favorite in the Gunslinger Program
thanks to its tremendous firepower, while its advanced electronics endeared it to many
battalion and regimental commanders. On the hellish battlefields of the Succession Wars,
massed formations of Marauders proved devastating as shock units in breaking through enemy
lines. However, the rarity of these 'Mechs (House Liao only fielded several hundred
Marauders total in 2828) often meant they had to be paired with other, similar 'Mechs such
as the Warhammer and Thunderbolt.
When the Helm Memory Core was recovered, the Marauder was an obvious candidate for lostech
upgrades. House Davion were among the first to field an updated variant, but their eagerness
backfired when House Kurita captured Quentin - and its Marauder factory - in the War of
3039. With the Kuritans in possession of this first variant, the Federated Commonwealth
decided to build a second using a different configuration. Other lostech-inspired variants
were also built in time for the Clan Invasion
A second revitalization of the Marauder occurred at the hands of the Capellan Confederation,
though notably they had never before built the 'Mech themselves. On behalf of Ceres Metals
Industries, the Chancellor himself, Sun-Tzu Liao, negotiated a deal to acquire the design
from General Motors in exchange for allowing HildCo Interplanetary to resume exporting its
products to the Federated Suns. While a success, disturbing rumors from the Periphery
reported a number of these seemingly backwater realms fielding updated Marauders of their
own, with origins suspected to be of a sinister nature
Capabilities:
The 3E was introduced in 2873 specially for the Free Worlds League. Because of the abundance
of large lasers built by that realm, the 3E model carried two Magna MkIII Large Lasers in
place of the PPCs. While running cooler than the weapons they replaced, the large lasers
also caused slightly less damage. In order to make a 'mech that was completely ammunition
independent, the General Motors Whirlwind Autocannon-5 was also replaced, to accommodate a
third Magna MkIII Large Laser. Additionally, the 3E replaced its single heat sink banks with
the more efficient double heat sinks to the design, making the 'Mech much more heat
manageable for pilots who have trouble with overheating their 'Mechs.
The original Martell medium lasers are also replaced with a paired Martell medium pulse
battery on each arm. Finally, the 3E mounts two Martell Small pulse Lasers just underneath
its cockpit for additional defense against infantry and light tanks.
Deployment:
While limited, the Marauder 3E experienced most of its combat on the Periphery of the Free
Worlds League. Its sole usage of energy weapons in lieu of ammunition made it a favorite
among Mechwarrior pilots or mercenary companies that spent many months waiting for resupply
or reinforcements. The 3E become so popular that even roving pirate groups would be seen
fielding the 'mech variant.
Sadly, The Marauder 3E was not without its flaws, potent though it was. In addition to the
weak linkage between its Large Laser, now mounted in its left torso, and chassis; the
rotation rings connecting the chassis with the leg assemblies was a similar weak point in
the design. Many Marauder pilots took to mounting improvised armoring around these points in
an attempt to protect these vulnerabilities. The powerful HiRez tracking system, located in
the forward section of the 'Mech, was also known for impeding the pilot's field of view.
Variants:
MAD-1R
MAD-2R
MAD-3D
MAD-3L
MAD-3M
MAD-3R
MAD-4X
MAD-5D
MAD-5L
MAD-5M
MAD-5R
MAD-5S
MAD-5T
MAD-6L
MAD-7D
MAD-9D
MAD-9M
MAD-9S
MAD-9W
MAD-9W2
Notable MechWarriors:
Grayson Carlyle piloted Vladis Marauder he appropriated during the 'Battle of the
University' which concluded the Verthandi campaign, handing his Shadow Hawk off to his XO,
Lori Kalmar. Grayson Carlyle fielded the Marauder again on Helm in the Gray Death Legion's
Helm campaign in 3027, He continued piloting his Mech untill he loses it agains the Clans in
Sudeten. Grayson would upgrade to a Victor later in his career.
First Prince Joseph Davion of the Federated Suns piloted a Marauder up until his death
during the War of Davion Succession.
The "Bounty Hunter" famously captured Natasha Kerensky's Marauder, starting a famous emnity
between the two elite MechWarriors. It would become the Bounty Hunter's signature 'Mech
during the Succession Wars and well into the Clan Invasion, until he eventually replaced it
with a Timber Wolf.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 18 [36] 8.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 226 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 10
R/L Torso: 16 24
R/L Torso (rear): 8
R/L Arm: 12 24
R/L Leg: 16 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Small Pulse Laser H 1 1.00
2 Medium Lasers CT 2 2.00
Large Laser RT 2 5.00
Guardian ECM Suite LT 2 1.50
Large Laser RA 2 5.00
2 Medium Lasers RA 2 2.00
Large Laser LA 2 5.00
2 Medium Lasers LA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 5 / (M) 5 / (L) 0, OV: 1
Armor (A): 8, Structure (S): 6
Specials: ECM, ENE
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