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Quasimodo QSM-4J
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Toxic_Toast
Free Worlds League
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Joined: 25-Aug-2023 21:49
Posts: 94
Location: United States
PostPosted: 02-Nov-2023 16:09    Post subject: Quasimodo QSM-4J Reply to topic Reply with quote

TRO: Quasimodo QSM-4J
                 BattleMech Technical Readout

Name/Model:         Quasimodo QSM-4J
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            55
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         11,144,707 C-Bills
Battle Value:       2,063

Chassis:              Endo Steel
Power Plant:          Hermes 275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Rawlings 45 
    Jump Capacity:    150 meters
Armor:                Light Ferro-Fibrous with CASE II
Armament:             
    1 Thunderbolt 20
    2 ER Medium Lasers (C)
    1 Anti-Missile System
Manufacturer:         Kali Yama/Alphard Trading Corp.
    Primary Factory:  Kendall
Communications:       Omicron 4002 Networking Channel
Targeting & Tracking: TRSS Eagle Eye

================================================================================================
Overview:
    The QSM-4J would be one of the new Quasimodo variants to come out of the collaborative deal
    brokered between Kali-Yama and Tecnicron. While multiple designs would be developed
    simultaneously during the course of this partnership the 4J would be the first one approved
    for production. Radically deviating from the close-combat approach embraced by the QSM-3D,
    the 4J would instead deliver damage from a distance. Ditching its trio of
    variable-speed-pulse-lasers, TSM, Blue-Shield Particle Field Damper, and 4 heat sinks, the
    4J would be equipped with a terrifying thunderbolt 20 missile system, supported by 4 tons of
    ammo protected behind a CASE II. The head mounted er-small laser would be replaced with an
    IS anti-missile system, while both er-medium lasers found in the arms would be replaced by
    their Clan-Tech equivalents. The base top speed, and jump jet configuration would remain
    unchanged, from its predecessor, however the armor would be upgraded to Light-Ferro. While
    remaining reasonably mobile, this would mainly be for the purposes of positioning as opposed
    to rapidly closing in on targets. Lastly the 4J would be fitted with a C3-Computer (Slave)
    allowing it to share targeting data with other similarly equipped mechs (or allow them to
    guide in missile shots). It would find a home in both the Free Worlds League and the
    Draconis Combine.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  185                    11.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               9       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Anti-Missile System                                       H                 1          0.50             
C3 Slave                                                  CT                1          1.00             
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Thunderbolt 20                                            RT                5         15.00             
Anti-Missile System (Ammo 12)                             LT                1          1.00             
CASE II                                                   LT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Thunderbolt 20 (Ammo 12)                                  LT                4          4.00             
ER Medium Laser (C)                                       RA                1          1.00             
ER Medium Laser (C)                                       LA                1          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 4 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: AMS, C3S, CASEII, IF2, MHQ1
		
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