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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 05-Nov-2023 16:43 Post subject: Flying Scottsmen D4V-1D |
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TRO: Flying Scottsmen D4V-1D | BattleMech Technical Readout
Name/Model: Flying Scottsmen D4V-1D
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 50
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3049
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 4,195,500 C-Bills
Battle Value: 1,028
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Standard
Armament:
1 Large Laser
1 Medium Laser
1 SRM 4
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
My son's first hand made design using paper. I gave minimal guidance.
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 300 Fusion 19.00
Walking MP: 6
Running MP: 9
Jumping MP: 3
Heat Sinks (Single): 12 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 120 7.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 15
Center Torso (rear): 8
R/L Torso: 12 14
R/L Torso (rear): 8
R/L Arm: 8 10
R/L Leg: 12 12
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Weapons and Ammo Location Critical Tonnage
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SRM 4 (Ammo 25) H 1 1.00
Jump Jet CT 1 0.50
Medium Laser CT 1 1.00
Jump Jet RT 1 0.50
Jump Jet LT 1 0.50
SRM 4 RA 1 2.00
Large Laser LA 2 5.00
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Alpha Strike Statistics
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Point Value (PV): 26
TP: BM, SZ: 2, TMM: 2, MV: 12"/6"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 4
Specials: JMPW1
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 05-Nov-2023 18:37 Post subject: Flying Scottsmen D4V-1D |
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You have taught him well! _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 05-Nov-2023 19:57 Post subject: Flying Scottsmen D4V-1D |
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I warned of the balance between speed, armor, and weapons as well as weapon heat. He wanted a fast unit and I described the range and he chose 50 ton. He wanted limited jump and I warned that heat would always be 3 or more so he chose 3 jump; I also discussed the jump height effect for clearing obstructions. I discussed each weapon type's benefits and back-draws. He liked the idea of the LL as a primary and toyed with 3 ML as secondary, but settled on the ML/SRM4 combo instead. I helped him divide the armor amongst the non-head locations after maxing the HD but he decided on the final distribution, even considered my warning on back armor thickness. He chose the critical distribution with me only describing the risks of putting ammo certain places. He did good for his 1st outing. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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