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Rainbow 6 Kell Hounds Lieutenant
Joined: 07-Apr-2018 06:29 Posts: 212 Location: United Kingdom
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Posted: 01-Dec-2023 12:40 Post subject: Charger CGR-1A5r |
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TRO: Charger CGR-1A5r | BattleMech Technical Readout
Name/Model: Charger CGR-1A5r
Designer: Rainbow 6
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 80
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 7,907,970 C-Bills
Battle Value: 1,687
Chassis: Wells 990
Power Plant: Pitban 320
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Heavy
Armament:
1 Mydron Tornado Rotary AC/5
1 Ceres Arms ER Medium Laser
4 Holly MML 3s
1 Magna Mk. IV ER Small Laser
Manufacturer: None (Refit)
Primary Factory: Various
Communications: Tek BattleCom
Targeting & Tracking: Dalban HiRez II with Advanced Targeting Computer
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Equipment Mass
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Internal Structure: Standard 8.00
Engine: 320 Fusion 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 240 15.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 39
Center Torso (rear): 10
R/L Torso: 17 26
R/L Torso (rear): 8
R/L Arm: 13 24
R/L Leg: 17 33
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Weapons and Ammo Location Critical Tonnage
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ER Small Laser H 1 0.50
ER Medium Laser CT 1 1.00
Rotary AC/5 RT 6 10.00
Rotary AC/5 (Ammo 60) RT 3 3.00
Targeting Computer RT 3 3.00
4 MML 3s LT 8 6.00
MML 3 (Ammo 33) [SRM] LT 1 1.00
MML 3 (Ammo 40) [LRM] LT 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 44
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 5 / (M) 5 / (L) 1, OV: 0
Armor (A): 8, Structure (S): 6
Specials: IF1
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 04-Dec-2023 19:55 Post subject: Charger CGR-1A5r |
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Ah, the venerable Charger.
I like the RAC/5, but drop to 2t ammo as 40 rounds at x4 is generally sufficient. The jam chance is so high at x6 that its impractical.
I'd rather a MML/9 vs 4xMML/3. Greater practical wham over the theoretical 12 tubes x4 config. And if you drop the ammo above, add Art4 fcs.
If you want to retain the twin launchers, use MML/5s w/ Art4 fcs.
You are over sinked. Drop to 10 DHS.
Add 2xCASE. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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