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Shogun C 4
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Ruger
Lyran Alliance
Hauptmann General
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Joined: 04-Feb-2002 00:00
Posts: 2039

PostPosted: 10-Dec-2023 05:16    Post subject: Shogun C 4 Reply to topic Reply with quote

TRO: Shogun C 4
                 BattleMech Technical Readout

Name/Model:         Shogun C 4
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            85
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3139
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         16,413,200 C-Bills
Battle Value:       3,174

Chassis:              Standard
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    [64.8 kph]
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Ferro-Fibrous with CASE II
Armament:             
    1 ER PPC
    2 LRM 15 w/ Artemis V FCS
    2 Improved ATM 6s
Manufacturer:         Manufacturing Plant SFF-TU1
    Primary Factory:  Tukayyid
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                               5 [6]                                             
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  263                    14.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             42       
    Center Torso (rear):                              12       
    R/L Torso:                         18             26       
    R/L Torso (rear):                                 10       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Angel ECM Suite                                           H                 2          2.00             
Jump Jet                                                  CT                1          1.00             
Supercharger                                              CT                1          1.50             
CASE II                                                   RT                1          0.50             
ER PPC                                                    RT                2          6.00             
Improved ATM 6                                            RT                3          3.50             
Improved ATM 6 (Ammo 10) [IIW]                            RT                1          1.00             
LRM 15 (Ammo 16) [Artemis V]                              RT                2          2.00             
Targeting Computer                                        RT                2          2.00             
CASE II                                                   LT                1          0.50             
Improved ATM 6                                            LT                3          3.50             
Improved ATM 6 (Ammo 10)                                  LT                1          1.00             
Improved ATM 6 (Ammo 10) [HE]                             LT                1          1.00             
LRM 15 (Ammo 16) [Artemis V]                              LT                2          2.00             
LRM 15 w/ Artemis V FCS                                   RA                2          3.50             
LRM 15 w/ Artemis V FCS                                   LA                2          3.50             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 65
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"/6"j
Damage: (S) 8 / (M) 7 / (L) 6,  OV: 0
Armor (A): 9,  Structure (S): 7
Specials: AECM, CASEII, IATM3/2/1, IF2
		
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 10-Dec-2023 21:54    Post subject: Shogun C 4 Reply to topic Reply with quote

if you have access to IATMs, why use LRMs?
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 2039

PostPosted: 13-Dec-2023 20:06    Post subject: Shogun C 4 Reply to topic Reply with quote

Same reason you’d use MML’s and LRM’s in same machine: LRM’s allow you to use more missiles at long range in comparison to any of the racks that can use both long and short range type missiles.

Ruger
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