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mekkatgirls Magistracy of Canopus Commander
Joined: 11-Dec-2023 02:15 Posts: 389 Location: United States
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Posted: 01-Jan-2024 21:10 Post subject: Black Knight SE (Black Knight) BLKNT 6 |
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TRO: Black Knight SE (Black Knight) BLKNT 6 | BattleMech Technical Readout
Name/Model: Black Knight SE (Black Knight) BLKNT 6
Designer: mekkatgirls
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3087
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 7,352,625 C-Bills
Battle Value: 1,852
Chassis: Endo Steel
Power Plant: 300 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Plasma Rifle
2 Large Lasers
2 Medium Lasers
2 Small Lasers
2 Flamers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
Another custom model for Scorched Earth Mercenary Company
Capabilities:
Standard function of the black knight mech but with a specialization for burning the target
down. Plasma rifle with flamers support with make any infantry unit wish for betters days,
also if the unit run hot will have to watch it.
Deployment:
Scorched Earth Mercenary Company
Variants:
None
Notable MechWarriors:
Unknown
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 231 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 37
Center Torso (rear): 9
R/L Torso: 16 26
R/L Torso (rear): 6
R/L Arm: 12 24
R/L Leg: 16 32
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Small Laser H 1 0.50
Beagle Active Probe CT 2 1.50
Large Laser RT 2 5.00
Targeting Computer RT 5 5.00
2 Flamers LT 2 2.00
Large Laser LT 2 5.00
Small Laser LT 1 0.50
Plasma Rifle RA 2 6.00
Plasma Rifle (Ammo 20) RA 2 2.00
2 Medium Lasers LA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 3 / (L) 0, OV: 1
Armor (A): 8, Structure (S): 6
Specials: ENE, HT1/-/-, PRB, RCN
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