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Toxic_Toast Free Worlds League Sergeant
Joined: 25-Aug-2023 21:49 Posts: 94 Location: United States
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Posted: 27-Jan-2024 09:50 Post subject: Svarog SOG-10M |
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TRO: Svarog SOG-10M | BattleMech Technical Readout
Name/Model: Svarog SOG-10M
Designer: Toxic_Toast
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 50
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 15,043,500 C-Bills
Battle Value: 1,589
Chassis: Endo Steel
Power Plant: Vlar 300 XL 300 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [129.6 kph]
Jump Jets: None
Jump Capacity: None
Armor: Light Ferro-Fibrous with CASE II
Armament:
1 Plasma Rifle
1 Medium Laser
1 MML 5
1 ER Flamer
1 Fluid Gun
Manufacturer: Technicron Manufacturing
Primary Factory: Savannah
Communications: Garret T12-E with Angel ECM Suite
Targeting & Tracking: Dynatec 2180
================================================================================================
Overview:
In 3140 military planners from the Duchy of Tamarind-Abby at the behest of Fontaine
Brett-Marik, and in the wake of lessons learned from Operation Hammerfall would approach
Technicron Manufacturing with an ambitious proposition. They would negotiate for the company
to establish a new mech-production facility on Gibraltar. This would support Fontaine's
initiative to expand domestic military production within his realm. Additionally, they
expressed a desire for a mech that would be well suited to engage in asymmetrical combat.
After intense negotiations and armed with a signed agreement as well as generous financial
assistance Technicron would diligently set about creating a mech that met the desires of
their benefactors.
The design process for the mech would begin at Technicron?s Savanagh facilities while the
production plant on Gibraltar was undergoing construction. Discussions would occur regarding
the use of various clan-grade technologies in the design (Technicron was domestically
producing Clan-grade heats sinks and endo-steal at the time) but it was concluded that those
resources (rare in number and/or hard to procure) were better utilized elsewhere, and none
would make it into the final product. The team would begin the process by testing various
weapon systems on old, easy to obtain, refurbished Assassin battlemechs. As design and
testing continued modifications would be made to various units until the frame itself could
no longer support the systems required. However, lingering elements of the ASNs appearance
would make its way into the new 50 ton skeleton. While further testing and final production
was due to take place on Gilbrator this would be shelved by the loss of the planet to the
Marian Hegemeny. Although unplanned, Savannah would continue to house the operations for
design and production of the new mech, which would be wrapped up and approved for production
by the beginning of 3152. With Gibraltar liberated in the middle of 3151 repair and
construction would recommence on Gibraltar while in the interim Savannah would produce (in
limited quantities) the newly minted Svarog SOG-10M
Capabilities:
The Svarog SOG-10M would come equipped with a 300 rated XL engine allowing the mech to hit
speeds up to 96 k/mh during normal operations. This woiuld be enhanced with the addition of
a supercharger launching to the mech to speeds of 124 km/h when needed. For its weapons
compliment the SOG-10M would feature a plasma rifle in the right arm supported by 2 tons of
ammo. Inserted into its right torso would be a MML-5 also supported with 2 tons of ammo and
protected behind a CASE II system. Slung above is left shoulder would be mounted a Fluid Gun
once again supported by 2 tons of ammo. Finally a medium laser would be installed into the
center torso and an er flamer would be placed into the right arm. For protection the SOG-10M
would come with an angel ecm and 9 tons of light-ferro armor (152pips). 10 double heatsinks
would be provided for cooling the mech.
Design Quirks: Improved Communications, Barrel Fisted (RA), Difficult to Maintain
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.50
Engine: 300 XL 9.50
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 152 9.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 21
Center Torso (rear): 6
R/L Torso: 12 18
R/L Torso (rear): 5
R/L Arm: 8 15
R/L Leg: 12 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser CT 1 1.00
Supercharger CT 1 1.00
CASE II RT 1 1.00
MML 5 RT 3 3.00
MML 5 (Ammo 20) [SRM / Inferno] RT 1 1.00
MML 5 (Ammo 24) [LRM] RT 1 1.00
Angel ECM Suite LT 2 2.00
Fluid Gun LT 2 2.00
Fluid Gun (Ammo 20) [Corrosive] LT 1 1.00
Fluid Gun (Ammo 20) [Inferno] LT 1 1.00
Plasma Rifle RA 2 6.00
Plasma Rifle (Ammo 20) RA 2 2.00
ER Flamer LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM, SZ: 2, TMM: 3, MV: 16"
Damage: (S) 3 / (M) 3 / (L) 0*, OV: 0
Armor (A): 5, Structure (S): 2
Specials: AECM, CASEII, HT1/1/-, IF0*
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Toxic_Toast Free Worlds League Sergeant
Joined: 25-Aug-2023 21:49 Posts: 94 Location: United States
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Posted: 07-Jul-2024 15:15 Post subject: Svarog SOG-10M |
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TRO: Svarog SOG-10M | BattleMech Technical Readout
Name/Model: Svarog SOG-10M
Designer: Toxic_Toast
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 50
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 15,043,500 C-Bills
Battle Value: 1,589
Chassis: Endo Steel
Power Plant: Vlar 300 XL 300 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [129.6 kph]
Jump Jets: None
Jump Capacity: None
Armor: Light Ferro-Fibrous with CASE II
Armament:
1 Plasma Rifle
1 Medium Laser
1 MML 5
1 ER Flamer
1 Fluid Gun
Manufacturer: Technicron Manufacturing
Primary Factory: Savannah
Communications: Garret T12-E with Angel ECM Suite
Targeting & Tracking: Dynatec 2180
================================================================================================
Overview:
In 3140 military planners from the Duchy of Tamarind-Abby at the behest of Fontaine
Brett-Marik, and in the wake of lessons learned from Operation Hammerfall would approach
Technicron Manufacturing with an ambitious proposition. They would negotiate for the company
to establish a new mech-production facility on Gibraltar. This would support Fontaine's
initiative to expand domestic military production within his realm. Additionally, they
expressed a desire for a mech that would be well suited to engage in asymmetrical combat.
After intense negotiations and armed with a signed agreement as well as generous financial
assistance Technicron would diligently set about creating a mech that met the desires of
their benefactors.
The design process for the mech would begin at Technicron?s Savanagh facilities while the
production plant on Gibraltar was undergoing construction. Discussions would occur regarding
the use of various clan-grade technologies in the design (Technicron was domestically
producing Clan-grade heats sinks and endo-steal at the time) but it was concluded that those
resources (rare in number and/or hard to procure) were better utilized elsewhere, and none
would make it into the final product. The team would begin the process by testing various
weapon systems on old, easy to obtain, refurbished Assassin battlemechs. As design and
testing continued modifications would be made to various units until the frame itself could
no longer support the systems required. However, lingering elements of the ASNs appearance
would make its way into the new 50 ton skeleton. While further testing and final production
was due to take place on Gilbrator this would be shelved by the loss of the planet to the
Marian Hegemeny. Although unplanned, Savannah would continue to house the operations for
design and production of the new mech, which would be wrapped up and approved for production
by the beginning of 3152. With Gibraltar liberated in the middle of 3151 repair and
construction would recommence on Gibraltar while in the interim Savannah would produce (in
limited quantities) the newly minted Svarog SOG-10M
Capabilities:
The Svarog SOG-10M would come equipped with a 300 rated XL engine allowing the mech to hit
speeds up to 96 k/mh during normal operations. This woiuld be enhanced with the addition of
a supercharger launching to the mech to speeds of 124 km/h when needed. For its weapons
compliment the SOG-10M would feature a plasma rifle in the right arm supported by 2 tons of
ammo. Inserted into its right torso would be a MML-5 also supported with 2 tons of ammo and
protected behind a CASE II system. Slung above is left shoulder would be mounted a Fluid Gun
once again supported by 2 tons of ammo. Finally a medium laser would be installed into the
center torso and an er flamer would be placed into the right arm. For protection the SOG-10M
would come with an angel ecm and 9 tons of light-ferro armor (152pips). 10 double heatsinks
would be provided for cooling the mech.
Design Quirks: Improved Communications, Extended Torso Twist, Difficult to Maintain
Variants:
SOG-10I: debuting a handful of years after the SOG-10M. the SOG-10I's roll is to act as an
interceptor.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.50
Engine: 300 XL 9.50
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 152 9.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 21
Center Torso (rear): 6
R/L Torso: 12 18
R/L Torso (rear): 5
R/L Arm: 8 15
R/L Leg: 12 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser CT 1 1.00
Supercharger CT 1 1.00
CASE II RT 1 1.00
MML 5 RT 3 3.00
MML 5 (Ammo 20) [SRM / Inferno] RT 1 1.00
MML 5 (Ammo 24) [LRM] RT 1 1.00
Angel ECM Suite LT 2 2.00
Fluid Gun LT 2 2.00
Fluid Gun (Ammo 20) [Corrosive] LT 1 1.00
Fluid Gun (Ammo 20) [Inferno] LT 1 1.00
Plasma Rifle RA 2 6.00
Plasma Rifle (Ammo 20) RA 2 2.00
ER Flamer LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM, SZ: 2, TMM: 3, MV: 16"
Damage: (S) 3 / (M) 3 / (L) 0*, OV: 0
Armor (A): 5, Structure (S): 2
Specials: AECM, CASEII, HT1/1/-, IF0*
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