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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 14-Oct-2021 00:32 Post subject: Archer IIC |
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TRO: Archer IIC | BattleMech Technical Readout
Name/Model: Archer IIC
Designer: Sleeping Dragon
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 60
Role: Missile Boat
Configuration: Biped BattleMech
Era/Year: Late Succession Wars / 2930
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,216,960 C-Bills
Battle Value: 1,879
Chassis: Standard
Power Plant: 240 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
2 ER Large Lasers
4 LRM 15s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Standing somewhere between the royal Archer and the Mad Dog the Archer IIC is a rather rare
'Mech that was developed by the Blood Spirit scientist caste to boost their clan's touman
strength in the 2930s. The prototype was seized by Ghost Bears in a raid, but shelved
shortly thereafter because it was far from ready for the field. The upper torso later served
as a basis for the development of the Mad Dog chassis. The Blood Spirits tried to build some
more but in the end the production capacity was not there and refurbishment of the royal
Archers proved to be time consuming. A total of six were supposedly produced and seventh was
found in an advanced state of assebly by 3085 when scavengers were picking through the
rubble of a Spirit holding on Honor.
Capabilities:
Archer IIC is primarily a missile boat and it's rather basic in it's technlogies. The
Spirits used the advancements in missile technology and armour to shave off more than a
third of original Archer's protection in exchange for firepower. Increasing the number of
missile tubes by half and greatly increasing the power of the arm mounted lasers the Archer
IIC would have been a formidable foe in Star League's heyday, but for clan warfare of the
30th century it proved too cumbersome, which relegated the 'Mech to suppoert roles and
garrison duty.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 6.00
Engine: 240 Fusion 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 163 8.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 23
Center Torso (rear): 7
R/L Torso: 14 16
R/L Torso (rear): 7
R/L Arm: 10 16
R/L Leg: 14 23
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 LRM 15s RT 4 7.00
LRM 15 (Ammo 16) RT 2 2.00
2 LRM 15s LT 4 7.00
LRM 15 (Ammo 16) LT 2 2.00
ER Large Laser RA 1 4.00
ER Large Laser LA 1 4.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 3 / (L) 3, OV: 2
Armor (A): 5, Structure (S): 5
Specials: CASE, IF2, LRM2/2/2, OVL
| _________________ The dragon NEVER sleeps!
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 28-Jan-2024 03:00 Post subject: Archer IIC |
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TRO: Archer IIC | BattleMech Technical Readout
Name/Model: Archer IIC
Designer: Sleeping Dragon
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 60
Role: Missile Boat
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2930
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,216,960 C-Bills
Battle Value: 1,879
Chassis: Standard
Power Plant: 240 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
2 ER Large Lasers
4 LRM 15s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Standing somewhere between the royal Archer and the Mad Dog the Archer IIC is a rather rare
'Mech that was developed by the Blood Spirit scientist caste to boost their clan's touman
strength in the 2930s. The prototype was seized by Ghost Bears in a raid, but shelved
shortly thereafter because it was far from ready for the field. The upper torso later served
as a basis for the development of the Mad Dog chassis when the Ghost Bears were restarting
the production after relocating to the Inner Sphere. The Blood Spirits tried to build some
more but in the end the production capacity was not there and refurbishment of the royal
Archers proved to be time consuming. A total of six were supposedly produced and seventh was
found in an advanced state of assebly by 3085 when scavengers were picking through the
rubble of a Spirit holding on Honor.
Capabilities:
Archer IIC is primarily a missile boat and it's rather basic in it's technlogies. The
Spirits used the advancements in missile technology and armour to shave off more than a
third of original Archer's protection in exchange for firepower. Increasing the number of
missile tubes by half and greatly increasing the power of the arm mounted lasers the Archer
IIC would have been a formidable foe in Star League's heyday, but for clan warfare of the
30th century it proved too cumbersome, which relegated the 'Mech to suppoert roles and
garrison duty.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 6.00
Engine: 240 Fusion 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 163 8.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 23
Center Torso (rear): 7
R/L Torso: 14 16
R/L Torso (rear): 7
R/L Arm: 10 16
R/L Leg: 14 23
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 LRM 15s RT 4 7.00
LRM 15 (Ammo 16) RT 2 2.00
2 LRM 15s LT 4 7.00
LRM 15 (Ammo 16) LT 2 2.00
ER Large Laser RA 1 4.00
ER Large Laser LA 1 4.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 3 / (L) 3, OV: 2
Armor (A): 5, Structure (S): 5
Specials: CASE, IF2, LRM2/2/2, OVL
| _________________ The dragon NEVER sleeps!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 29-Jan-2024 18:09 Post subject: Archer IIC |
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I'd prefer 4 ERML and 4 LRM/15 w/ Art4 FCS. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 10-Feb-2024 13:34 Post subject: Archer IIC |
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Yes, but the aim was to run it at lower cost, so it's standard ammo. Lasers allow for some sniping even when the LRMs are gone as clanners don't want to retreat to rearm in general. _________________ The dragon NEVER sleeps!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 10-Feb-2024 14:58 Post subject: Re: Archer IIC |
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Sleeping Dragon wrote: | Yes, but the aim was to run it at lower cost, so it's standard ammo. Lasers allow for some sniping even when the LRMs are gone as clanners don't want to retreat to rearm in general. |
Didn't say it was bad, just i'd prefer the other layout. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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