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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 03-Mar-2024 17:22 Post subject: Dervish VIIC |
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TRO: Dervish VIIC | BattleMech Technical Readout
Name/Model: Dervish VIIC
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 55
Role: Missile Boat
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3025
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,800,617 C-Bills
Battle Value: 2,179
Chassis: Endo Steel
Power Plant: 275 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard
Armament:
2 LRM 15s
2 ER Medium Lasers
2 Streak SRM 4s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
My personal take on what the Clan IICs should have been. What I am call the VIIC. Core
concept is to avoid using the XL engine; weight, armor, and structure may use special
materials.
Capabilities:
Given my love of the -6M, I had difficulty finalizing this design. I wanted more than
something similar to the Whitworth VIIC, Kyudo VIIC, and Kentaro VIIC. Thus, I upgraded the
LRM/10 to LRM/15, upgraded SRM to streak, and upgraded ML to ER. Endosteel allowed added
armor and ammo.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 275 Fusion 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 144 9.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 19
Center Torso (rear): 4
R/L Torso: 13 18
R/L Torso (rear): 4
R/L Arm: 9 17
R/L Leg: 13 17
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
LRM 15 RT 2 3.50
LRM 15 (Ammo 16) RT 2 2.00
LRM 15 LT 2 3.50
LRM 15 (Ammo 16) LT 2 2.00
Streak SRM 4 (Ammo 25) LT 1 1.00
ER Medium Laser RA 1 1.00
Streak SRM 4 RA 1 2.00
ER Medium Laser LA 1 1.00
Streak SRM 4 LA 1 2.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 2, OV: 1
Armor (A): 5, Structure (S): 5
Specials: CASE, IF2, LRM2/2/2
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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