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Sohei SI-1K
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Toxic_Toast
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PostPosted: 06-Mar-2024 15:52    Post subject: Sohei SI-1K Reply to topic Reply with quote

TRO: Sohei SI-1K
                 BattleMech Technical Readout

Name/Model:         Sohei SI-1K
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            55
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         12,575,150 C-Bills
Battle Value:       1,685

Chassis:              Endo Steel
Power Plant:          330 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard with CASE II
Armament:             
    3 ER Medium Lasers (C)
    1 Improved Narc Launcher
    1 MML 7
Manufacturer:         Alshain Weapons
    Primary Factory:  Alshain
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Sohei would be developed by Alshain Weapons. Looking to break away from their light mech
    roots the 55 ton SI-1K would be designed to fill the roll of a heavy scout. Providing
    forward reconnaissance and spotting for frontline assets or fire-power and durability to
    lighter ones.

Capabilities:
    To fulfil its mission the SI-1K would be able to hit speeds of up to 96 km/h and jump up to
    150 meters. It's C3 slave and iNARC would be able to relay date to other assets as well as
    allow the mech the employ a range of nasty munition options. This would be paired with a MML
    7 in the left arm supported by two tons of ammo, and three clan-grade er-medium lasers in
    the right arm. The mech would be protected by 10.5 tons of standard armor (168 pips) while
    10 dbl heat sinks would be fitted to the design for sinking purposes.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       330 XL                  12.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             24       
    Center Torso (rear):                               7       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             16       
    R/L Leg:                           13             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
Improved Narc Launcher                                    RT                3          5.00             
Jump Jet                                                  RT                1          0.50             
CASE II                                                   LT                1          1.00             
Improved Narc Launcher (Ammo 8) [Homing]                  LT                2          2.00             
Improved Narc Launcher (Ammo 4) [Nemesis]                 LT                1          1.00             
Jump Jet                                                  LT                1          0.50             
MML 7 (Ammo 14) [SRM / Narc]                              LT                1          1.00             
MML 7 (Ammo 17) [LRM / Narc]                              LT                1          1.00             
3 ER Medium Lasers (C)                                    RA                3          3.00             
MML 7                                                     LA                4          4.50             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"/10"j
Damage: (S) 3 / (M) 3 / (L) 0*,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: C3S, CASEII, IF0*, INARC, MHQ1
		
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Vagabond
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Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 06-Mar-2024 21:17    Post subject: Sohei SI-1K Reply to topic Reply with quote

It is fine as is.

However, I would prefer a 5/8/5 LFE and use the weight savings to add a BAP in the RT.

When considering scouts, I like to consider them against the double blind rules, and as such, I prefer to have the BAP/AP/LAP whenever possible to improve spotting chances. BAP without double blind is usually a waste of space.
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Thunder
Clan Blood Spirit
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Joined: 22-Feb-2024 01:39
Posts: 206

PostPosted: 09-Mar-2024 05:46    Post subject: Sohei SI-1K Reply to topic Reply with quote

So whats the back story on why this mech came into existence?
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Toxic_Toast
Free Worlds League
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Joined: 25-Aug-2023 21:49
Posts: 94
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PostPosted: 10-Mar-2024 16:38    Post subject: Sohei SI-1K Reply to topic Reply with quote

On my end? I was looking to make an effective iNarc Platform. I hadn't really tinkered around with the system in anything I had previously made.
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Toxic_Toast
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Joined: 25-Aug-2023 21:49
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PostPosted: 12-Mar-2024 19:09    Post subject: Sohei SI-1K Reply to topic Reply with quote

TRO: Sohei SI-1K
                 BattleMech Technical Readout

Name/Model:         Sohei SI-1K
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            55
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         16,292,567 C-Bills
Battle Value:       1,870

Chassis:              Endo Steel
Power Plant:          275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard with CASE II
Armament:             
    3 ER Medium Lasers (C)
    1 Improved Narc Launcher
    1 MML 7
Manufacturer:         Alshain Weapons
    Primary Factory:  Alshain
Communications:       Unknown
Targeting & Tracking: Unknown with Bloodhound Active Probe

================================================================================================
Overview:
    The Sohei would be developed by Alshain Weapons. Looking to break away from their light mech
    roots the 55 ton SI-1K would be designed to fill the roll of a heavy scout. Providing
    forward reconnaissance and spotting for frontline assets or fire-power and durability to
    lighter ones.

Capabilities:
    To fulfil its mission the SI-1K would be able to hit speeds of up to 84 km/h under normal
    conditions and reach speeds over 100 kn/h with the assistance of a supercharger. Jump Jets
    would be added to allow the mech to leap up to 150 meters. E-warfare assets like a
    Bloodhound active probe, a boosted C3 slave unit, and an iNARC would let the SI-1K ferret
    out targets then relay data to other assets as well as employ a range of nasty munition
    options. This would be paired with a MML 7 in the left arm supported by two tons of ammo,
    and three clan-grade er-medium lasers in the right arm. The mech would be protected by 11
    tons of standard armor (176 pips). 10 dbl heat sinks would be fitted to the design for
    sinking purposes.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  176                    11.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             16       
    R/L Leg:                           13             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Supercharger                                              CT                1          1.00             
Bloodhound Active Probe                                   RT                3          2.00             
Improved Narc Launcher                                    RT                3          5.00             
Jump Jet                                                  RT                1          0.50             
C3 Boosted Slave                                          LT                2          3.00             
CASE II                                                   LT                1          1.00             
Improved Narc Launcher (Ammo 8) [Homing]                  LT                2          2.00             
Improved Narc Launcher (Ammo 4) [Nemesis]                 LT                1          1.00             
Jump Jet                                                  LT                1          0.50             
MML 7 (Ammo 14) [SRM / Narc]                              LT                1          1.00             
MML 7 (Ammo 17) [LRM / Narc]                              LT                1          1.00             
3 ER Medium Lasers (C)                                    RA                3          3.00             
MML 7                                                     LA                4          4.50             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"/10"j
Damage: (S) 3 / (M) 3 / (L) 0*,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: BH, C3BSS, CASEII, IF0*, INARC, MHQ2, RCN
		
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Vagabond
Mercenary
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Joined: 04-Feb-2002 00:00
Posts: 5724
Location: United States
PostPosted: 13-Mar-2024 00:16    Post subject: Sohei SI-1K Reply to topic Reply with quote

A good compromise. The Supercharger gives it the burst of ground speed but saves weight for other items when that extra 1 mp isn't needed. The added electronics seem well chosen.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Toxic_Toast
Free Worlds League
Sergeant
Sergeant


Joined: 25-Aug-2023 21:49
Posts: 94
Location: United States
PostPosted: 13-Mar-2024 18:22    Post subject: Sohei SI-1K Reply to topic Reply with quote

Thank you, after considering your comments, the Bloodhound felt right for the mech. Additionally, with it being a bit of a "first contact" mech I thought the boosted C3 was a good option to upgrade to.
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