Combat Vehicle Technical Readout
Name/Model: Wheeled Weapons Carrier WWC-1-HAC
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 30
Role: Missile Boat
Configuration: Combat Vehicle
Era/Year: Succession Wars / 3025
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 399,625 C-Bills
Battle Value: 353
Movement Type: Wheeled
Power Plant: InterComBust 100 Internal Combustion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: ProtecTech Light
Armament:
1 Autocannon/10
1 20mm Gatling Gun Machine Gun
Manufacturer: Quikscell Company
Primary Factory: Layover
Communications: Communicator
Targeting & Tracking: FireScan with IndirecTrack
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Overview:
Quikscell found massive success with their line of missile/weapon carriers. However, the
large 60 ton chassis of the original line while highly successful were hard to transport and
could only keep in-line assault Mechs. As such, Quikscell set forth to create a more
mobile, lighter design that could fill out the ranks of garrisons across the Inner Sphere.
Capabilities:
The WWC-1 is based upon the chassis of a reinforced Heavy Wheeled APC with an added
customizable turret. The base frame supports the vehicles 30 ton mass and is fitted with a
InterComBust 100 ICE providing a max speed of 64 kph off-road, 4 tons (64 pts) of Protect
Light armor capable of deflecting a PPC hit, and the ability to fit a 1.5 ton turret
equipped with 14 tons of weaponry. Quikscell utilized as many off the rack components and
an open layout design to decrease maintenance and production times and costs.
[Quirks: Easy to Maintain (1), Modular Weapons (1), Fast Reload (1) and Poor Performance
(-3).]
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Equipment Mass
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Internal Structure: Standard 3.00
Engine: 100 Internal Combustion 6.00
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 0 0.00
Control Equipment: 1.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 64 4.00
Type: Standard
Armor
Value
Front: 16
R/L Side: 10
Rear: 10
Turret: 18
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Weapons and Ammo Location Tonnage
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Autocannon/10 Turret 12.00
Machine Gun Turret 0.50
Autocannon/10 (Ammo 10) Body 1.00
Machine Gun (Ammo 100) Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 11
TP: CV, SZ: 1, TMM: 1, MV: 8"w
Damage: (S) 2 / (M) 1 / (L) 0
Armor (A): 2, Structure (S): 2
Specials: AC1/1/-, EE, SRCH, TUR(2/1/-, AC1/1/-)
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