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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2039
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Posted: 22-Mar-2024 23:56 Post subject: Warhammer WHM-6Rx |
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TRO: Warhammer WHM-6Rx | BattleMech Technical Readout
Name/Model: Warhammer WHM-6Rx
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Star League / 2750
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Experimental
Total Cost: 6,736,533 C-Bills
Battle Value: 1,657
Chassis: Endo Steel
Power Plant: 280 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Leviathon Plus with CASE
Armament:
2 ER PPCs
2 Martell Medium Lasers
3 Streak SRM 2s
2 Small Pulse Lasers
2 Sperry Browning Machine Guns
Manufacturer: Olivetti Weaponry, StarCorps Industries, Taurus Territorial Industries, Vandenberg Mechanized Industries
Primary Factory: Sudeten (OW), Emris IV (SCI), Taurus (TTI), Pinard (VMI)
Communications: O/P 300 COMSET
Targeting & Tracking: O/P 1500 ARB
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Equipment Mass
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Internal Structure: Endo Steel 3.50
Engine: 280 Fusion 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 216 13.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 33
Center Torso (rear): 10
R/L Torso: 15 22
R/L Torso (rear): 8
R/L Arm: 11 22
R/L Leg: 15 30
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Weapons and Ammo Location Critical Tonnage
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Machine Gun RT 1 0.50
Medium Laser RT 1 1.00
Small Pulse Laser RT 1 1.00
3 Streak SRM 2s RT 3 4.50
CASE LT 1 0.50
Machine Gun LT 1 0.50
Machine Gun (Ammo 100) LT 1 0.50
Medium Laser LT 1 1.00
Searchlight, Mounted LT 1 0.50
Small Pulse Laser LT 1 1.00
Streak SRM 2 (Ammo 50) LT 1 1.00
ER PPC RA 3 7.00
ER PPC LA 3 7.00
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Alpha Strike Statistics
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Point Value (PV): 38
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 3 / (L) 2, OV: 2
Armor (A): 7, Structure (S): 6
Specials: CASE
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 23-Mar-2024 01:14 Post subject: Warhammer WHM-6Rx |
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i'd have used SLs over the MGs as you already have the SPLs for anti-infantry work. The SLs give slightly more anti-armor firepower.
If you dropped the MGs and Ammo and 0.5t ammo, you can add 2 SL and a DHS. need to move around some ES, but it'll fit. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2039
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Posted: 23-Mar-2024 16:46 Post subject: Warhammer WHM-6Rx |
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There’s only 1 point of damage difference between small lasers and MG’s. I’d rather keep the armor and the MG’s and their ammo over two small lasers and another DHS myself.
Besides, imagine the carnage this model could inflict on unarmored infantry.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 24-Mar-2024 16:39 Post subject: Re: Warhammer WHM-6Rx |
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Ruger wrote: | There’s only 1 point of damage difference between small lasers and MG’s. I’d rather keep the armor and the MG’s and their ammo over two small lasers and another DHS myself.
Besides, imagine the carnage this model could inflict on unarmored infantry. |
Hurray for war crimes! _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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