Mordel's Bar & Grill
Arctic Rhino
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 206

PostPosted: 21-Apr-2024 04:45    Post subject: Arctic Rhino Reply to topic Reply with quote

TRO: Arctic Rhino
                 BattleMech Technical Readout

Name/Model:         Arctic Rhino
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            80
Configuration:      Quad BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         94,262,700 C-Bills
Battle Value:       2,166

Chassis:              Reinforced
Power Plant:          400 XXL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [140.4 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Lamellor
Armament:             
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In lore fluff, something something Scorpion Empire.
    
    Real fluff.  Saw the Ram plate.  And combined it with older 80 ton 5/8(13) ram bot concepts.

Capabilities:
    153 points of damage in a best case scenerio.
    
    So long as the spikes last, when combined with ferro-lamelor armor, it doesn't take damage
    when it hits with a charge.  It's a good combo.

Variants:
    There is an interface cockpit variant.  Allows the installation of an ERLL and a turret
    which at least improves its ability to poke at targets while it lines up a charge.

Notable MechWarriors:
    So not this mech,  but I got an honorable mention story involving the charging Celerity.
    Had a few of them to use up the last bits of BV allowed for this game.  In any case, managed
    to slam one of the hyper sonic crowbars into a hunchback.  Who proceeded to take a good
    chunk of damage.  And then fly off a cliff.  Into some water.  We never saw that guy again.
    Opponents got real careful to stay out of my bubble after that.  Which is fine since like
    90% of my BV budget was devoted to a pair of clan Sniper type assault mechs.
    
    But the charge bots accounted for several more light mechs and almost another heavy but a
    last second lucky shot prevented the charge that would of pushed the target off the map.
    
    By that point my antics had turned a paired set of 1 on 1 matches into a 3 on 1 fight.  I
    was still winning when tine was called.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Reinforced                16.00                     
Engine:                                      400 XXL                  17.50                     
    Walking MP:                                 5                                               
    Running MP:                               8 [13]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                      Compact (IS)                6.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  259                    18.50                     
    Type:                                 Ferro-Lamellor                                        

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             40       
    Center Torso (rear):                              10       
    R/L Torso:                         17             28       
    R/L Torso (rear):                                  6       
    R/L Front Leg:                     17             34       
    R/L Rear Leg:                      17             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Spikes (IS)                                               H                 1          0.50             
2 ER Medium Lasers                                        CT                2          2.00             
Spikes (IS)                                               CT                1          0.50             
Spikes (IS)                                               RT                1          0.50             
Supercharger                                              RT                1          2.00             
MASC                                                      LT                3          3.00             
Ram Plate                                                 *                 3          8.00             
Spikes (IS)                                               LT                1          0.50             
Spikes (IS)                                              RFL                1          0.50             
Spikes (IS)                                              LFL                1          0.50             
Spikes (IS)                                              RRL                1          0.50             
Spikes (IS)                                              LRL                1          0.50             

* Ram Plates occupy 1 critical slot in each torso location

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 60
TP: BM,  SZ: 4,  TMM: 3,  MV: 16"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 10,  Structure (S): 6
Specials: CR, ENE, MEL
		
Back to top View profile Send site message
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-05:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum