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Mizu no yōna kokoro (Mizimu Kokura)
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Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 206

PostPosted: 23-Apr-2024 03:17    Post subject: Mizu no yōna kokoro (Mizimu Kokura) Reply to topic Reply with quote

TRO: Mizu no yōna kokoro (Mizimu Kokura)
                 BattleMech Technical Readout

Name/Model:         Mizu no yōna kokoro (Mizimu Kokura)
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         9,832,000 C-Bills
Battle Value:       2,520

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    3 Gauss Rifles
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    An ancient design at this point, this mech was originally designed by the friend who got me
    into battletech.  And its probably not faithfully reproduced here.  Probably.  The key Idea
    behind this mech was the many guass rifles in an otherwise simple chassis.  This makes it an
    economic option to the problem of how to bring more gauss rifles to the table.

Capabilities:
    In this rendition of the mech I went for normal movement and accepted endo-steel as the
    price to pay to not be a worse mech.
    
    As to why this type of mech?  Go back to those days, the clans were still new and the gauss
    rifle was one of the few weapons the inner sphere had that could match them.  More is better
    at that point.  At this point too.  The gauss rifle never really stops being effective.  I
    just tend not to use it as that I'm more energy/lrm biased these days.  But every once in
    awhile I pull out a gun line...

Notable MechWarriors:
    So the name of the mech is supposed to mean "mind like water"  which I interpret as meaning
    find the easiest way to do something.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             46       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Gauss Rifle                                               RT                7         15.00             
Gauss Rifle (Ammo 24)                                     RT                3          3.00             
Gauss Rifle                                               LT                7         15.00             
Gauss Rifle (Ammo 24)                                     LT                3          3.00             
Gauss Rifle                                               RA                7         15.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 5 / (L) 5,  OV: 0
Armor (A): 10,  Structure (S): 8
Specials: 
		
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