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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 206
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Posted: 24-Apr-2024 04:52 Post subject: Paul PL-1 |
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TRO: Paul PL-1 | BattleMech Technical Readout
Name/Model: Paul PL-1
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 200
Configuration: Superheavy Tripod BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 111,275,500 C-Bills
Battle Value: 5,673
Chassis: Endo Steel
Power Plant: 400 XL
Walking Speed: 21.6 kph
Maximum Speed: 21.6 kph
Jump Jets: None
Jump Capacity: None
Armor: Hardened with CASE II
Armament:
1 ER Large Laser (C)
18 ER Medium Lasers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
Super heavy mechs are just fine if you can get them into "hemmed-in ground." Where most
forces would be concerned by the lack of maneuvering room and the poor line of sight, a
super heavy mech is right at home. It wasn't planning on going anywhere quickly anyways.
It's flanks are secure. And it doesn't have to worry about being pecked at by Snipers.
So finding a pair guarding the pass leading to the orbital defense bunkers should of made
total sense. Except for the timing. Recon coverage withdrew 10 minutes ago due to enemy
fighter launches. At that time the pass was clear. The base was 25km away. And these
super heavy mechs should of been able to move a whole 3.6 km in that time. Very suspicious.
Capabilities:
The Paul is a short to medium range seige engine. Give it a hard point to attack and it
will advance. The enemy can either withdraw or be destroyed, it cares not which. Firepower
is a withering 18 Clan ER Medium lasers, and the capacity to fire them continously for over
a minute. Secondary systems include an ER Large laser for a minimum of long range fire, ECM
to shut down some advanced targeting systems. And a TAG, because helping the fire support is
helping yourself.
Variants:
The PL-6 is the latest generation of the Paul seen. The upgrade to Clan spec systems has
been more then unpleasant to face. We suspect Society free cells have begun supplying the
Paul's manufacturer. Previous versions followed a similar theme of massed Medium lasers,
but lacked some of the secondary features.
Notable MechWarriors:
No one knows where this mech got its name from. At this point it just is the name.
Equally unusual is one of our associated forces penchant for saying "Hey Paul" before trying
to take its head off with an axe. We don't know why they like axes either.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 22.00
Engine: 400 XL (C) 26.50
Walking MP: 2
Running MP: 2
Jumping MP: 0
Heat Sinks (Double): 31 [62] (C) 21.00
Gyro: Superheavy 8.00
Cockpit: Superheavy Tripod 5.00
Armor Factor: 636 79.50
Type: Hardened (C)
Internal Armor
Structure Value
Head: 4 12
Center Torso: 60 96
Center Torso (rear): 24
R/L Torso: 42 68
R/L Torso (rear): 16
R/L Arm: 33 66
R/C/L Leg: 42 68
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Large Laser (C) H 1 4.00
Targeting Computer (C) CT 5 5.00
CASE II (C) RT 1 0.50
3 Coolant Pods (C) RT 3 3.00
ECM Suite (C) RT 1 1.00
CASE II (C) LT 1 0.50
3 Coolant Pods (C) LT 3 3.00
TAG (C) LT 1 1.00
Coolant Pod (C) RA 1 1.00
9 ER Medium Lasers (C) RA 9 9.00
Coolant Pod (C) LA 1 1.00
9 ER Medium Lasers (C) LA 9 9.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 127
TP: BM, SZ: 4, TMM: 0, MV: 2"
Damage: (S) 11 / (M) 11 / (L) 2, OV: 4
Armor (A): 42, Structure (S): 10
Specials: CASEII, CR, ECM, LG, TAG, TUR(11/11/2, TAG)
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 24-Apr-2024 21:10 Post subject: Paul PL-1 |
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this needs a radical heat sink system. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 206
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Posted: 25-Apr-2024 01:32 Post subject: Paul PL-1 |
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You could. But a radical heat sink won't catch up in firepower output until turn 15.
And if the fight has gone on that long with this level of firepower, something has gone terribly wrong.
As is I decided to front load the damage output in that hypothetical firefight. Early knockouts will pay dividends later in the fight.
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