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Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 206
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Posted: 10-May-2024 05:10 Post subject: Sun Crusher D |
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TRO: Sun Crusher D | BattleMech Technical Readout
Name/Model: Sun Crusher D
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 8,861,875 C-Bills
Battle Value: 1,427
Chassis: Endo Steel
Power Plant: 250 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Improved
Jump Capacity: 210 meters
Armor: Standard
Armament:
3 ER Medium Lasers
1 Narc Missile Beacon
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe
================================================================================================
Overview:
A ubiquitous scout configuration every decent omni-mech should have. The Sun Crusher D is
both one of the most survivable and vulnerable configurations at the same time.
Capabilities:
Utilizing improved jump jets, the Sun Crusher D is a scout. It's just fast enough. It has
the electronics. It also carries a NARC missile beacon to enhance the capabilities of
missile heavy forces. A trio of ER Medium lasers provides for its personal protection.
Finally a small shield gives added resilience beyond the expectations of similarly sized
mechs.
There is no CASE. Fitting all the desired equipment onto the chassis took up all available
tonnage. Instead this configuration relies on NARC ammo being less destructive then average
and old school techniques such as placing the ammo as far from the core as possible and
padding everything around it to mitigate the risk it presents.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.50
Engine: 250 Fusion 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 7
Heat Sinks (Double): 10 [20] 0.00
Gyro: XL 1.50
Cockpit: Standard 3.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 24
Center Torso (rear): 7
R/L Torso: 12 20
R/L Torso (rear): 4
R/L Arm: 8 16
R/L Leg: 12 24
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Beagle Active Probe RT 2 1.50
Guardian ECM Suite RT 2 1.50
4 Improved Jump Jets RT 8 4.00
3 Improved Jump Jets LT 6 3.00
Small Shield RA 3 2.00
3 ER Medium Lasers LA 3 3.00
Narc Missile Beacon LA 2 3.00
Narc Missile Beacon (Ammo 12) [Homing] LA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM, SZ: 2, TMM: 2, MV: 10"/14"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 6, Structure (S): 4
Specials: ECM, JMPS1, MEL, OMNI, PRB, RCN, SHLD, SNARC
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