|
Mordel's Bar & Grill |
|
|
» |
View previous topic :: View next topic |
Author |
Message |
Thunder Clan Blood Spirit Star Captain
Joined: 22-Feb-2024 01:39 Posts: 206
|
Posted: 17-May-2024 07:25 Post subject: Doom Bunny DOOM |
|
|
TRO: Doom Bunny DOOM | BattleMech Technical Readout
Name/Model: Doom Bunny DOOM
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 12,855,333 C-Bills
Battle Value: 2,049
Chassis: Endo Steel
Power Plant: 100 Fusion
Walking Speed: 10.8 kph
Maximum Speed: 21.6 kph [32.4 kph]
Jump Jets: None
Jump Capacity: 300 meters
Armor: Ferro-Fibrous
Armament:
1 ProtoMech AC/4 (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
There is no logical reason for the Doom Bunny. It doesn't really carry any weapons. It's
defensive features are incomplete or so miniscule as to ask what's the point. Heck, even the
TSM doesn't work automatically. And yet this mech modeled after an angry rabit with a
switch blade and a glock is somehow rated as highly effective in mass exercise simulations.
Capabilities:
OOC:
It's an Alpha Strike design. Hard to hit, tough. Tougher. And regenerates hit points if
you do manage to hit it. And between the size, melee, and tsm it's physical attacks hits
like a rather large and fast truck. And it's surprisingly cheap for the effect it can
produce. I'm sure someone will make the mistake of letting me bring this to a game someday.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel (C) 5.00
Engine: 100 Fusion 3.00
Walking MP: 1
Running MP: 2 [3]
Jumping MP: 10
Heat Sinks (Single): 10 0.00
Gyro: Standard 1.00
Cockpit: Standard 3.00
Armor Factor: 307 16.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 15
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
HarJel III (C) CT 2 3.00
HarJel III (C) RT 2 3.00
HarJel III (C) LT 2 3.00
ProtoMech AC/4 (C) RA 3 4.50
ProtoMech AC/4 (Ammo 20) (C) RA 1 1.00
Small Shield RA 3 2.00
Retractable Blade (C) LA 6 5.50
Mechanical Jump Booster LL/RL 4 50.00
Triple-Strength Myomer -- 6 0.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM, SZ: 4, TMM: 0, MV: 2"/20"j
Damage: (S) 0* / (M) 0* / (L) 0, OV: 0
Armor (A): 10, Structure (S): 8
Specials: BHJ3, JMPS4, MEL, SAW, SHLD, TSM
|
|
|
Back to top |
|
|
|
» |
All times are GMT-05:00 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|
|
|
|