Mordel's Bar & Grill
Headtaker
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
mekkatgirls
Magistracy of Canopus
Commander
Commander


Joined: 11-Dec-2023 02:15
Posts: 389
Location: United States
PostPosted: 03-Jun-2024 09:32    Post subject: Headtaker Reply to topic Reply with quote

TRO: Headtaker
                 BattleMech Technical Readout

Name/Model:         Headtaker
Designer:           mekkatgirls
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Role:               Ambusher
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Experimental
Rules (Era):        Experimental (Extinct)
Rules (Year):       Experimental (Extinct)
Total Cost:         8,246,375 C-Bills
Battle Value:       1,321

Chassis:              medium 
Power Plant:          General Motors 250 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            HildCo LFT-9X 
    Jump Capacity:    150 meters
Armor:                Armorscale
Armament:             
    2 Parti-Kill Snub-Nose PPCs
    3 Zippo Longtorch ER Flamers
    1 Starflash Small Laser
Manufacturer:         Norse BattleMech Works
    Primary Factory:  Unknown
Communications:       AR-12 Sheathed Directional Beacon
Targeting & Tracking: DLK Type Phased Array Sensors with Beagle Active Probe

================================================================================================
Overview:
    A Command head hunting unit.
    Classified

Capabilities:
    Classified

Deployment:
    Classified

Variants:
    Classified

Notable MechWarriors:
    Classfield

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                                     250 Fusion                12.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             14       
    Center Torso (rear):                               3       
    R/L Torso:                         12             14       
    R/L Torso (rear):                                  3       
    R/L Arm:                            8             13       
    R/L Leg:                           12             13       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               CT                1          0.50             
ER Flamer                                                 RT                1          1.00             
3 Jump Jets                                               RT                3          1.50             
Snub-Nose PPC                                             RT                2          6.00             
Beagle Active Probe                                       LT                2          1.50             
ER Flamer                                                 LT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
Snub-Nose PPC                                             LT                2          6.00             
ER Flamer                                                 RA                1          1.00             
Chameleon LPS                                             *                 6          0.00             
Null-Signature System                                     **                7          0.00             

* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 1
Armor (A): 4,  Structure (S): 4
Specials: ENE, HT1/1/-, PRB, RCN, STL
		
Back to top View profile Send site message
Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 206

PostPosted: 04-Jun-2024 01:01    Post subject: Headtaker Reply to topic Reply with quote

Well that's a toasty design. Can automatically turn itself off if you forget to disengage the stealth systems.
Back to top View profile Send site message
mekkatgirls
Magistracy of Canopus
Commander
Commander


Joined: 11-Dec-2023 02:15
Posts: 389
Location: United States
PostPosted: 04-Jun-2024 01:42    Post subject: Headtaker Reply to topic Reply with quote

fair point it runs hot, I guess you use stealth to git into position and then strike, kinda one way mission or very high risk.
Back to top View profile Send site message
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-04:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum