BattleMech Technical Readout
Name/Model: JACKRABBIT JKR-11T
Designer: mekkatgirls
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,970,938 C-Bills
Battle Value: 646
Chassis: Skobel 250-RB
Power Plant: GM 150
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Hellespont Lite Light Ferro-Fibrous
Armament:
1 Majesty Metals Deuce Light PPC
1 Diverse Optics Sunbeam ER Small Laser
1 Diverse Optics Small Pulse Laser
Manufacturer: Majesty Metals and Manufacturing, Marian Arms/Alphard Trading Company
Primary Factory: Unknown (MMM), Unknown (MAATC)
Communications: Exeter Longscan 200
Targeting & Tracking: Apple Churchill 3200 Adaptive with Advanced Targeting Computer
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Overview:
A New take on the old Jackrabbit and a middle finger to the second star league from the
periphery in a cost effective light battlemech. Almost twice the damage potential of the
original model with any ammo to run out of. Great bug mech hunter and raider.
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Equipment Mass
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Internal Structure: Standard 2.50
Engine: 150 Fusion 5.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 89 5.50
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 12
Center Torso (rear): 4
R/L Torso: 6 9
R/L Torso (rear): 3
R/L Arm: 4 8
R/L Leg: 6 12
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Weapons and Ammo Location Critical Tonnage
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Light PPC RA 2 3.00
Targeting Computer RA 2 2.00
ER Small Laser LA 1 0.50
Small Pulse Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 18
TP: BM, SZ: 1, TMM: 2, MV: 12"
Damage: (S) 2 / (M) 1 / (L) 1, OV: 0
Armor (A): 3, Structure (S): 2
Specials: ENE
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