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Toxic_Toast Free Worlds League Sergeant
Joined: 25-Aug-2023 21:49 Posts: 94 Location: United States
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Posted: 25-Aug-2024 11:38 Post subject: Marauder II MAD-7M |
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TRO: Marauder II MAD-7M | BattleMech Technical Readout
Name/Model: Marauder II MAD-7M
Designer: Toxic_Toast
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 100
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 21,382,000 C-Bills
Battle Value: 2,376
Chassis: Endo-Composite
Power Plant: 300 Light Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Standard with CASE
Armament:
1 Gauss Rifle
2 Large VSP Lasers
2 Medium Lasers
1 Anti-Missile System
2 Anti-'Mech Pods
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Angel ECM Suite
Targeting & Tracking: Unknown
================================================================================================
Overview:
Irian would push out a new Marauder II for the FWLM in the early 3150's.
Capabilities:
Bucking speed trend taking hold on League mechs the MADII-7M would drop its speed and XL
engine for an LFE and a top speed of 53 Km/h. Its armament would consist of a Gauss rifle
supported by two tons of ammo, two large VSP lasers, and two standard medium lasers split
between the arms. This would be complemented by two M-Pods also split between the arms. 18.5
tons of standard armor plating would be provided for protection, supplemented with an angel
ecm suite and an anti-missile system. 14 double heat sinks would be provided for cooling
purposes.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 7.50
Engine: 300 Light Fusion 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 296 18.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (rear): 15
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 32
R/L Leg: 21 40
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Anti-Missile System H 1 0.50
Jump Jet CT 1 2.00
CASE RT 1 0.50
Gauss Rifle RT 7 15.00
Gauss Rifle (Ammo 16) RT 2 2.00
Angel ECM Suite LT 2 2.00
Anti-Missile System (Ammo 12) LT 1 1.00
CASE LT 1 0.50
Anti-'Mech Pod RA 1 1.00
Large VSP Laser RA 4 9.00
Medium Laser RA 1 1.00
Anti-'Mech Pod LA 1 1.00
Large VSP Laser LA 4 9.00
Medium Laser LA 1 1.00
Jump Jet RL 1 2.00
Jump Jet LL 1 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 52
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 5 / (M) 5 / (L) 2, OV: 0
Armor (A): 10, Structure (S): 5
Specials: AECM, AMS, CASE
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