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non-simultaneous fire?
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Gangrene
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PostPosted: 28-Jun-2002 17:06    Post subject: non-simultaneous fire? Reply to topic Reply with quote

Has anyone here heard of or used any alternative rules for determining firing order? Something that does not involve assuming units fire simultaneously.

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Jade_Dragon
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PostPosted: 28-Jun-2002 17:23    Post subject: non-simultaneous fire? Reply to topic Reply with quote

Whoever wins init fires first.

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PostPosted: 28-Jun-2002 17:37    Post subject: non-simultaneous fire? Reply to topic Reply with quote

It's part of the Solaris rules...

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Gangrene
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PostPosted: 28-Jun-2002 18:10    Post subject: non-simultaneous fire? Reply to topic Reply with quote

That's lame, and puts too much emphasis on initiative.

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Mordel
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PostPosted: 28-Jun-2002 21:24    Post subject: non-simultaneous fire? Reply to topic Reply with quote

What exactly are you trying to accomplish? You could always do it the way it's actually published and have both players declare their fire before they fire. Write it down on a sheet, then fire. Something like that. I guess I don't understand what the purpose you are trying to get at is.
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chihawk
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PostPosted: 28-Jun-2002 21:26    Post subject: non-simultaneous fire? Reply to topic Reply with quote

I think he was just asking if a system like that existed.

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Mordel
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PostPosted: 28-Jun-2002 22:47    Post subject: non-simultaneous fire? Reply to topic Reply with quote

Smart ass...
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chihawk
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PostPosted: 28-Jun-2002 22:56    Post subject: non-simultaneous fire? Reply to topic Reply with quote

Thanks boss, I try.

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Gangrene
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PostPosted: 29-Jun-2002 01:53    Post subject: non-simultaneous fire? Reply to topic Reply with quote

Quote:

I guess I don't understand what the purpose you are trying to get at is.



I was just wondering if a system existed for mech combat where firing (and hence damage resolution) was not considered simultaneous. The simultaneous system works ok for slugging matches, but is restrictive for hit and run tactics. I'm pretty sure clickytech will not be simultaneous, but I wanted to try something more akin to classic Btech before looking to Wizkids for an answer.

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Mordel
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PostPosted: 29-Jun-2002 07:32    Post subject: non-simultaneous fire? Reply to topic Reply with quote

Then the initiative system is the best you'll get, I would imagine.
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CampingCarl
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PostPosted: 29-Jun-2002 10:15    Post subject: non-simultaneous fire? Reply to topic Reply with quote

The deck of cards system works pretty well in my opinion.
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PostPosted: 29-Jun-2002 10:17    Post subject: non-simultaneous fire? Reply to topic Reply with quote

But in that system (presuming you're talking about the way we do it at TotalCon) even though we declare/fire by initiative the damage is still simultaneous.

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